12,618 Commits over 2,284 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Fixed case where DLC redirect skins weren't craftable
Fixed being unable to reskin items unlocked via DLC in repair bench
Deleted skin assets for many items that no longer need them, this should make no gameplay difference:
Disco floor large tiles, skull spikes, skull trophies, sunburn sunglasses, sky lantern, lumberjack tools, tomaha
                
                
                
                
             
         
        
            
            
            
                
                Add find all redirects tool
                
                
                
                
             
         
        
        
            
            
            
                
                Add industrial splitters and combiners
Fixed electric oven load/save
                
                
                
                
             
         
        
            
            
            
                
                Electric furnace now compatible with conveyors, items can be deposited into the inputs and extracted from the outputs
                
                
                
                
             
         
        
            
            
            
                
                Integrate art, icon thumbnail, etc
Consolidate art and prefab folders
                
                
                
                
             
         
        
            
            
            
                
                Merge from ElectricFurnace (art)
                
                
                
                
             
         
        
            
            
            
                
                Electric furnace IO integration
                
                
                
                
             
         
        
        
            
            
            
                
                Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
                
                
                
                
             
         
        
            
            
            
                
                Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field
Added "Tools/Skins/Find redirect issues"
Fixed some issues with DLC handling
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent duplicates appearing in the skin picker in some cases
                
                
                
                
             
         
        
            
            
            
                
                Repair bench now works with redirects without skin assets
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for world pos info not showing world info non-admins
                
                
                
                
             
         
        
            
            
            
                
                First pass on allowing redirect skin items to work without skin assets
Added support for crafting Items via craft menu
                
                
                
                
             
         
        
            
            
            
                
                Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)
                
                
                
                
             
         
        
            
            
            
                
                Lumberjack tool skin files
                
                
                
                
             
         
        
            
            
            
                
                Electric furnace boilerplate
                
                
                
                
             
         
        
            
            
            
                
                Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
                
                
                
                
             
         
        
            
            
            
                
                Add a progress readout to the crafter loot panel
                
                
                
                
             
         
        
            
            
            
                
                Vending machines and dropboxes are now compatible with storage adaptors
                
                
                
                
             
         
        
            
            
            
                
                Conveyor now draws exclusively from output slots of crafter
                
                
                
                
             
         
        
            
            
            
                
                Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
                
                
                
                
             
         
        
            
            
            
                
                Conveyor now requires power to function, can be switched on/off
Added a toggle IO input for smart switch integration
                
                
                
                
             
         
        
            
            
            
                
                Add crafting slots to all 3 workbenches
Fixed some item handling bugs with the industrial crafter
                
                
                
                
             
         
        
            
            
            
                
                First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
                
                
                
                
             
         
        
            
            
            
                
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                Adjust spray can description to remove mention of inserting attachments
                
                
                
                
             
         
        
            
            
            
                
                Fix lumberjack hazmat geometry being visible in eyes view (while downed)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing sfx on new hatchet/pickaxes
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on crafter loot panel
Add support for Inventory loadouts to include blueprints
Restrict blueprint slot of crafter
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed incorrect weather effect interval change from yesterday
                
                
                
                
             
         
        
        
            
            
            
                
                Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
                
                
                
                
             
         
        
            
            
            
                
                NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active
                
                
                
                
             
         
        
            
            
            
                
                Fix NPC ragdoll clothing going missing if a player leaves and enters network range
Dead NPC's will no longer display clothing/belt rows in the loot panel
                
                
                
                
             
         
        
            
            
            
                
                Fixed code locks appearing incorrectly when using authcount command
                
                
                
                
             
         
        
            
            
            
                
                Merge from invoke_performance
                
                
                
                
             
         
        
            
            
            
                
                Default invoke performance tracking to false
                
                
                
                
             
         
        
            
            
            
                
                Merge from invoke_performance
                
                
                
                
             
         
        
            
            
            
                
                Space out weather effect invokes more when the intensity drops to 0 (x5)
Might make weather effects slightly less responsive when increasing from 0 intensity but should reduce the frequency that these effects are processed when they don't need to be
Don't allow the FadingToggle invoke in AmbientLightLOD to run during loading screens
                
                
                
                
             
         
        
            
            
            
                
                Expose to convar (debug.invokePerformanceTracking and debug.invokePerformanceThreshold)
                
                
                
                
             
         
        
            
            
            
                
                Some initial tests on an Invoke performance monitor, prints out all the invokes and the time taken per invoke if the total time takes more than 0.5ms in a frame
Created an InvokeSpammer