userJarryd Campicancel
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13,153 Commits over 2,407 Days - 0.23cph!

3 Hours Ago
Fixed bass guitar
3 Hours Ago
Also fixed the jerry can guitar
3 Hours Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
4 Hours Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
4 Hours Ago
Updated hold position of tuba, got zeroed out for some reason
4 Hours Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
4 Hours Ago
Remove some sockets from the static verison
4 Hours Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
4 Hours Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
5 Hours Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
5 Hours Ago
Added equivalent inspector support for MeshCull
Today
Show debug info about current LOD quality level and whether the LOD component is considered small
Today
Merge from main
Today
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
Today
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
Yesterday
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Yesterday
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Yesterday
Merge from main
Yesterday
Fixed not able to skin space LR back into the default LR
Yesterday
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Yesterday
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Yesterday
Applied same logic to eat and clear options
Yesterday
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Yesterday
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Yesterday
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2 Days Ago
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2 Days Ago
Added a UI display if redo shot has been bound
2 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Days Ago
Merge from main
2 Days Ago
Merge from naval_update
2 Days Ago
Fixed missing terrain collider on tropical island 1
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
2 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
2 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
2 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
5 Days Ago
Merge from workcart_leak_fix
5 Days Ago
Merge from water_junkpile_climb_fix_again
5 Days Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
6 Days Ago
Merge from naval_update
6 Days Ago
Array size check for ReceiveFogOfWarImages
6 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
6 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
6 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
6 Days Ago
Merge from naval_update
6 Days Ago
Merge from main
6 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
6 Days Ago
Don't allow door controllers on player boats in edit mode
6 Days Ago
Don't allow IO connections at all in boat building stations