userJarryd Campicancel
reporust_rebootcancel

12,490 Commits over 2,588 Days - 0.20cph!

1 Hour Ago
Added decay to monument blockers Has an initial grace period where no decay will occur (DecayGracePeriodMinutes on prefab, default 12 hours), after that will apply DecayPerMinuteTick (1) damage per minute Added debug.addmonumentblockergrace to process artificial time to the grace period for testing and debug.printmonumentblocker to print the current blocker results Time is saved through server restarts and scaled by timescale but will not take into account time spent offline Also fixed a sneaky bug that restored blocker health to full on every server restart
2 Hours Ago
Merge from main
2 Hours Ago
Merge from deepsea_terrain_everywhere
3 Hours Ago
Fix foliage not loading when DeepSea.terrain_everywhere is enabled
3 Hours Ago
Merge from main
Today
Merge from marketplace_power
Today
Flag fix, tests now pass
Today
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
Today
Merge from npc_vending_optim
Today
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Today
Merge from rendererlod_collapse_improvements
Today
Revert ziggurat pipe LOD change, S2P
Today
Merge from main
Today
Merge from vm_hand_spawn
Today
Merge from PlayerRigUpdate2
Yesterday
Fixed WireTool not overriding 3p_stance-idle_relax_running
Yesterday
Merge from main
Yesterday
Merge from AugustQuickfire_Buffs1
Yesterday
Merge from AugustQuickfire_2Pie2Furious
Yesterday
Merge from car_wheel_fix
Yesterday
Merge from white_firework_boomer
Yesterday
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
Yesterday
Merge from reduce_nade_stack_size
Yesterday
Merge from homing_launcher_tweaks
Yesterday
Merge from semi_pistol_tweaks
Yesterday
Merge from launchsite_walkway
Yesterday
Merge from new_achievements_sep26 (clan achievements)
Yesterday
Score achievement is now awarded when earning any score, not at a threshold
Yesterday
Merge from main
Yesterday
Merge from tc_auth_group_tests
Yesterday
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
Yesterday
Merge from main
Yesterday
Merge from marketplace_power
Yesterday
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
Yesterday
Some market terminal UI to explain the system
Yesterday
Hooked up sale info in-game UI
Yesterday
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
Yesterday
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
Yesterday
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
Yesterday
Merge from main
Yesterday
Merge from monument_blockers_fixes
Yesterday
Show health bar when hitting monument blockers Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
2 Days Ago
Group upkeep modifier now takes into account any unique players authed on a code lock If a player is not authed on a TC but is authed on a code lock controlled by that TC then they will contribute to upkeep costs Runs through the same 24h window as TC auth Can be disabled via decay.upkeep_group_count_locks Added tests to verify behaviour
2 Days Ago
Merge from main
2 Days Ago
Merge from modular_car_handling_improvements
2 Days Ago
Minor tweaks Prevent players using toggle duck getting stuck with handbrake on Apply the raw tyre force regardless of whether the handbrake is on Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
2 Days Ago
Merge from main
3 Days Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge
3 Days Ago
Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
3 Days Ago
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake