12,490 Commits over 2,588 Days - 0.20cph!
Added decay to monument blockers
Has an initial grace period where no decay will occur (DecayGracePeriodMinutes on prefab, default 12 hours), after that will apply DecayPerMinuteTick (1) damage per minute
Added debug.addmonumentblockergrace to process artificial time to the grace period for testing and debug.printmonumentblocker to print the current blocker results
Time is saved through server restarts and scaled by timescale but will not take into account time spent offline
Also fixed a sneaky bug that restored blocker health to full on every server restart
Merge from deepsea_terrain_everywhere
Fix foliage not loading when DeepSea.terrain_everywhere is enabled
Merge from marketplace_power
AI select/move commands now work on multiple animals
Added ai.selectinrange convar
Added ai.deselectnpc convar
When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
Merge from npc_vending_optim
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Merge from rendererlod_collapse_improvements
Revert ziggurat pipe LOD change, S2P
Merge from PlayerRigUpdate2
Fixed WireTool not overriding 3p_stance-idle_relax_running
Merge from AugustQuickfire_Buffs1
Merge from AugustQuickfire_2Pie2Furious
Merge from white_firework_boomer
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
Merge from reduce_nade_stack_size
Merge from homing_launcher_tweaks
Merge from semi_pistol_tweaks
Merge from launchsite_walkway
Merge from new_achievements_sep26 (clan achievements)
Score achievement is now awarded when earning any score, not at a threshold
Merge from tc_auth_group_tests
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
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Merge from marketplace_power
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
Some market terminal UI to explain the system
Hooked up sale info in-game UI
Create new SellAnimals and AnimalSalePreview dialogue panels
First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal
No rewards hooked up yet, just panel flow
Rework power mechanic
Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders
With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full
If the power plant has at least one fuse active the charge will not decrease
Power is no longer deducted per transaction
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Stables_b is now playable in editor
Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
Merge from monument_blockers_fixes
Show health bar when hitting monument blockers
Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity
Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
Group upkeep modifier now takes into account any unique players authed on a code lock
If a player is not authed on a TC but is authed on a code lock controlled by that TC then they will contribute to upkeep costs
Runs through the same 24h window as TC auth
Can be disabled via decay.upkeep_group_count_locks
Added tests to verify behaviour
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Merge from modular_car_handling_improvements
Minor tweaks
Prevent players using toggle duck getting stuck with handbrake on
Apply the raw tyre force regardless of whether the handbrake is on
Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
Market terminal now needs charge from the powerplant to function
Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant
Each transaction costs 10 charge
Marketplace terminal UI shows current charge
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Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake