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14,962 Commits over 2,649 Days - 0.24cph!

Today
Merge from hemp_colour_swap
Today
Added the settings option
Today
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
Today
Merge from sprint_metabolism
Today
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
Today
Merge from SpiralStaircaseFix2
Today
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Today
Merge from SeedExtraction
Today
Merge from icon_render_legacy_bindpose_fix
Today
Animator hash
Today
Added support for a base melee to forward signals to a world animator, enabled on shears
Today
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Today
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Yesterday
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Yesterday
Merge from car_spawning_prefill
Yesterday
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
Yesterday
Manifest update
Yesterday
Merge from main
Yesterday
Merge from prototype_draggable_markers Can now drag map markers on the map screen with MMB
Yesterday
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Yesterday
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Yesterday
Merge from livestock_digestion_boost
Yesterday
Cleanup
Yesterday
Merge fixes Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage) Animals eat a booster item from the trough over any other item
Yesterday
Merge from main (sketchy merge, need to revert any behaviour changes)
Yesterday
Merge from hardcore_changes_nov_26
Yesterday
Modified hardcore upkeep values Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite Vanilla: 0.1/0.15/0.2/0.33 Old Hardcore: 0.2/0.3/0.4/0.66 New hardcore: 0.1/0.15/0.25/0.4 New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore
Yesterday
Merge from warm_prefabs_measure
Yesterday
Merge from tree_hit_forgiveness
Yesterday
Added a level of hit forgiveness if the player is attacking a thin tree and misses Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk) If the player misses, we do an additional sweep of 0.12m to try and hit the tree
Yesterday
Update manifest, last merge broke play mode
Yesterday
Merge from car_spawning_prefill Modular cars spawned in the wild now have half of their engine slots filled with low quality parts These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
Yesterday
Merge from halloween_2026_update
Yesterday
Exiting the halloween/xmas portals now shows exit as an interaction prompt
Yesterday
Cherry pick 167632 - prevent seasonal dungeons spawning in building priv Also applied a 1s cache to prevent it hammering physics too much
Yesterday
Merge from skim_changes
Yesterday
Fix food spoliling in workbench recycle bin upgrade container
2 Days Ago
Merge from skim_changes
2 Days Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
2 Days Ago
Merge from skim_changes
2 Days Ago
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
2 Days Ago
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
2 Days Ago
Merge from neon_sfx_occluded
2 Days Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
2 Days Ago
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2 Days Ago
Merge from solar_explosive_fix
2 Days Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
2 Days Ago
Merge from spray_reskin_atlas_fix
2 Days Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality