userJarryd Campicancel
reporust_rebootcancel

15,017 Commits over 2,649 Days - 0.24cph!

Today
Merge from mod_entity_belt_only
Today
Added new logic to ItemModEntity that only creates corresponding entities for items marked as player only when they are in the belt We've already enabled this for most items so they don't spawn and destroy entities when they are in containers, this extends this behaviour so that the entity only gets created when it ends up in the player belt This should result in less entities broadly, particularly when creating a corpse as we paid a cost for destroying the entities as we transferred the items to the corpse Disabled by default
Today
Merge from corpse_height_fix
Today
Adjust spawned corpse prefabs to be above the terrain if it is spawning below the terrain (with a 1m cutoff for underground corpses) Should fix all animals but chickens particularly spawning clipped into the terrain and dropping through as our navmesh can now sometimes be slightly below the terrain Also fixed a harmless animator warning when a chicken is spawned
Today
Rework how we dump server tutorial needed paths Updated list
Today
Merge from arrow_pivot_fix
Today
Fixed arrow pivot positions causing them to appear behind the players head when firing
Today
Fixed vm hands not rendering in the workshop scene (and associated error)
Today
Resave tutorial island scene
Today
Fixed powergrid, steam auth issues Reduce pool sizes on server Disable server save/loading Consolidate all the command line switches Bypass steam auth if a local server (we already gate it so only local ip's can connect)
Today
Add local tutorial server folder to ignore Fixed window popping up, now successfully hidden (still triggering windows firewall though)
Today
Merge from duck_jump_collision_check
Today
Unsaved
Today
Use forcedDuckDelta instead, we odn't need a raycast
Today
Merge from duck_jump_collision_check
Today
Don't allow the player to jump while crouched if there is a solid object directly above them 0 radius raycast so this should still be possible around the edges of objects Prevents the player head briefly sticking through the floor when jumping while crouching under objects and getting explosion splash damage
Today
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Today
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
Yesterday
More merge cleanup
Yesterday
Merge from minigun_vfx_fix
Yesterday
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Yesterday
Some misc cleanup
Yesterday
Merge fixes
Yesterday
Merge from main (many conflicts, likely many errors)
Yesterday
Merge from headshot_spread_sfx_fix
Yesterday
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Yesterday
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Yesterday
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Yesterday
Fixed seeds planted outside of planters displaying incorrect genes in UI
Yesterday
Fixed not being able to load a sheep onto a small module if we are also leading a cow
Yesterday
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Yesterday
Merge from livestock_petting
Yesterday
Fixed up merge issues
Yesterday
Merge from main (sheep.anim.controller merge issues)
Yesterday
Fixed some stranslation strings
Yesterday
Re-exported the dismount root motion clips
Yesterday
Merge from animal_jumping
5 Days Ago
Hooked up new mount forward animations (sheep still has issues)
5 Days Ago
Merge from Animal_Jumping
5 Days Ago
Merge from main
5 Days Ago
Fixed failing NPC mounting tests (switched tests to use sheep and not cow)
5 Days Ago
Merge from sprint_metabolism
5 Days Ago
Reduced increased hunger/fluid cost while sprinting to +25%
5 Days Ago
Don't poll all 100+ keys if unity tells us that no key is pressed Saves 0.04ms/frame