userJarryd Campicancel
reporust_rebootcancel

14,872 Commits over 2,649 Days - 0.23cph!

15 Minutes Ago
Deleted 26 unused animal audio clips
53 Minutes Ago
▉▋▋▅▌ ▊▄▌▋ ▌▊▆█▋▄ ▉▊ ▍▉▋▆▌ █▉ ▋▉▊ ▇▍█▄ █▅▄▊▊▄▍▋▋██
3 Hours Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
4 Hours Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
4 Hours Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
4 Hours Ago
Merge from main
Today
▇▆▆▉ ▅█ ▊▋▌▄█▅█ ▇▅▌▍▍▅▌▌▌ ▄▇▋▊▌▉▄▋ ▅▉▉▇▉▌▉▅ █▄▇▍▄█▅▍▆ ▍▆▋ ▌ ▉▊▆██ ▆▌▋▉▉▅▊▄▍▍▉▄▌▇ ▇▌▉ ▄▉▌▋▉▆▋▇▌▆ ▇▍▉▍▇▌▄▊ ▊█▍█ ▆▇▄█▅█▆▅▍▇▄ ▄▉▋▉▊ ▊ ▉▍▅▊▌▆▅█ ▄▆▅▋ ▊▋▇▉ ▉▇▉ ▋▅▅▇▅ ▋▆▄▌ █▇ ▊▇▇▄▄█▋ ▌ ▇▄▌▄▄ ▅▄▇▆ ▊▊ ▉ ▍█▍▍▉ █▊▄▍ ▉▆▆▍ ▋▊▌▇ ▊▊▍▋▋▍▉ ▍▄ ▄▆▅ ▇▍█▆▍▇▆▇██▊▌ ▋▌▋▋▊ ▄▇ █▅▄▊▍ ▋▋▆█
Today
Merge from painting_fixes
Today
▆▊▌▅▆▊▋ ▋▊▇▄ ▉▄▇▋▊▅▋▄▄▉▇▊▊▉▇▅▆
Today
Merge from animal_anim_compression
Today
Merge from legacy_anim_deletes_oct_2026
Today
Merge from fluidswitchlodfix
Yesterday
Merge from distanceflareorientationfix
Yesterday
Merge from menuvideo_nre_fix
Yesterday
Merge from meshlod_updaets_oct_26
Yesterday
S2P apartment complex again
Yesterday
Merge from binbagpile_optimisation
Yesterday
Also fixed up 31 clutter and collectable prefabs
Yesterday
Fixed a few more S2P apartments, bandit and fishing villages
Yesterday
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
Yesterday
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
Yesterday
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
Yesterday
Merge from HotbarScrollSaveZone
Yesterday
Merge from softcore_first_join_fix
Yesterday
Merge from bag_compass_icon_fix
Yesterday
Merge from softcore_trainyard_fixes
Yesterday
▋█▇▉▍▇▉ ▅▄▋▌ █▅▍▆▉▆▌▌▊▉▇▄▍▅
Yesterday
Merge from dome_pump_mt_save_fix
Yesterday
Fixed dome pump multi threaded saving issue
Yesterday
Moved the food category after electric in the crafting menu
Yesterday
Increase sale penalty for bringing the livestock vendor a bought/found animal (0.2 -> 0.85)
Yesterday
Converted the world setup prefab to be a hierarchy Much easier to modify and parse, works with unity search tools and doesn't lag our pc's with the world longest inspector Updated all of the scenes with a modified version of the world setup prefab so their should be no change in functionality (this mostly affected dev tests like the vine swinging map, travelling vendor map, etc) Disabling a component gameobject will now skip that procedural step, so deleting chunks of the setup should no longer be needed Deleted the old procedural map test tool, it's no longer needed due to this change Script for the conversions is at shelf 17387, not committed as it should only be needed once
2 Days Ago
Fixed incorrect mips and filtering on the sleeping bag compass pie menu icons Also did a little cleanup in SleepingBag.cs
2 Days Ago
Fix death screen appearing the first time you enter a server in softcore (you should be spawned straight to the beach on first join)
2 Days Ago
Allow milk stacking if the skim timer is within 1m Allow milk skimming to work even if Server.foodSpoiling convar is off
6 Days Ago
▄▊█▋▇ ▅▄▊ █ ▄▌█▇▍▊ ▍▅ ▆█▊▍▋▅▆ ▉▅▄█ █▋▇▍
6 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
6 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
6 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
6 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
6 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
6 Days Ago
Remove market place power tests
6 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
6 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
7 Days Ago
Foliage and namespace fix
7 Days Ago
Merge from livestock_animals
7 Days Ago
Show genetics on cow panel as well
7 Days Ago
Don't show the lead option if an animal isn't tamed
7 Days Ago
Add a tame flag to livestock Don't show milk option if animal is not tamed