10,822 Commits over 1,950 Days - 0.23cph!
Fixed double deploy sfx on jerry can guitar
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WIP moving note data into scriptable objects
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
Expose transition duration on InstrumentStateBehaviour
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel
Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
Exposed viewmodel bob settings
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Exposed instruments audio slider in options menu
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Fix upper body bone scaling not working on remote players
inventory.copyto now copies skins
Fix one off note instruments (drum kit) never resetting to not playing
Increased max notes on drum kit
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
Fix misaligned tuba world lod
Fixed perspective changes while holding instruments not working on non-admin players
Fixed bass notes missing animation slots
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Change bass default octaves to 2/3
Don't allow notes on guitars until the deploy animation is finished
Added a start sound field to every note
Fixed tuba not marked as looping
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Trumpet and tuba animation slot hookups
Got rid of placeholder Trumpet and Tuba sound assets
Disabled some mount/deploy sounds that were misleading and sounded like full notes
Added a loop option for Tuba and Trumpet to loop sounds forever
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Tweaked default tree marker size range
Generated oak tree marker data
Generated beech tree marker data
Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
Fixed sharp notes not being stopped properly on remote clients
Only scale from Spine_4 up when equipping an instrument
Reset scale of instrument to one on deploy
Realigned guitars