13,105 Commits over 2,831 Days - 0.19cph!
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Transition viewmodel to paddle mode immediately if deployed while on a kayak
Rename canoe to kayak and oar to paddle
Reorganized relevant directories
Can now Left/Right paddle with lmb/rmb (using wasd still works)
Add check for IsDestroyed in all WantsSplash implementations
Code review:
Use prefab resource id instead of calling StringPool
Code review:
Change PushLiquid in LiquidContainer to CheckPushLiquid
Null check time cached values
Use IsValid check where possible (and in IOEntity)
Ensure push targets don't get double added
Better sprinkler splash randomisation
Merge from gib_pool/merge
Merge fixes for gib velocity
Don't allow throwing the oar while on a canoe
Hooked up pushing logic for canoe
Clamp view angles while mounted
Oar crafting costs, throwable setup
Added a gametip for when a player tries to paddle without holding an oar
Added an option for VehicleSeats to forward their client input to the vehicle parent
Gib hookup, reduce canoe health, fix push priority
Fixed growable entities updating their quality twice when consuming water
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers
Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
Subtract
53586 (already getting pooled on a different branch)
Oar worldmodel fixes, damage properties, animation events
Paddle and movement splash effects
Support for backwards paddling
More paddling/velocity work
Planters, sprinklers, water pump, fluid switch are now poolable
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Added a GrowableHeatSource component to make heaters affect plants
Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
Manifest, more item changes
Marked some items as non-researchable
Cleanup, fix compile error
Codegen, manifest
Redo player prefab changes
Revert line of sight change on sprinkler
Cleanup, fixed some more edge cases
Properly fixed adding/removing ports
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Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox