userJarryd Campicancel
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12,329 Commits over 2,557 Days - 0.20cph!

Today
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
Today
Remove an unused 2mb texture from the chicken coop UI
Today
Boilerplate for animal breeding, triggered via console commands for now
Today
Better transition if animal starts moving while grazing is ending
Today
Merge from main
Today
Nudge the air drop freq button over slightly
Today
Merge from airfield_maintainable_features
Today
Clean up the airfield debug convars
Today
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
Today
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
Yesterday
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Yesterday
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
Yesterday
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
Yesterday
Lamb setup Fixed prevent building volumes too large on all livestock
Yesterday
Sheep hitboxes
Yesterday
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
Yesterday
Fixed hitboxes on cow
Yesterday
Merge from main
Yesterday
Merge from powergrid
Yesterday
Merge from redirect_crafting_fix
Yesterday
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
Yesterday
Merge from CompassShieldViewmodel
Yesterday
Jukebox particle fx now plays in time with music
2 Days Ago
Possible fix for sfx error when entering network range of dome
3 Days Ago
Merge from sleeper_hardcore_fix
3 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
3 Days Ago
Merge from powergrid
3 Days Ago
S2P dome
3 Days Ago
Added some pfx when the crude oil is pumping at dome
3 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
3 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
3 Days Ago
Merge from main
3 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
6 Days Ago
Merge from rustnav_draw_fix
6 Days Ago
Fixed location of ids
6 Days Ago
Fix missing tile ids and dynamic navmesh support
6 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
6 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
6 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
6 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
6 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
6 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
6 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
7 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
7 Days Ago
Merge from bag_favourite
7 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
7 Days Ago
Merge from occlusion_culling_nre_fix_2
7 Days Ago
Unsaved
7 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
7 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist