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14,891 Commits over 2,649 Days - 0.23cph!

13 Minutes Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
23 Minutes Ago
Merge from livestock_potential
26 Minutes Ago
Dialogue setup bits
56 Minutes Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
1 Hour Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
5 Hours Ago
Merge from animal_purchase_sfx
5 Hours Ago
Added the purchase sfx when selling wool or animals
5 Hours Ago
Merge from animal_mounting_improvements
5 Hours Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
Today
Merge from audio_compression_oct_26
Today
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
Today
Merge from livestock_tea_recipes
Today
Merge from fix_shield_footsteps
Today
Merge from SpiralStaircaseDecay
Today
Merge from auto_turret_pitch_cover_lods
Today
Merge from terrain_config_load
Yesterday
Merge from audio_compression_oct_26
Yesterday
Marked some longer loops as streaming
Yesterday
Applied standard compression to 6410 audio clips
Yesterday
Deleted 26 unused animal audio clips
Yesterday
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Yesterday
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
Yesterday
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
Yesterday
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
Yesterday
Merge from main
Yesterday
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2 Days Ago
Merge from painting_fixes
2 Days Ago
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2 Days Ago
Merge from animal_anim_compression
2 Days Ago
Merge from legacy_anim_deletes_oct_2026
2 Days Ago
Merge from fluidswitchlodfix
2 Days Ago
Merge from distanceflareorientationfix
2 Days Ago
Merge from menuvideo_nre_fix
2 Days Ago
Merge from meshlod_updaets_oct_26
2 Days Ago
S2P apartment complex again
2 Days Ago
Merge from binbagpile_optimisation
2 Days Ago
Also fixed up 31 clutter and collectable prefabs
2 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
2 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
2 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
2 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
2 Days Ago
Merge from HotbarScrollSaveZone
2 Days Ago
Merge from softcore_first_join_fix
2 Days Ago
Merge from bag_compass_icon_fix
2 Days Ago
Merge from softcore_trainyard_fixes
2 Days Ago
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2 Days Ago
Merge from dome_pump_mt_save_fix
2 Days Ago
Fixed dome pump multi threaded saving issue
3 Days Ago
Moved the food category after electric in the crafting menu