userJarryd Campicancel
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15,049 Commits over 2,649 Days - 0.24cph!

4 Hours Ago
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Today
Merge from main
Today
Fix non admin players being killed in halloween dungeons
Today
Merge from livestock_animals
Today
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
Today
Merge from main
Today
Merge from main
Today
Merge from duck_jump_collision_check
Today
Subtract 168514, go back to a single raycast
Today
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Today
Merge from main
Today
Merge from hempcolourblind
Today
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
Today
Merge from hempcolourblind
Today
Merge from main
Yesterday
Invoke via a UI button, very WIP
Yesterday
Some general refactors to make the local server process more generic for future plans
Yesterday
Updated paths
Yesterday
Fixed furnaces not working Removed tutorial island map marker (we can just render terrain) Fixed navmesh not starting Disable all skins while in tutorial (saves us having to bundle redirects)
Yesterday
Instead of running BuildAssetBundles over all assets when making a tutorial build and putting all non tutorial assets in the private bundle, just run BuildAssetBundles over the assets needed by the tutorial Cuts down tutorial bundle builds to a couple of minutes from 15
Yesterday
Sort animals to show in the vendor list, show young animals last so they can't drown out actual sellable animals Fixes remaining tests
Yesterday
Merge from rent_shop_sulfur_fix
Yesterday
Fixed rentable shops dropping sulfur when used in a transaction
Yesterday
More intelligent process for finding assets that need to be in the tutorial asset bundles Strip shaders entirely when building server or tutorial bundles - they end up in the private bundle and are deleted anyway but are still compiled and packed, now clear all variants for the build Reduces tutorial bundle build process from 40 minutes to 20 minutes Fixed some more missing assets in the tutorial bundles Fixed resource pings not working Can now boot a client, run the tutorial locally and client and server combined uses < 10gb of memory
Yesterday
Merge from poolable_wearables
Yesterday
Add poolable components to a bunch of wearables, in most cases this brings the cost of creating that wearable from over 1ms to under 0.1ms, we'd pay this cost any time a player with this clothing entered network range or changed clothing Affects: buzzcut hair style (m+f), wolf headress, diving fins (m+f), wearable crate, gas mask, knight armour hat, metal mask and chest, nvg, ninja suit (m+f), paintball overalls, female cloth sash, bandit guard suit, clothing mannequin, nomad+space hazmat, nvg scientist suit, all jumpsuits, outbreak scientist suit
Yesterday
Merge from livestock_vendor_young_animal
Yesterday
Added some more information to the livestock vendor conversation, explaining the potential system
Yesterday
Update a test that now fails
Yesterday
Added a dialogue stage to the livestock vendor if you bring them a young animal
Yesterday
Fixed decals not working on some collapsed renderers
Yesterday
Possible fix for build only issue where players can't mount a car after mounting a vehicle Doubled dismount rotation speed
2 Days Ago
Merge from mod_entity_belt_only
2 Days Ago
Added new logic to ItemModEntity that only creates corresponding entities for items marked as player only when they are in the belt We've already enabled this for most items so they don't spawn and destroy entities when they are in containers, this extends this behaviour so that the entity only gets created when it ends up in the player belt This should result in less entities broadly, particularly when creating a corpse as we paid a cost for destroying the entities as we transferred the items to the corpse Disabled by default
3 Days Ago
Merge from corpse_height_fix
3 Days Ago
Adjust spawned corpse prefabs to be above the terrain if it is spawning below the terrain (with a 1m cutoff for underground corpses) Should fix all animals but chickens particularly spawning clipped into the terrain and dropping through as our navmesh can now sometimes be slightly below the terrain Also fixed a harmless animator warning when a chicken is spawned
3 Days Ago
Rework how we dump server tutorial needed paths Updated list
3 Days Ago
Merge from arrow_pivot_fix
3 Days Ago
Fixed arrow pivot positions causing them to appear behind the players head when firing
3 Days Ago
Fixed vm hands not rendering in the workshop scene (and associated error)
3 Days Ago
Resave tutorial island scene
3 Days Ago
Fixed powergrid, steam auth issues Reduce pool sizes on server Disable server save/loading Consolidate all the command line switches Bypass steam auth if a local server (we already gate it so only local ip's can connect)
3 Days Ago
Add local tutorial server folder to ignore Fixed window popping up, now successfully hidden (still triggering windows firewall though)
3 Days Ago
Merge from duck_jump_collision_check
3 Days Ago
Unsaved
3 Days Ago
Use forcedDuckDelta instead, we odn't need a raycast
3 Days Ago
Merge from duck_jump_collision_check
3 Days Ago
Don't allow the player to jump while crouched if there is a solid object directly above them 0 radius raycast so this should still be possible around the edges of objects Prevents the player head briefly sticking through the floor when jumping while crouching under objects and getting explosion splash damage
3 Days Ago
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3 Days Ago
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