userJarryd Campicancel
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12,052 Commits over 2,527 Days - 0.20cph!

44 Minutes Ago
Merge from apartment_complex_monument
45 Minutes Ago
S2P apartments to make sure sign changes get picked up
47 Minutes Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
53 Minutes Ago
Demo compat manifest!
59 Minutes Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
1 Hour Ago
Disable shadows on LOD2/3 of the rentable shop signs
1 Hour Ago
Fixed shop D not using sitting NPC Apartments S2P
1 Hour Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
1 Hour Ago
Fixed not being able to delete sell orders
1 Hour Ago
Fixed rent multiplier not getting reset when a player closes the store manually
5 Hours Ago
S2P + HLOD aparmtent complex monument
Today
Added a GameobjectLOD for mailbox numbers
Today
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
Today
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
Today
Possible EmissionToggle NRE fix
Today
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
Today
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
Today
First pass of updated Rent store dialog
Today
Change priority of close store option
Yesterday
Fixed VMO errors on server restart
Yesterday
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Yesterday
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
Yesterday
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
5 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
6 Days Ago
Merge from main
6 Days Ago
Merge from PlayerRigUpdate2
6 Days Ago
Remove sprint controller from L96, transition doesn't look great
6 Days Ago
Merge from main
6 Days Ago
Merge from inventoryidle_animfix
6 Days Ago
Prototype cyilnder water volume
6 Days Ago
Merge from softcore_updates_jul_26
6 Days Ago
Codegen
6 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
6 Days Ago
Default gather rate to 2x
6 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
6 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
6 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
6 Days Ago
Merge from aniso_filtering_texture_fix
6 Days Ago
Merge from Fix_odd_deployguides
7 Days Ago
Merge from clan_bugfixes
7 Days Ago
Fixed rentable shop signs not loading on non owner clients
7 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
7 Days Ago
Better fix
7 Days Ago
Fixed break in menu item throwing server side entityref lookup error
7 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
7 Days Ago
Fix crash when firing weapons - sorry!
7 Days Ago
Merge from PlayerRIgUpdate2
7 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
7 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
7 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values