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12,085 Commits over 2,527 Days - 0.20cph!

Today
Subtract 156029, too many shadow issues
Today
Merge from apartment_complex_monument
Today
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
Today
Much more aggressive LOD transitions on rentable shops
Today
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
Today
Caught a light with a missing LOD component
Today
Merge from apartment_complex_monument
Today
Fixed button inside security room not opening door
Today
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
Today
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse
Today
More LOD fixups Should be no more loose components
Today
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
Today
Merge from main
Today
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
Today
Merge from main
Yesterday
Merge from apartment_complex_monument
Yesterday
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
Yesterday
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
Yesterday
Merge from projector_disable
Yesterday
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Yesterday
Merge from softcore_updates_july_26
Yesterday
Don't apply softcore gather rates to diesel pickups
Yesterday
Quarry is affected by softcore gather rate
Yesterday
Merge from main
Yesterday
Merge from spray_scale
Yesterday
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
Yesterday
Fixed Signage inspector not showing manifest info
Yesterday
Fixed remove all option not working on rentable shops
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
S2P apartments to make sure sign changes get picked up
2 Days Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
2 Days Ago
Demo compat manifest!
2 Days Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
2 Days Ago
Disable shadows on LOD2/3 of the rentable shop signs
2 Days Ago
Fixed shop D not using sitting NPC Apartments S2P
2 Days Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
2 Days Ago
Fixed not being able to delete sell orders
2 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
2 Days Ago
S2P + HLOD aparmtent complex monument
2 Days Ago
Added a GameobjectLOD for mailbox numbers
2 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
2 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
3 Days Ago
Possible EmissionToggle NRE fix
3 Days Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
3 Days Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E