13,077 Commits over 2,831 Days - 0.19cph!
Rename sustainPedal convar to processSustainPedal and default to On
Expose sustain pedal option in Experimental settings
Rename midiInput convar to processMidiInput
processMidiInput now defaults to on
Moved MIDI Input toggle from Experimental section to Controls section in options
Merge from misc_optimisations
Remove MidiStateUpdater (no longer needed)
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Remove a debug draw line that was accidentally left in TreeEntity
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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▅█▅▋ ▋▇▌▊▋▉ ▇▇█▆▉▇▋:
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Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
Removed a useless Mathf.Max with one parameter that was allocating every frame
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Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
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Merge flamejet_optimisation
Remove array allocation every LateUpdate on FlameJet
Merge from map_improvements
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
Merge from chainsaw_reload_fix
Merge from scientist_lootpanel_fix
Merge from workshop_download_fix
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Fixed a duplicate midi binding on the bass guitar
Fixed dedicated sharp note binding not working on instruments