userJarryd Campicancel

12,040 Commits over 2,496 Days - 0.20cph!

7 Years Ago
Can now purchase research staff
7 Years Ago
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
7 Years Ago
Fixed combat ability selector not using the right target and failing all distance checks Quivers now get equipped on back slots and are not held in hands
7 Years Ago
Fixed party movement distance check not working
7 Years Ago
Fixed a bad selector target in CombatAbilitySelector
7 Years Ago
More backdrop stuff
7 Years Ago
UI tweaks Can now lock reasearch rewards via level Wip new background system
7 Years Ago
Got passenger names working
7 Years Ago
WIP broken name generation stuff
7 Years Ago
New pot plant prop and Luxury Need for premium passengers
7 Years Ago
Props can now be marked as interior or exterior only
7 Years Ago
New ship - the Olympus
7 Years Ago
Fixed a bad target blackboard read in SleepInTerritory Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
7 Years Ago
New ship - the Minnow
7 Years Ago
Save games are now ordered recent first Can now scroll room/prop selection
7 Years Ago
More child passenger stuff Child passengers now unlock at level 3
7 Years Ago
Added a wip kick move for sword guys Added a smoke teleport ability to the ranged enemy
7 Years Ago
Updated to 2017.2.0p2
7 Years Ago
Fixed AI getting stuck in attacking state GoIdle animation event was being ignored if the unit was attacking, which prevented AI from switching to Idle
7 Years Ago
WIP child passengers + props that trigger animations
7 Years Ago
Added some helper meshes when placing props
7 Years Ago
Better main menu + terrible game logo Passenger efficiency improvements
7 Years Ago
Some overworld/route placing polish
7 Years Ago
Building upgrades can be unlocked via the unlock system (set the required unlock in the upgrade parameters on the building), if no unlock is assigned the upgrade will be available Added grass crafting unlock: Inspect grass to unlock grass upgrades for buildings and the grass bed Locked pelt upgrades for buildings behind the basic leatherwork unlock
7 Years Ago
Filled in some missing data to make bear headress wearable/craftable Made deer and bear headwear unlock definitions (unlock advanced leatherworking and inspect a bear/deer)
7 Years Ago
Refactored units into passengers (in preparation for staff)
7 Years Ago
Switched to linear colour space Ships now have weight and power stats
7 Years Ago
Better part tooltips and start of more terminal types
7 Years Ago
UI Tweaks
7 Years Ago
Inventory screen Backdrop changes material based on ship location
7 Years Ago
Units check if they can reach something before moving Hopefully fixes people getting to out of reach locations Exit is now a trigger, should prevent blockages when disembarking
7 Years Ago
100 new cities + filters to deal with them More map tweaks and city changes Fixed overworld location prefab id not saving Saving overworld locations Tracking popularity by city? WIP location upgrade rework More upgrade stuff More location/inventory work More stat stuff Can now equip upgrades in locations Terminal reworks Fix routes not saving Lots of fixes More stats and upgrades Placeholder terrain mesh for world map Disabled an expensive gizmo Inventory Items can now have extra description lines Research balance tweaks WorldShip now tracks what material it's over
7 Years Ago
Terminal reworks Fix routes not saving Lots of fixes More stats and upgrades Placeholder terrain mesh for world map Disabled an expensive gizmo Inventory Items can now have extra description lines Research balance tweaks
7 Years Ago
Fixed wolf not being carryable
7 Years Ago
RTSCamera now remembers what unit it was following when saving/loading
7 Years Ago
Can now equip upgrades in locations
7 Years Ago
More stat stuff
7 Years Ago
More location/inventory work
7 Years Ago
WIP location upgrade rework More upgrade stuff
7 Years Ago
Tracking popularity by city?
7 Years Ago
Fixed overworld location prefab id not saving Saving overworld locations
7 Years Ago
More map tweaks and city changes
7 Years Ago
100 new cities + filters to deal with them
7 Years Ago
Research manager doesn't show selection indicator UI tweaks
7 Years Ago
Misc grave fixes Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave" Added some info text to the MachineProcessSettings editor to show an example of the machine process text
7 Years Ago
Typo fix Some reorganization/cleanup WIP Research system More reasearch + timing stuff Can now receive new parts from researching Time and date display on UI
7 Years Ago
Unlocks can now be unlocked via a trigger Graves unlock is now unlocked when a member of the player's tribe is killed
7 Years Ago
Fixed some more issues with dead/buried units
7 Years Ago
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
7 Years Ago
Added a grave building that can be used to bury a dead unit Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet) Also fixed exceptions when mousing over a unit that was killed via debug tools