14,730 Commits over 2,619 Days - 0.23cph!
Fix sheep not dropping dung
New mutton pie with rich version
Increases the speed that livestock animals bond to the player, also prevents bulls from charging
Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
New beef pie
Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories)
More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery)
Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
Don't show the mount animal prompt if no animal is being led by the player
Allow a mounting slot to control which animal type it supports (large/small)
Cows no longer fit in the small flatbed, need to use the large flatbed
Hooked up mounting animations
Merge from oil_rig_pump_delay
Added a 15 minute delay to the oil pump mechanic at oil rig
Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
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Fixed NMS HLOD not showing any structures, only rocks
This was due to the above ground structures getting culled via a culling volume
Added toggle for a CullingVolume to include it's contents in a HLOD
Likely broken since Deep Sea, but only visible now as it had recently been rebaked
This will cause a long reimport, sorry!
Merge from sandbag_gib_fix
Fix multi material gibbable not applying skinned materials correctly
Fixed all sandbag tiers not showing skins on gibs except for pillbox
Add a prevent building volume around the sandbag pillbox
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Unlead and then lead automatically as the sheep mounts/dismounts
Hooked up animations
Use more bones for the sheep look at
Merge from legacy_anim_deletes_oct_2026
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
Created rich versions of all pies, all require cream to craft
Rich Apple Pie - 4x cream, lasts +5 minutes
Rich Bear Pie - 4x cream, +25% yield
Rich Big Cat Pie - 4x cream, lasts +10 minutes
Rich Chicken Pie - 4x cream, +16% chance for good genes
Rich Fish Pie - 6x cream, no mushrom required, +5 minutes
Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!)
RIch Pork Pie - 4x cream, +50% healing
Rich Pumpkin Pie - 4x cream, +5 max hp
Fixed workbench recipes not resetting between domain reloads
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
Merge from decal_renderlod_collapsing
Merge from legacy_anim_deletes_oct_2026
Remove paintball gun anims
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent
Tracks at which LOD levels the decal component was active and enables/disables a single component
Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference
Also converted three train tunnel lights to MeshLOD
Beginning to delete old player model animation content
7 weapon specific animation fbx's, each one verified as 0 usages
1 unused override controller (krieg shotgun)
New clothes for livestock vendor
S2P stables
Merge from toggle_duck_mini_fix
Fixed toggle duck option not working as expected on non modular car vehicles
Fixed up colliders on sheep corpse
Fix gender of bought animals not assigning properly
Don't show auction results until the dialogue text has displayed
Sheep now gives wool when sheared
Added new wool item
Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP)
Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes
Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit
Wool stacks to 100
Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
Fixed some quirks with multiple players interacting with a vendor and animal
Only show animals in the list that are following the conversing player
Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls