12,675 Commits over 2,315 Days - 0.23cph!
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
▉▉▅▊▌▉▋ ▌▋▍▌/▇▊█▆█ ▋▋▅▅ ▋▉▌▉▊ ▊▍▇▋ ▇ ▍▆▋▄▌ ▅▌▌▉▇▌ ▅▊▊▍▇ ▇▍█▆▉ (▅█▊▉ ▄▋▊▍▅▊█▅▇ ▄▉▊▉▉)
▅▊▍▆▋▆▉ ▌▆▉▇▇▍▌ █▌▋▌▄█▌▇▅ ▍▇ ▋█▄▇ ▉▇▋▋▇▇▊▊ ▍▋▇▄ ▅█▄▉▌▊▉
Improved handling of disconnected/sleeping players
Improved fishing rod vm while first person spectating
Fixed instrument vm's when first person spectating
Fixed boom box and cassette recorder vm errors when first person spectating
▅▇▉ ▋▊▌▋ ▌▉ ▇▊▆ ▆▄▊▅▆ ▊▊▅▇▅▌▆▍▄█▆▋▌▆▉█▉ ▉▇▍▉█▅▄▅ ▇▉ ██▅▊▋▌█▄▇▍▍▄█▇▌▊▇.█▄▊▄▄▌, ▊█▇▆▊ ▅█ ▅▅▋ ▆▋█▌▋█▌ █▆ ▅█▉▉▌▉▋ ▌▋▉▅ ▋▉█▊ ▉▅█▊ ▌ ▍▍▌-▌▆▆▉█▋▊ ▍▆▆▌▌▇ ▄▍ █▋▍▇▊ ▉▄▄▋ ▇▋▇▊
▄▉▇'█ ▍▊▄▌ ▋▄ ▅▉▅▍██ ▊▌█▌▉▊▌▅▇▆▆ ▉▅▄▄ ▍▄██▄▍██▋█ ▉▍ ▌ ▆▅▅▉▅▅ ▋▇▄▋
Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Fixed exceptions when exiting a demo while in first person
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed missing sfx on skull rock skin viewmodel
▋▉▌▅ ▋▍▄▋ ▉▋█▇▆ ▋▌▆▇▍▌█▌█▄▌▊ ▍█▉ ▄▇▊▊▋ ▍▆▉▌▍█▌ ▍█ ▋▇▋▅█▊█ █▄▆ ▌▍ ▅▇▉ ▍█▌██ ▊▆▄▋▉▆ ▉▆▇▇█▄██▊▊
▅▉█'▋ ▄▊▇█▌ ▋▋▍▄▍█ ▊▇ █▋ ▉▆▍▉▅▅▆ (▅▊)
▊▍█▊▌ ▅▅ ▋▇▍▍▋▌▋█▍█ ▊▌ ▊▉▍▊▅ █▊▋ ▇▉▋▍
▅▊▋ ██▆▋▆▆ ▊▆▍▅▆▋ ▇▄ ▄▌▆█▊ ▉▌▇▍ ▌▋▆ ▍▉▍▉▌▅██▍
▊█▆▌▅▍▉ ▊▊▄▄▌ ▆▌▆▆▅▅▉▌ █▊▍▅▍▄▅▌▌, ▊▍▄█▋█ █▅▆▆▉▄▄▆
█▅▋▅▉▍ ▍▊▊▄▆▉▋▊ ▊ ▆▋▆▇▋▇ ▊▉ ▇▅▌▆▌▊▆▍▍ ▆▉▊▅ ▉▋▍▄ ▍▌▋▍▅▋▇▋
▆▉▇▉▄█▉ ▊▅▊▇▆█ █▆▋▋ ▋▄▄ ▋▋▉▅▍▅▍ █▇▉▉ ▋▇ ▆▉▊▉▊
▅▍▍▅▅▋ ▊▊▍▌ ▌▊▅▇▌▉▌▉▍ ▆▉▆▅ █▋▌▆▆▋▍▋ ▆▉▆ ▌▉▍▆▉ ▄▅▍▋█ ▌█▊▉ ▊▅▌▊▄ ▊▅▍
▍▊▇█▉▋ ▄▊▍ ▍▍█ ▊▆▆▉▉▉▋ ▅█▆▌ ▊▍▋▇▆▉▉▌ (▅▇▄▄▅▆▋▅▉▄, ▋▅█▉█ ▌█▌▅▍▄▅, ▄▉▊)
▌▊█ ▌▇▌▄ █▅▌▄▊ ▆ ▄▆▋█▆ ▅▋ ▅▇▄▉▌▍▇ █ ▉▋▍▇█ ▇▇▉▇▇▅ ▅▊▋ ▇▋▇▆▆▋▌ ▆▊ ▍▍▌ ▉█▊▌▍ (██▊▌▇ ▌▋▅▌▋▊, ▇▅▄, ▍▄█)
▅█▇█ ▄▋▍ ▍▅▍ ▅▍▌▊ ▅▅▆▋▍ ▇▋▄█ (▊▍█▌█ ▄▉▌ ▄▍█▄▋ ▍▊▉▄▍▅▅)
█▆▊ ▅▅▅▄█▌ ▍▄█▆▍█ ▇▊▌▊ ▄▆▇▉▌▌ + █▇▊▄▋▋▅ ▉▅▆▆
▍▍▍▍ ▊▆▉ ▍▋▉▆▊▉▇▋▊ ▅▆ ▊▊▅ ▄▇█▋ ▋█▍▋▍▇ ▌▅ ▅▌▅▄, ██▆ ▋▋▇█ ▍▅▋▊▊▍▊▆
▊▊▉▌▉█▅ ▌▋▉▅▌▅█▉█▉▉ ▊▋▌█ ▍ ▇▋▍▉▉▄ ▌▇▌ ▆▅ ▆█▉▄ ▊▉▆▉█ ▅▊▉▇▉▊▇ ▅▄▆▌█▆ ▋▅ ▄▉▍ ▊▌ ▍▆▆▉▍▅▄▌▉ ▌▅ ▉▆▍▋▋ ▆▉▍ (▍▊▋ ▆▉█ ▋▄▋█▍▄ ▉ ▊▊▉▍▇ ▄▇▇▊█▉ ▆▅▇▅ ▆▍█ ▌▄▍▊▅ ▅▍▊▄▆▅▆█)
▇▊▆▋▆▇▅█ ▉▅▉▌ ▌▌▄▄ ▋▊▊▆▄▌ ▆▅▊▅ ▊ ▇▉▄▄▉▋▅ ▉▅▅▋▆
▆██▌█ ▌▇█▄▊ ▉▋▅▋▆▉▄ ▅▉▋▉ ▌▉▋ ▆▉▅▌▇ ▌▉▉▅
▋▊▉▌▅▌ _▆▌ ▆▇▍▄▌▇▇▆ ▇▄▆▉▆▇▊
▉▇▄▅ ▉▌▊▌ ▆█▄▋▇▅
▋▆▍▄▄ █▅▇▆ ▉▌ ▅▍▌▆▉▆▄ ▍▊▍▉ ▇▉▅▅▋▅▄▊▇▇▇ ▊▋▄▊ ▅▄▇▉▆▄█▆▇▍ ▌▊▋▅▄▋▊▆ (▅▍█▌/▌▋▄▇▉▅▉/▌▆▄)
▍█▍█ ▆▅▇▇▍ ▇▌ █ ▆▊▊▇ ▊▆▍▆ ▋▊▋█▉ ▆▇▍ ▇▅▅▆▋▉▌█
█▅▆▆▋ ▇▌▌ ▋▍▅▊▉ ▄▍▋▆ ▉▍ ▌▊▇▉▅█ ▊█▇▅ ▇▋ ▄▇▉ ▉█▄▌█▌▊ ▄▋▆▆ ▋▍▊▇█ ▅▇▅▉▋▄▉▄▋ ▅▌ ▉ ▋█▅▅▆▄▉▉
▋█▅▄▆ ▊▊▇▍ ▊▊▌▍▊▅ ▇▌▋▌█ ▌▍▄ ▇▄▄▇▆▄▄ ▉▍▄▌▋▊▆▄
▇▄█▆▅ ▅▉▄▊▄▆ ▋▆█▆▅▊▌ █▋ ▍▅▇▇ ▆▌▅▊▋▅
▇▍██▍ ▌▅▋▆ █▅▉▌▄▅▆▉▅▌▇▅█▍
▆▋▊▉▅▇▇▋ ▌▍▆█▄▍▇▋▍ ▊▋▋▉█▆▇
▋█ ▍▇▋█▌▆ ▊▊█▊▇ █▊▅█▄▊██▅▄▍▉
▌▋▋▊▅ █▊▋▆▇▄▉ ▊▍▋ ▋▉▉▆█▌▍█ ▉▆ ▅▇▉ ▋▍▉█▍▋▌▋ ▅▊▉▅▌
▌▄▄▊▉▌▄ ▌▊▍▊▌▉ ▋▌▆▆ ▇▍ ▅▄▄▇▋ ▉▊▍▄▄▊▌ ▍▄▊ ▍▌█▌▋▇▆▊▄▍▍ ▉█▄▍ █▌▇▉▄▋▌▋ ▆▄▍▍▍▌▄, ▅▊▋▌▋▄▋ ▇▊▊▌▇▍ █▋▄▅▌ ▄▉'▋ ██▍▌▅ ▅▅▌▋ ▇▆ ▌ ▄▌▇▋ ▉▇ ▍▋█ ▋▌▆▇▍ (▆▉▄▋▄▍▆▆ ▊▅▌ ▄▉▍▊▉▌▆_▉▉▍▉█▆▉_▉)
