userJarryd Campicancel

13,604 Commits over 2,922 Days - 0.19cph!

3 Years Ago
Fixed tea vitals not sized correctly
3 Years Ago
Fixed offset prefab causing offset baked proxy meshes First pass on a HLODBounds component that grabs all renderers in it's bounds and creates a dedicated HLOD mesh
3 Years Ago
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
3 Years Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
3 Years Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
3 Years Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
3 Years Ago
Fixed offset prefab causing offset baked proxy meshes
3 Years Ago
Fix handheld boom box not working (broken in 73143)
3 Years Ago
Hack around enough errors to get supermarket building static tile mesh
3 Years Ago
Package manifest fix
3 Years Ago
Fix typos in new aggressive lod convars
3 Years Ago
Merge from main
3 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
3 Years Ago
Fixed error when scientists dismount helicopter at oil rig
3 Years Ago
Add support for loading radio stations from the manifest metadata for mid-month updates
3 Years Ago
Merge from genetic_vending
3 Years Ago
Server compile fix
3 Years Ago
Limit sale amount of plant clones to prevent purchasing unadvertised genes (eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
3 Years Ago
Include TargetEntity as a string, not a uint
3 Years Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
3 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
3 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
3 Years Ago
Increased size of radio station picker UI
3 Years Ago
Merge from main
3 Years Ago
Re-enable TargetEntity in Feedback reports
3 Years Ago
Unsaved
3 Years Ago
Fixed a broken radio station, added new stations
3 Years Ago
Merge from content_reporting
3 Years Ago
Disable TargetEntity field in feedback (for now)
3 Years Ago
Merge from main
3 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
3 Years Ago
Merge from trainyard_update
3 Years Ago
Merge from ugc_virtualscroll
3 Years Ago
Fix error when viewing cassettes in UGC browser
3 Years Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
3 Years Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag
3 Years Ago
Merge from ugc_virtualscroll
3 Years Ago
Remove debugging
3 Years Ago
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
3 Years Ago
Added Toggle ADS option to the in-game settings (Options>Controls)
3 Years Ago
Toggle ADS fixes: Fixed not being able to ADS while a gun is deploying Fixed having to click twice if player opens inventory while in ADS
3 Years Ago
FIxed physical camera convar error when connecting to a server
3 Years Ago
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3 Years Ago
Increased minimum time between open/close sfx to 0.2s
3 Years Ago
Enforce a minimum of 0.1s between an open or close sound playing, should hopefully fix sounds occasionally playing twice quickly
3 Years Ago
Fixed demos failing to playback if the local player died during the recording FIxed HurtOverlay appearing if in debug camera and the local player is hurt/dies
3 Years Ago
Moved loot open/close sounds to new IContainerSounds interface for easier implemenation, refactored existing implementations Added support for loot open/close sounds to ItemBaseFlowRestrictor and DroppedItemContainer classes Fixed duplicate open/close sound entries on Modular Car LIfts
3 Years Ago
Merge from prefab_optimisations/trainyard_merge
3 Years Ago
Applied UndergroundLODSwitcher to door.hinged.industrial_a_a and door.hinged.industrial_a_b (both used in train tunnels)
3 Years Ago
Add a new UndergroundLODSwitcher that switches the environment type of a LOD component to Underground if it is more than 15m below the terrain Applied it to the elevator doors in train tunnels (prevents 5-10 skinned mesh renderers rendering from over 100m away when the player isn't in the tunnel, but keeps any doors close to the surface unchanged)