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14,011 Commits over 2,527 Days - 0.23cph!

5 Minutes Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Hours Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
3 Hours Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
3 Hours Ago
Merge from parent
3 Hours Ago
Removed on phone animator state and parameter (now handled by subsystems)
3 Hours Ago
Merge from main
3 Hours Ago
Merge from phone_handle_fix
3 Hours Ago
Fixed phonebooth handset position as well
Today
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
Today
Merge from demo_cfg_frame_0
Today
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
Today
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
Today
Unsaved
Today
Added a very placeholder diagram to the oil rig fuel switch
Today
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
Today
Codegen
Today
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
Today
Merge from decimal_parse_default_fix
Today
Merge from Sunglasses_Clipping_Fix
Today
Merge from conditional_hair_lod2s
Today
Merge from model_culling_fixes
Today
Merge from heavy_plate_legclip_fix
Today
Merge from clothing_reskin_pool_fix
Today
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
Yesterday
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4 Days Ago
Only allow one shop at a time
4 Days Ago
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4 Days Ago
Fixed currency not being deposited in vending machine inventory
5 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
5 Days Ago
Fixed VM stats not working on rentable shops
5 Days Ago
Various cleanup
5 Days Ago
Cleanup
5 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
5 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
5 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
5 Days Ago
Delete PlayerModelReactionEnded state machine component
5 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
5 Days Ago
Merge from react_layer
5 Days Ago
Fixed pelvis movement on low react weights
5 Days Ago
Merge from parent
5 Days Ago
Merge from voice_delay_fix_attempt_2
5 Days Ago
Flip around the position and data increment
5 Days Ago
Merge from main
5 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
6 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
6 Days Ago
Merge from ModularCarClipping_Fix
6 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
6 Days Ago
Merge from main
6 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
6 Days Ago
Merge from main