userJarryd Campicancel
reporust_rebootcancel

12,618 Commits over 2,284 Days - 0.23cph!

Yesterday
Merge from main_merge_31_oct_try_again
Yesterday
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
Yesterday
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
Yesterday
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
Yesterday
Merge from foliage_swap
Yesterday
Override the lerp, not the position
Yesterday
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
2 Days Ago
Merge from hackweek_boxsorting
2 Days Ago
Fixed sorting settings missing some localization
2 Days Ago
Switch fog of war back to the background thread, seems to work locally?
2 Days Ago
Merge from ttk_convars
2 Days Ago
Merge from attackheli_fixcar_changes
2 Days Ago
Merge from krieg_boulder_outline
2 Days Ago
Merge from egghunt_invis_fix
2 Days Ago
Merge from hackweek_boxsorting
2 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
2 Days Ago
Merge from main
2 Days Ago
Merge from elevator_power_qol
2 Days Ago
Merge from main
2 Days Ago
Merge from main
3 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
3 Days Ago
Remove old elevator IO entity
3 Days Ago
Fix power status not updating properly when an elevator is killed
3 Days Ago
Merge from hackweek_boxsorting
3 Days Ago
Styling updates
3 Days Ago
Update sort button to restore previous padding settings
3 Days Ago
Codegen
3 Days Ago
Merge from main
3 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
3 Days Ago
Fix 'puzzlereset' command not turning off radiation
3 Days Ago
Fixed radiation zones not disabling after players leave area
3 Days Ago
Merge from puzzle_reset_changes
3 Days Ago
Subtract 135644
3 Days Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
3 Days Ago
Merge from eye_wearable_fix_2
3 Days Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
3 Days Ago
Allow all the frankenstein parts to be added to conveyor filters
3 Days Ago
Allow frankenstein mask in conveyor filters
4 Days Ago
Merge from junkpile_jump_improvements_2
4 Days Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
4 Days Ago
Merge from main
4 Days Ago
Subtract 135187 (revert water jump out height to 13)
4 Days Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
4 Days Ago
Cleanup, fix errors
4 Days Ago
Merge from box_sorting_ui
4 Days Ago
Added prevent movement volumes to the small ramp to stop players falling through
4 Days Ago
Merge from hackweek_boxsorting
4 Days Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
4 Days Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
4 Days Ago
Merge from puzzle_reset_changes