13,128 Commits over 2,831 Days - 0.19cph!
Fix team dock index not being set properly, fixes not being able to kick players from team
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Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
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Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
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Revert SetFlag change, just compare oldflags and newflags
Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
SetFlag now returns whether the flag was actually set
Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)
Move life story category updates (for rich presence) into a budgeted update
Move flame turret position check to happen before building privilege check since that check is so expensive
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Removed side padding of scrollable area in skin picker UI (crafting and repair bench)
If skin options don't require scrolling add some padding to centre them in the view
Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
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Move server side flame turret update to a budgeted update
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