14,754 Commits over 2,619 Days - 0.23cph!
Double baseline dung production speed of cow and sheep (was every 40m, now 20m)
Fixed a long standing dung production bug on horses that was inadvertedly increasing their dung production x10
Adjusted horse dung produced per calorie to 0.2, was 0.1
A well fed horse should now produce ~48 dung/day (was 240)
A well fed livestock animal should now produce ~72 dung/day (before any gene increase/decrease)
Merge from deep_sea_teleport_fix
Possible fix for players being left behind when a boat they are on transfers to/from the deep sea and they were standing too close to a wall
Also add null checks when spawning the deep sea so we can spawn a quick, empty deep sea in the editor
Animals are now dismounted when the vehicle they are on rolls or ends up submerged
Updated sales charts for livestock selling
Can now receive random reward that could include Turret, HQM, LGF, Semi rifle, Scrap, Saddles, Rope, Blue cards, Tarps, CCTV, Targeting computer and frags
Updated wool chart to match for now, will likely need a further revision
Cows now harvest for 30 cloth, 100 leather, 100 bones, 20 beef, 40 fat
Sheep now harvest for 10 cloth, 20 leather, 50 bones, 12 mutton, 20 fat + whatever wool they had on them at the time of death
Hooked up new animal icons
Set all animal avatars to 1024, was 2056
Item icons for milk drink interaction
S2P ferry terminal, radtown and oil rig
Merge from main
Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason
WIll need to S2P some monuments
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Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found)
Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
Hooked up mount/dismount animations for cow
Fixed cow using croc protection
Hooked up temp icons for new pies
Added visual food entries for the cooking workbench for the new pies
Swapped icon for milk interaction
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench
Makes it easier to setup new items and removes a big string comparison client side
Swapped the eat sfx for drink on milk
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
Harvesting a sheep will now reward you with the wool that was on it at the time of death
Fixed server compilation causing the visible lead mechanic not working in builds
Lambs no longer drop dung (syncs them up with calves)
Fix sheep not dropping dung
New mutton pie with rich version
Increases the speed that livestock animals bond to the player, also prevents bulls from charging
Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
New beef pie
Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories)
More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery)
Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
Don't show the mount animal prompt if no animal is being led by the player
Allow a mounting slot to control which animal type it supports (large/small)
Cows no longer fit in the small flatbed, need to use the large flatbed
Hooked up mounting animations
Merge from oil_rig_pump_delay
Added a 15 minute delay to the oil pump mechanic at oil rig
Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
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Fixed NMS HLOD not showing any structures, only rocks
This was due to the above ground structures getting culled via a culling volume
Added toggle for a CullingVolume to include it's contents in a HLOD
Likely broken since Deep Sea, but only visible now as it had recently been rebaked
This will cause a long reimport, sorry!
Merge from sandbag_gib_fix
Fix multi material gibbable not applying skinned materials correctly
Fixed all sandbag tiers not showing skins on gibs except for pillbox
Add a prevent building volume around the sandbag pillbox
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Unlead and then lead automatically as the sheep mounts/dismounts
Hooked up animations
Use more bones for the sheep look at
Merge from legacy_anim_deletes_oct_2026
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe