userJarryd Campicancel
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12,846 Commits over 2,192 Days - 0.24cph!

43 Minutes Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
3 Hours Ago
Merge from animation_update_medical_syringe
3 Hours Ago
Merge from main
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Fix server not sending fog images to client on connect
5 Hours Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
5 Hours Ago
Merge from hardcore_refresh
5 Hours Ago
Rename convar enum for clearer options down the line
5 Hours Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
6 Hours Ago
Merge from aug2025_media/pilot_hazmat_merge
6 Hours Ago
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
Today
Can no longer loot rifle, smg or semi bodies
Today
Merge from main
3 Days Ago
Merge from viewmodel_workshop_fix
3 Days Ago
Fixed guitar rendering twice in workshop skin uploader
3 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
3 Days Ago
Merge from censorship_cubes_alt_look
3 Days Ago
Merge from lighthouse_ladder_climb_fix
3 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Merge from hardcore_refresh
3 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
3 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
3 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
3 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
3 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
3 Days Ago
Merge from main
4 Days Ago
Merge from hardcore_refresh
4 Days Ago
Suppress warnings in Compass and CompassViewmodel
4 Days Ago
Merge from hardcore_refresh
4 Days Ago
None compile fix (CompassViewmodel)
4 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
4 Days Ago
Merge from main
4 Days Ago
Protocol++
4 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
4 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
4 Days Ago
Disable condition on compass
4 Days Ago
Clean up v_compass.anim.controller missing local files
4 Days Ago
Merge from compass
4 Days Ago
Fix resetfogofwar command
4 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
5 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
5 Days Ago
Fog of war works on death screen map
5 Days Ago
Compile fix
5 Days Ago
Fix fog not clearing immediately on spawn
5 Days Ago
Cherry pick 124952 (Pilot Codelock - added cinematic textures and materials)