userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

5 Years Ago
Compile fix
5 Years Ago
More static elevator work Added an ElevatorStaticFloor Trigger that designates a floor Static elevators now find all of the floor triggers beneath them and use them as floors, instead of requiring elevator blocks every 3 units Floor triggers can be placed at arbitrary heights
5 Years Ago
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5 Years Ago
Added new static variant of elevator for use in monuments - elevator.static.prefab Requires floor information to be manually input on the prefab (IsStatic, StaticTop and StaticFloor fields) Doesn't spawn the sub IO entity so doesn't require power, all of the elevator blocks are still IO entities so they can be hooked up to static buttons
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█▆▌ ▆▇▋▍▅▇ ▄▌▉█ ▆▆▅▆ ▊▄▌▄▉▇ ▄▍▆▌▇▇ ▅▇▌ ▉▌▇ ▍▌▉▋█▍▌▋ ▋██▊▊█▅ ▉▌ ▉▋█▌▌ ▌▆ (▄▌ ▊▋▆▊▄▄▉ ▌▆▇▋▍▉▍▅ ▋▊▊▉)
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▉▅▆ ▅▆▉▍ ▄▊▄▌▍▇▉▊█ ▆▅▄ ▅▍▆▍▋▆ ▌▅▋ ▌▉ ▆▌▆▍▅▇▇▊▆▍▋ ▇▄█ ▇▍▋▄▊▅ ▅▋ ▍▍▌▇▅▉▌ ▇▇▅▆▅▋▄▊ ▇▇▇▅▊▍▅ █▊▅▉▇▆ ▅▅▄ ▊█▉ ▌▆▄▋▅▌ ▋▌▉▊▄▌▋ ▇▇ ▇▊▇▄▉▌▌▉▆ ▅▊▅▉▆▆ ▄▉ ▋▅▅▇▇▊▅ ▆▌▄▉▌ ▉▆▋▄▍▌ █▋▊▌ ▋▄▋▌▉▉▊▅▉▆▉▉▅▊▅▍▄▄▆▋▊.▋▆▋▊▍▌▄▊█ ▌▇▍▌▇▄ ▉█ ▅▉▊▊█▆▆▄ ▅▅▌▍ ▋██▌▆▄▌▄▆ ▊▋▉ ▉▅█▆▊▆▆
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▄▆▅█▌▍▉ ▉▇▍▊▉▆▍▉ ▉▍▆▍▄▉██ ▋▍▍▉ ▍▄ ▅▅▄▄▌▄▅▌▉▊▆██▇▅▌▇▊▄█▋ ▋▇▋ ▇▆▉▋█▉ ▍▇▊▉▅▋▊ ▉▇▌▇▋ █▉▋▉▄▅▇ ▍▊ ▆ ▉▉▆▇▌▆▋ ▉▉ █▇▄▋▌▋ (▍▅▇▅ ▌▇▅▄▄▇▋▄▋▅▇█▉▌▋▋▅)
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5 Years Ago
Snap repair bench skin picker to left when going from no item to an item
5 Years Ago
Don't change the order of skins when selecting a skin, only when changing item Added client.sortSkinsRecentlyUsed to control sorting functionality, defaults to true
5 Years Ago
▇▉▌▉▌▄ ▉▄ ▆▉▄▉▄▆▆▍▆▊
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▋▇▅▇▇▅ ▄▉▄▆▆▋ ▇▋▉▇▋ ▄▊▅ ▆▄▋▆▍ █▍▋▆ ▄█ ▇▄▊▉▋▉▋▍▉▋ ▊▉▍▉▉▆▌ ██-▊▌█▇▆▋ ▉▍▇ ▌▅▇▆▄▋▍ ▋▋▅▋ ▋▄▄▅▇▉█ ▋▊ █▆▅ ▆▌█▊▍▋ ▇▌▆▉▇ (▅▇▇▇▉▆▊▌▉ ▊▊ ▊▊▋▇▍▋ ▇▋▆▍▊▄, ▄█▉ ▄▍ ▄█▇'▉ ▅▊▍▌ ▍▅ ▌ ▉▄▊▊ █▊)
5 Years Ago
Merge from main
5 Years Ago
Export jackhammer model mesh for workshop
5 Years Ago
Fix bandage and syringes not playing third person animations when used on other players
5 Years Ago
▉██▌▍ ▍▌██▇
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█▊▆▉ ▆▋▅█▊ ▄▄▍▅▉
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▍█▉▇▌ ▌▋▍▉ ▋▇▅█▄ ▌▆▅▆▄ ▉▅▄ █▍▄▆▉ ▍▇▍▍▇▉ ▄▆▅▄'▅ ▉▌▍▋▊ ▄▇▌▉▍█▇
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▇▍▄▆▉█▉ █▍▌▊▆▍█ ▇▄▄ ▅▌▉█▌▊ ▅▉ ▄▆▌▄ ▍▅▄▉▍▉▍▌▋▊ ▄▄▇▌▉ ▋▇▌▌▍▋▍ (▅▉▌▄█▇▌▋▉ ▆▊█, ▄▋▊▋ ▄▌█▆ ▆ █▌▉▅▍▅ █▅▆)
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▊▆▋'▇ ▉▊█▍ ▌▉▄▆ ▌▋▄█▆ ▉▊▅▆ ▊▄▄ ▊▆▉▆▉ ▊▌ ▊▌▋▇
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▄▄▄▅▄▋▄ █▊▅▇█▅▆ ▇▌▌▍▊ ▋▅▇▍▊▉▊ ▊▊ ▆▌█▇█▊ ▄█▊▍▍▇
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▄█▊'▋ ▅▄▅█ ██▌▌▋▅▍▊▄▋▉ ▍▌▌▉▍▇ ▇▍▇▋ ▆▋▌▊ ▊▇▇▍▊▊▆ ▌▄▍▅█
5 Years Ago
Move growable entity budgeted update into an ObjectWorkQueue