userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

5 Years Ago
▅▄▍▌▉ ▋▇▆▆ ▉▉█▍▋▉▍▊▊▇/▌▇▅▇▉▍█▅▆
5 Years Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
5 Years Ago
▉▊█▋ ▆▇▅▋▊▊▌▉█ ▅▄▌▉▉▆▍▊▍█▌█▆ ▌▅ ▌ ▉▋█▇▄▌▇ ▅▅▇▊▅▆ █▉█ ▊▋▍▍▌▅ ▉▇█▅▊▅▊
5 Years Ago
Codegen + mainfest + protobuf id changes
5 Years Ago
Merge from main
5 Years Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
5 Years Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
5 Years Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
5 Years Ago
Inherit 50% of player velocity when placing boogie board
5 Years Ago
Merge from main
5 Years Ago
Merge from midiconvar
5 Years Ago
Update some error strings
5 Years Ago
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with
5 Years Ago
Don't allow empty commands
5 Years Ago
Merge from main
5 Years Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
5 Years Ago
Only show hostile marker when within 200m of a safe zone
5 Years Ago
Method rename
5 Years Ago
Merge from main
5 Years Ago
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
5 Years Ago
Merge from midiconvar
5 Years Ago
▄▍▌▇▅ ▌▇ ▅▇▅▌█▍ ▋▇ ▄▆▅▋▊▉ ▊▅▄▉▋ ▊▋▊▆▅ █▋▋▄ █▋ ▅▋▍ ▆ ▍▇▆█, █▋█ ▄▋▊▉ ▆▍▍█ ▋▌▌█▆▉█ ▅▄▇▋ ▅▋ ▌▆▅█▌█ ▊▆▌▉▄▍▅▊▌▊.▉▆▌▌▊▊▍▇▆▋▊ ▉▆ ▆▄▋▊▋▅▉█▅▇.█▇▅▍▆▋▉ ▄▍▉██▄▍ ▇▄▆
5 Years Ago
Don't open crafting or inventory while debug camera is active
5 Years Ago
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
5 Years Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
5 Years Ago
Apply 70,90 third person camera fov clamp for boogie board
5 Years Ago
Merge from main
5 Years Ago
Reassign summer DLC skin ID's to be non-random
5 Years Ago
Fixed skin not getting applied to thrown satchel charge Skin also gets applied when picking up a dud satchel charge
5 Years Ago
Fixed skins not applying to bone knife and club in third person
5 Years Ago
Merge from main
5 Years Ago
Refactor node setup process Fixed failed node connections not saving Setup new node flow Can modify shortname
5 Years Ago
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
5 Years Ago
Fixed spawning gibs for conditional models that aren't active
5 Years Ago
Gib preview sprites in editor UI now appear immediately
5 Years Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
5 Years Ago
▅▉▄█▌▇, ██▅▊▄▍ ▇▅█▅▇▌, ▌▆▇▇▄▊ ▄▍▊ █▅▄▊▆
5 Years Ago
▊▆▇▆█ █▍▍▍ ▆▆▅▊
5 Years Ago
Make sure prefab exists in ConditionalModel attribute setup
5 Years Ago
Re-enable auto sync transforms
5 Years Ago
Make targetprefabid an accessor with private set
5 Years Ago
Merge from main
5 Years Ago
Only get transform.position once during land direction check
5 Years Ago
▋▄▌▅▆ ▆ ▍▌▆▆▆▉ ▉▌▅▌▍ ▊▋ ▅▅▋█▄▆▌▅▆_▇▊▆▄▄▅▄▅▌▊▋▄▅▇▌
5 Years Ago
Remove distance stat tracking (we never used it) Only get world velocity once
5 Years Ago
Merge from main
5 Years Ago
Use existing server directory method to save and load loadouts Use existing client directory method to save and load midi binds Return a pooled list
5 Years Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
5 Years Ago
Moved the wake up process to WaterInflatable
5 Years Ago
Refactored duplicated skin ownership checks into a method