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14,788 Commits over 2,619 Days - 0.24cph!

4 Hours Ago
Merge from livestock_animals
5 Hours Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
5 Hours Ago
Fixed buffs tooltip not able to show times > 60m
5 Hours Ago
Update milk description to reference skimming
5 Hours Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
5 Hours Ago
Fix error when saving modular cars on a thread
Yesterday
Fixed footstep splash effects playing at original water level when water level has been lowered
Yesterday
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
Yesterday
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
Yesterday
Fixed topper materials
Yesterday
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
Yesterday
Fix incorrect rounding on vendor auction hqm ore
Yesterday
Merge from new_achievements_oct26
2 Days Ago
Merge from swimming_dithering_fix
2 Days Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
2 Days Ago
S2P ferry terminal and radtown
2 Days Ago
Merge from main
2 Days Ago
Don't allow car lift to grab a car if any animals are mounted
2 Days Ago
Wool can now recycle into cloth, 5 each
2 Days Ago
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
2 Days Ago
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
2 Days Ago
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
2 Days Ago
Changed "Chicken Food" label in inventory to "Livestock food"
2 Days Ago
Beef pie and rich beef pie now lasts 120m (was 30m)
2 Days Ago
Mutton pie is now shepherds pie Added a potato to the requirements
2 Days Ago
Double calories from all milk products Triple hydration from all milk products
2 Days Ago
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
3 Days Ago
Added analytic hook locations TODOs
3 Days Ago
Merge from legacy_anim_deletes_oct_2026
3 Days Ago
Removed 75 animation files and overrides, around 47mb worth Mostly legacy hold types
3 Days Ago
Cleaned orphaned data in player animation controller Updated cleanup tool to also clean out orphaned references in override controllers
3 Days Ago
Added new tool Tools/Animation/Remove Orphaned Sub Assets Finds orphaned assets on animation controllers that Unity apparently just keeps around after you delete things? Could also have been caused by bad merges Cleaned out Scientist2.anim, RidableHorse, v_mini_crossbow.anim, snowballgun.anim, v_food_pies.anim
3 Days Ago
Fixed boomerang waiting to catch animation still using old player model animation Once removed old boomerange animations were no longer referenced, removed them
3 Days Ago
Merge from main
3 Days Ago
Double baseline dung production speed of cow and sheep (was every 40m, now 20m) Fixed a long standing dung production bug on horses that was inadvertedly increasing their dung production x10 Adjusted horse dung produced per calorie to 0.2, was 0.1 A well fed horse should now produce ~48 dung/day (was 240) A well fed livestock animal should now produce ~72 dung/day (before any gene increase/decrease)
3 Days Ago
Merge from deep_sea_teleport_fix
3 Days Ago
Possible fix for players being left behind when a boat they are on transfers to/from the deep sea and they were standing too close to a wall Also add null checks when spawning the deep sea so we can spawn a quick, empty deep sea in the editor
3 Days Ago
Animals are now dismounted when the vehicle they are on rolls or ends up submerged
3 Days Ago
Updated sales charts for livestock selling Can now receive random reward that could include Turret, HQM, LGF, Semi rifle, Scrap, Saddles, Rope, Blue cards, Tarps, CCTV, Targeting computer and frags Updated wool chart to match for now, will likely need a further revision
3 Days Ago
Cows now harvest for 30 cloth, 100 leather, 100 bones, 20 beef, 40 fat Sheep now harvest for 10 cloth, 20 leather, 50 bones, 12 mutton, 20 fat + whatever wool they had on them at the time of death
3 Days Ago
Hooked up new animal icons Set all animal avatars to 1024, was 2056
3 Days Ago
Item icons for milk drink interaction
4 Days Ago
S2P ferry terminal, radtown and oil rig
4 Days Ago
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
4 Days Ago
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4 Days Ago
Merge from egg_drop_fix
4 Days Ago
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
4 Days Ago
Hooked up mount/dismount animations for cow
4 Days Ago
Fixed cow using croc protection
4 Days Ago
Hooked up temp icons for new pies