userJarryd Campicancel
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13,101 Commits over 2,376 Days - 0.23cph!

1 Hour Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
3 Hours Ago
Merge from naval_update
3 Hours Ago
Cleanup
3 Hours Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
3 Hours Ago
Merge from main
3 Hours Ago
Merge from naval_update
4 Hours Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
4 Hours Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
Today
Merge from naval_update
Today
Merge from main
Today
Merge from space_station_skin_fixes_jan26
Yesterday
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Yesterday
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Yesterday
Merge from main
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Suppress PropRenderer warning in builds
Yesterday
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
5 Days Ago
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5 Days Ago
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5 Days Ago
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6 Days Ago
Merge from naval_update
6 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
6 Days Ago
Merge from floating_cities
6 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
6 Days Ago
Merge from boatplanner_worldmodel
6 Days Ago
Merge from artist_pack_dlc
6 Days Ago
Merge from naval_update
6 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
6 Days Ago
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6 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
6 Days Ago
Merge from main
6 Days Ago
Merge from Reserialize_Prefabs_2
6 Days Ago
Restore module_1200x1800_2way
6 Days Ago
Movable colliders on reactive target are now parented to regular colliders
7 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
7 Days Ago
Merge from artist_pack_dlc
7 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
7 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
7 Days Ago
Mark easel_col as r/w
7 Days Ago
Merge from naval_update
7 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
8 Days Ago
Update ignore list to include new boxes
8 Days Ago
Merge from storage_adaptor_box_collisions