userJarryd Campicancel

14,071 Commits over 2,772 Days - 0.21cph!

7 Years Ago
Can now disable tech tree elements
7 Years Ago
Moving some source blender files from personal dropbox to repo
7 Years Ago
Unsaved changes
7 Years Ago
More Minnow Tech
7 Years Ago
Fire Extinguisher icon Passenger Count label, fixed ships overloading with passengers
7 Years Ago
Added a research contract Better prop plop Added fire extinguisher to maintenance contract, new model Console clears itself after 200 lines Fix fire extinguisher counting towards recommended service staff Fix plop particle rotation Protobuf fix, typo fixes Prop inspector changes Fixed a bunch of props with happiness multiplier set to 0 Show Tech Reward on contract complete UI Halved weight and power limits, reduced tech costs Less complaints
7 Years Ago
Hooked up prop happiness modifier Tech staff now produce tech points over time Can click an unavailable tech to get notified when you can afford it Placeholder tech costs
7 Years Ago
Fixed status effects normalized time check not working at all
7 Years Ago
Fixed stunning other players throwing exceptions
7 Years Ago
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size Fixed protection sources being double counted by the ArmorIndex ui element
7 Years Ago
Fixed combat log not showing incoming crits
7 Years Ago
Combat log now stores and displays blocked damage amounts
7 Years Ago
Fixed copse looting not using the assigned loot panel Disabled position checks on looting (for now)
7 Years Ago
Added line breaks to description Append Two Handed and Channelling tags to the item classification Spells now show the required mana to cast on the tooltip
7 Years Ago
Merging NPC status effects
7 Years Ago
Merge from main
7 Years Ago
Added alert box text prefabs for: requires target, can't target players, can't target NPC's
7 Years Ago
Added a TargetFilterType to spells so that targeted spells can be modified to only target players or NPC's (defaulted to everyone for now)
7 Years Ago
Reenabled soft targeting for non-players Fixed healing NPC's not sending a network update Fixed spell targeting status effect application not working on npc's Hooked up the fill images on the Status Effect Widgets
7 Years Ago
Status Effects affect run speed of a unit Status Effects that stun now pause AI
7 Years Ago
Merge from main
7 Years Ago
Better tech descriptions New Icon Codegen ship stat types, new tech nodes
7 Years Ago
Removed metabolism flag on status effects (was no longer used, that UI has been replaced) Added an AttributeDamageTo field to status effects
7 Years Ago
WIP status effects on NPC's
7 Years Ago
More checks to stop 0 damage combat logs appearing
7 Years Ago
CombatEvents now store the majority damage type Damage type should now read properly in the combat log UI
7 Years Ago
Fixed wrong weapon root on tooltip being disabled if the item being inspected wasn't a weapon Condition text on tooltip now gets disabled instead of being set to string.empty
7 Years Ago
Fixed trinkets not showing armor value in tooltip
7 Years Ago
Fixed player resilience, ferocity and Crit chance not taking items in the wear slots into account Fixed Critical Chance and Resilience UI labels showing base stats instead of actual stats (base stats don't change) Fixed crits being measured as 0-1 on entities and 0-100 in items (is now measured as 0-100 everywhere)
7 Years Ago
Unsaved changes
7 Years Ago
More Tech stuff Tech transactions, Contracts reward tech points
7 Years Ago
Might have fixed the NRE on load if someone equipped something with RMB
7 Years Ago
Revert rmb to equip items
7 Years Ago
Force medieval item loadout for builds
7 Years Ago
Merge from main
7 Years Ago
Reenabled item equipping with RMB from inventory for head/chest/legs and feet slots Fixed decay text on the item tooltip not being filled in
7 Years Ago
Players spawned via console commands are now added to the active player list (this fixes systems like status effects not working on dummy players, might have side effects?) Added combat logs for heals CombatLogUI can now recognize heals and prints appropriate messages
7 Years Ago
Unsaved change
7 Years Ago
Cleaned up animator parameter warning spam Fixed blocking animator parameters
7 Years Ago
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
7 Years Ago
Hooked up new magic animations Fixed activeSpell not being set correctly on client
7 Years Ago
CombatLog should insert player names instead of prefab names when possible
7 Years Ago
Fixed corpse loot prefab lookup
7 Years Ago
Might have fixed server not recognizing when player was on secondary equipment set
7 Years Ago
Fixed popups root in main menu not being enabled (was breaking server info) Fixed combat log displaying damage prompts when 0 damage was dealt
7 Years Ago
Fix NRE on spell complete
7 Years Ago
Added a tooltip to explain the new naming stuff
7 Years Ago
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
7 Years Ago
Belt should no longer accept any item that isn't a spell or consumable
7 Years Ago
Wearable and holdable items now go into main inventory by default when picked up (not the belt bar) Spells and consumables should still go onto the belt