userJarryd Campicancel
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15,034 Commits over 2,649 Days - 0.24cph!

Today
Invoke via a UI button, very WIP
Today
Some general refactors to make the local server process more generic for future plans
Today
Updated paths
Today
Fixed furnaces not working Removed tutorial island map marker (we can just render terrain) Fixed navmesh not starting Disable all skins while in tutorial (saves us having to bundle redirects)
Today
Instead of running BuildAssetBundles over all assets when making a tutorial build and putting all non tutorial assets in the private bundle, just run BuildAssetBundles over the assets needed by the tutorial Cuts down tutorial bundle builds to a couple of minutes from 15
Today
Sort animals to show in the vendor list, show young animals last so they can't drown out actual sellable animals Fixes remaining tests
Today
Merge from rent_shop_sulfur_fix
Today
Fixed rentable shops dropping sulfur when used in a transaction
Today
More intelligent process for finding assets that need to be in the tutorial asset bundles Strip shaders entirely when building server or tutorial bundles - they end up in the private bundle and are deleted anyway but are still compiled and packed, now clear all variants for the build Reduces tutorial bundle build process from 40 minutes to 20 minutes Fixed some more missing assets in the tutorial bundles Fixed resource pings not working Can now boot a client, run the tutorial locally and client and server combined uses < 10gb of memory
Today
Merge from poolable_wearables
Today
Add poolable components to a bunch of wearables, in most cases this brings the cost of creating that wearable from over 1ms to under 0.1ms, we'd pay this cost any time a player with this clothing entered network range or changed clothing Affects: buzzcut hair style (m+f), wolf headress, diving fins (m+f), wearable crate, gas mask, knight armour hat, metal mask and chest, nvg, ninja suit (m+f), paintball overalls, female cloth sash, bandit guard suit, clothing mannequin, nomad+space hazmat, nvg scientist suit, all jumpsuits, outbreak scientist suit
Today
Merge from livestock_vendor_young_animal
Today
Added some more information to the livestock vendor conversation, explaining the potential system
Today
Update a test that now fails
Today
Added a dialogue stage to the livestock vendor if you bring them a young animal
Today
Fixed decals not working on some collapsed renderers
Today
Possible fix for build only issue where players can't mount a car after mounting a vehicle Doubled dismount rotation speed
Yesterday
Merge from mod_entity_belt_only
Yesterday
Added new logic to ItemModEntity that only creates corresponding entities for items marked as player only when they are in the belt We've already enabled this for most items so they don't spawn and destroy entities when they are in containers, this extends this behaviour so that the entity only gets created when it ends up in the player belt This should result in less entities broadly, particularly when creating a corpse as we paid a cost for destroying the entities as we transferred the items to the corpse Disabled by default
Yesterday
Merge from corpse_height_fix
Yesterday
Adjust spawned corpse prefabs to be above the terrain if it is spawning below the terrain (with a 1m cutoff for underground corpses) Should fix all animals but chickens particularly spawning clipped into the terrain and dropping through as our navmesh can now sometimes be slightly below the terrain Also fixed a harmless animator warning when a chicken is spawned
Yesterday
Rework how we dump server tutorial needed paths Updated list
Yesterday
Merge from arrow_pivot_fix
Yesterday
Fixed arrow pivot positions causing them to appear behind the players head when firing
Yesterday
Fixed vm hands not rendering in the workshop scene (and associated error)
Yesterday
Resave tutorial island scene
Yesterday
Fixed powergrid, steam auth issues Reduce pool sizes on server Disable server save/loading Consolidate all the command line switches Bypass steam auth if a local server (we already gate it so only local ip's can connect)
Yesterday
Add local tutorial server folder to ignore Fixed window popping up, now successfully hidden (still triggering windows firewall though)
Yesterday
Merge from duck_jump_collision_check
Yesterday
Unsaved
Yesterday
Use forcedDuckDelta instead, we odn't need a raycast
Yesterday
Merge from duck_jump_collision_check
Yesterday
Don't allow the player to jump while crouched if there is a solid object directly above them 0 radius raycast so this should still be possible around the edges of objects Prevents the player head briefly sticking through the floor when jumping while crouching under objects and getting explosion splash damage
Yesterday
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Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
2 Days Ago
More merge cleanup
2 Days Ago
Merge from minigun_vfx_fix
2 Days Ago
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
2 Days Ago
Some misc cleanup
2 Days Ago
Merge fixes
3 Days Ago
Merge from main (many conflicts, likely many errors)
3 Days Ago
Merge from headshot_spread_sfx_fix
3 Days Ago
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
3 Days Ago
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