13,153 Commits over 2,407 Days - 0.23cph!
Also fixed the jerry can guitar
Fixed acoustic guitar deploy model
Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
Only play the cassette recorder attack anim when playing, not stopping
Swap record and play overrides in the hold type
Updated hold position of tuba, got zeroed out for some reason
Updated holdtype.xylophone
Updated mallet hand positions on xylophone
xylophone.deployed.static is now a prefab variant of the original
Remove some sockets from the static verison
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
Right foot instrument IK controller now uses the rotation of the target transform (no animation)
Added a left foot IK target field, won't react to any instrument activity, just a static position
Prevent look rotation is zero errors from vines (in theory, no repro)
Added equivalent inspector support for MeshCull
Show debug info about current LOD quality level and whether the LOD component is considered small
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Fixed not able to skin space LR back into the default LR
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Fix new scientists not working with hunting trophies
Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Applied same logic to eat and clear options
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
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Added a UI display if redo shot has been bound
Fixed debug camera resetting to wrong position when a shot is redone
Add demo.redoCurrentShot convar, can be bound
Fixed missing terrain collider on tropical island 1
Wearable component now adds the relevant label to the prefab when preparing prefabs
Added some help to describe what to do if clothing isn't appearing in the icon generator
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Better error message when placing something on a player boat that has vehicle large layer excluded
Merge from main (PlayerAnimation.controller conflict, merged automatically)
Merge from workcart_leak_fix
Merge from water_junkpile_climb_fix_again
Remove ladder volumes from floating junkpiles
Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m
Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
Array size check for ReceiveFogOfWarImages
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Added support for loading a cfg file per shot in a demo
The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play
Updated test.dem, the old one had a bunch of missing entities
Added specific error message for not placing engine on boat hull
Added specific error message for entities that aren't allowed on a boat
Don't allow door controllers on player boats in edit mode
Don't allow IO connections at all in boat building stations