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12,029 Commits over 2,527 Days - 0.20cph!

3 Hours Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
Today
Merge from main
Today
Merge from PlayerRigUpdate2
Today
Remove sprint controller from L96, transition doesn't look great
Today
Merge from main
Today
Merge from inventoryidle_animfix
Yesterday
Prototype cyilnder water volume
Yesterday
Merge from softcore_updates_jul_26
Yesterday
Codegen
Yesterday
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
Yesterday
Default gather rate to 2x
Yesterday
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
Yesterday
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
Yesterday
Add inventory popups for items collected from reclaim functionality of rentable shop
Yesterday
Merge from aniso_filtering_texture_fix
Yesterday
Merge from Fix_odd_deployguides
Yesterday
Merge from clan_bugfixes
Yesterday
Fixed rentable shop signs not loading on non owner clients
Yesterday
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
Yesterday
Better fix
Yesterday
Fixed break in menu item throwing server side entityref lookup error
Yesterday
New Wearable pooling test, ensures every wearable has a poolable component
Yesterday
Fix crash when firing weapons - sorry!
2 Days Ago
Merge from PlayerRIgUpdate2
2 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
2 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
2 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
2 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
2 Days Ago
Merge from containerioentity_sorting
2 Days Ago
Merge from main
2 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Fixed animation warnings on torch
3 Days Ago
Merge from shield_disconnect_fix
3 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
3 Days Ago
Typo fix
3 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
3 Days Ago
Added framework for blocking some items in rentable store inventory
3 Days Ago
Merge from demo_cfg_frame_0
3 Days Ago
Adjust timing so this runs after replicated vars are applied
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Don't run the sprint sub system on npc's
3 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
3 Days Ago
Merge from melee_subsystem_weapons
3 Days Ago
Some more mild sub system editor speed ups
3 Days Ago
Bring in both arms on the attack state
3 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
3 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
3 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
3 Days Ago
Merge from parent