userJarryd Campicancel

12,664 Commits over 2,315 Days - 0.23cph!

5 Years Ago
More escape key handling
5 Years Ago
Various fixes
5 Years Ago
Very WIP new shot ui
5 Years Ago
More UI
5 Years Ago
WIP shot list UI
5 Years Ago
Potential fix for player model not updating based on player alt look angles
5 Years Ago
Unsaved
5 Years Ago
Some cleanup Don't record keyframes if nothing has changed
5 Years Ago
Store rotations as quaternions, more accurate
5 Years Ago
Add support for float keyframe tracks, record fov
5 Years Ago
WIP debug cam saved shot system Added demo.recordShot to record time stamped camera movement into a named file in the demo folder Added demo.playshot to play back a shot in sync with the demo Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
5 Years Ago
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5 Years Ago
Potential incorrect material gib fix
5 Years Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
5 Years Ago
Some basic styling
5 Years Ago
Lower sort order of card table UI to 30 (was 100)
5 Years Ago
WIP configurable gesture wheel UI
5 Years Ago
Make marker data a ServerComponent Compile fixes
5 Years Ago
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
5 Years Ago
Improvements to tree marker generation process: -now works when right clicking trees in assets view (also with multi-select) -improved default arc settings and applied them by default when making new tree markers -improved visualisation of arc settings in scene view -fixed generation issues when tree is offset in prefab
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Remove unused variable
5 Years Ago
Remove some logs
5 Years Ago
Store an id per gesture slot (via convar), use that to populate the gesture wheel
5 Years Ago
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
5 Years Ago
Merge from main
5 Years Ago
More code cleanup
5 Years Ago
Doubled health recovered by horses after eating food
5 Years Ago
Hitch and Trough now acts as a food store and doesn't manipulate animal decay When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
5 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
5 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)