▅▌▇▋▉ ▋█▆▌▊ ▌▍▇▇▉▋▆ ▅▍█▋
▄▆▆▍▋ ▌▍▋▇▉▇▄ ▌▊▍▆ ▌▅ ▇▅▄█▆▅ █▋ ▆▍▉▆ ▇▋▇▄ ▉▉█▅▄▉▆█▆
▍▊▌ ▉▌ ▄▄▋▄▌▍██▊▉▍▄ ▍▇▇ ▋▍▌█▆█ ▉▋▄▊▊▆ ▉▍▌ █▋ ▌▋█▋, ▌▅▋ ▊██▆▆▉. ▊█▅▅ ▇▍▌█▆▇▉▇▋█ ▅▋▍ █▌▄▆▆▆▍▊▌ ▌▅ ▌▌ ▍▆██▄▅▄█▊▌▊ ▇▉▇▌█ ▅▊▉ ▍█ ▄█▅▇ ▇▆▅ ██▅ ▊▉▇█▆▌▆ █▄▊▉▌
▍█▌▊▌ ▄▆▊▅▉▍█▍▋▇▅▊▍▌▍▅▊▍ ▋▅▍▉▉▌▆ ▉▇▍▆█▋▉ ▋▇ ▅▆▋▍▅▊▍██▉▅▋▄ ▋▉▊ ▇█▄█▍█▊▌▌▍
▉█▋▇▊ ▉ ▌▉▋▋█▋▌ ▅▆ █▄▄ ▊▉ █▉▇▉▅▆█ ▆█▊ ▉▍▅▅▄█ ▋▅▍▊ ▌█▍ ▌▆ ▉▊▍ ▆█ █▊▅▇
▉▄▄▅▅▇▄▊ ▅▅▅█ ▉ ▊▄▋▋▌▅▄ ▊▍▊▉▇▉▉▉▄▍▆▍▌▋▊▄█▊▄▉▉▆▇▌▋ ▋▍▄▍▉▋ ▉▉▄▊ ▉▇▉▋▉▌ ▉▊▆▌ ▅▊▌▄▍▇▄▌▉▉█ ▊▌▋▉▉ ▉▊▉ ▅▋█▋
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
▄▊▇▊█ ▆▍▅▄ ▌▄▋▋▌▄▇▋ ▊▉ ▆▅▄▌ ▋▍ (▊▊█ ▄▆▊▄▇▇▅ ▊▍▉ ▉▉▌▌▍▇▇ ▅▇▆▌▍▄▅ ▌▌ ▆▍▋▊▋▌▊█▄ ▋▆▍▇█▋██▅)
▌▌▆█▋▄▆▅▆▊ ▊▄▊▋ ▌▊ ▅▍█▌▇▉▌▊ ▇▋▉ ▋███▉▍:
▅▄▇ ▍█▉▄▆▅▉▋▅▌▇▅▆▅▇█▉▊▄/▇▍▉▄▍▉▉▋▌▆▄▄█▊█▊▋▇▇▊ ▅▄▅███▇ █▆▄▍▍▇▄ ▋█ ▇▇▉▉▋█▊█▄ ▌▌▉▌▉▊▄▆▍ ▍▆▌▅▊▉▆▄ (▉▋▆ ▅▋▇▍▄▆▇▋▋ ▍▊ ▇▊▇▊ ▉ ▌▉▋█▌▋▇▅█ ▉▆ ▋ ▄▇▊/▍▍▆)
▍▅▉ ▉▋▆▆▇█▄▆▌▅▋▍▍▇▉▋▆▇▇▇▆/▉█▄▊▋█▆▋██▇▉▄▆▌▉▆▉▇▆▌▉ ██▋▄▍▅▅ ▋▌ ▊▋▇▄▇▅▉ ▉▄▋ ██▋ ▇█▍▄▊▆▍▌▍ (▄▇▍ ▄▉▌▊ █▅▉▋ ▉▋▌▊ ▆▉ ▇▊▍ ▇█▇▅▊ ▄▇▄▌█▍▋▄▊ ▊▍▄▆▊▋▌▉)
▊▍▋▆ ▊▊ ▇▌▅▍▆▌▊▊ ▍▌█ █▉▉▊▋▊▍▉ ▄▅ ▊▅▆ ▊▍▅▌▌█ ▇▇█▊▋▄▆▍█▅ ▄▄ ▄▆▋▅▅ ▆▌▍▆▋, ▋▊█▊▊ ▌▆ ▆▋▌▋▉█▄▄ ▌▌▊█▋▉ ▇▍▅▊ ▍█▉ ▋▌▍▍▆▊ ▊▋ ▆▅▇▇▋▅ █▆▆█▌ ▋▅ ▇█ ▆█▉▆█▊
▆▋▇▍▊ ▍▄▊█ ▄█▉▌▄▍▆▆▉▆▅▇▌▊▅
Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts)
Mark skull skin item as hidden so it doesn't appear in the admin item menu
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo