userJarryd Campicancel

14,336 Commits over 2,800 Days - 0.21cph!

7 Years Ago
Standardised all purchases into an IPurchaseable interface Fix toggle icons on paint, eyedropper and delete Added a sortIndex to IPurchaseable to controll prop display order Hooked up various features on EntityPurchaseWidget
7 Years Ago
More texture stuff
7 Years Ago
Clean up a warning Ships now start with no space, player has to build an expansion to start game New start game contract that makes player purchase an expansion Can now put a [CreatorObject] attribute on a parent class, not the children WIP ship prop attachments More ship attachments More attachments Moved all expansions into structural category Merge branch 'master' into HUD Fix UI exceptions on boot Bump preview sizes to 512 Bump to 1024 Merge branch 'HUD' of SkyCruise into HUD
7 Years Ago
Moved all expansions into structural category
7 Years Ago
Active/Inactive Tab Icon colour
7 Years Ago
Fixed some issues preventing prop placement
7 Years Ago
Fixed purchase widgets not spawning into correct transform
7 Years Ago
Unsaved changes
7 Years Ago
Check for null categories Cleaned up some unused purchasing logic, hooked up category switcher
7 Years Ago
Clean up a warning Ships now start with no space, player has to build an expansion to start game New start game contract that makes player purchase an expansion Can now put a [CreatorObject] attribute on a parent class, not the children WIP ship prop attachments More ship attachments More attachments
7 Years Ago
Can now take batch prop previews Prop placement visual improvements Removed/simplified some prop categories Remove DependencyViewer Reenabled no build box on ship entrance Detele old prop blocker Fixed broken ceiling light LOD Passengers will only act on needs below 80% Merge branch 'master' into HUD
7 Years Ago
Detele old prop blocker Fixed broken ceiling light LOD Passengers will only act on needs below 80%
7 Years Ago
Reenabled no build box on ship entrance
7 Years Ago
Remove DependencyViewer
7 Years Ago
Prop placement visual improvements Removed/simplified some prop categories
7 Years Ago
Can now take batch prop previews
7 Years Ago
Mark scenes, assets and prefabs as binary Merge branch 'HUD' of SkyCruise into HUD
7 Years Ago
Fixed some staff issues after loading a game Passengers can now timeout waiting for a prop to be staffed Less spammy cash pop ups Each balloon expansion now raises passenger capacity by 25 Added two new +25 passenger capacity tech tree nodes Fix contract widget only being able to show 4 objectives UI indicator to show passengers/baggage waiting to disembark Added a 60 second timeout for ship disembark process Unsaved change Fixed checker and wood panel surface texture alignment Some checks to try and catch baggage errors Fixed exception when placing doors Fix props getting marked as mounted on another prop incorrectly Fix baggage not repositioning after moving baggage stack Staff now run while moving baggage Increased disembark timeout duration to 120 seconds Increased month duration to 10 minutes (was 6) Added a hover tooltip the disembarking progress UI Fixed lightning sfx not being affected by volume setting Fixed ship expansion tech not unlocking correctly Stop score tracker from erroring Changing routes no longer leaves orphaned luggage behind Fixed placing props near disembarking passengers breaking behaviour Disable auto id duplication detection Can now change console shortcut from unity launcher Moved save directory to math other FP games, old saves should be copied over Props now support separate colliders for navigation and placement Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable. Merge branch 'master' into HUD
7 Years Ago
Enable Unity merge
7 Years Ago
Added a UICompanyColourWidget and exposed company colours in cheat tool
7 Years Ago
Moved save directory to math other FP games, old saves should be copied over Props now support separate colliders for navigation and placement Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
7 Years Ago
Texture scroller can now work on RawImages
7 Years Ago
Disable auto id duplication detection Can now change console shortcut from unity launcher
7 Years Ago
More jenkins
7 Years Ago
Jenkins
7 Years Ago
WIP Bundle load process Import/Export Id matching Disable auto id duplication detection Merge branch 'master' into assetbundles Fix some ids More bundle stuff
7 Years Ago
Changing routes no longer leaves orphaned luggage behind Fixed placing props near disembarking passengers breaking behaviour
7 Years Ago
Stop score tracker from erroring
7 Years Ago
Fixed lightning sfx not being affected by volume setting Fixed ship expansion tech not unlocking correctly
7 Years Ago
Staff now run while moving baggage Increased disembark timeout duration to 120 seconds Increased month duration to 10 minutes (was 6) Added a hover tooltip the disembarking progress UI
7 Years Ago
Fix baggage not repositioning after moving baggage stack
7 Years Ago
Fix props getting marked as mounted on another prop incorrectly
7 Years Ago
UI indicator to show passengers/baggage waiting to disembark Added a 60 second timeout for ship disembark process Unsaved change Fixed checker and wood panel surface texture alignment Some checks to try and catch baggage errors Fixed exception when placing doors
7 Years Ago
Fix contract widget only being able to show 4 objectives
7 Years Ago
Each balloon expansion now raises passenger capacity by 25 Added two new +25 passenger capacity tech tree nodes
7 Years Ago
Fixed some staff issues after loading a game Passengers can now timeout waiting for a prop to be staffed Less spammy cash pop ups
7 Years Ago
Fixed walls getting damaged by fire and causing exceptions
7 Years Ago
Check if baggage stack is full before adding baggage to it Fixed some staff nav issues
7 Years Ago
Items can now declare themselves as variants of another item Fixed staff ahving a lower nav priority than passengers
7 Years Ago
Add rays and atmospheric scatterring to screenshot camera Fix disembark trigger on ship entrance not working
7 Years Ago
NRE fix, enable AA
7 Years Ago
Navmesh generation fixes Block game input on what's new, load/save Reworked interaction points on several larger props Weather post process changes
7 Years Ago
Added unlock_entitlement command
7 Years Ago
Remove some logs Increase starting power on ships Staff changes Service staff are now unlocked with maintenance staff Staff contracts are now merged Staff contract now gets player to build baggage stack Service staff now pick up loose rubbish (they can't empty bins though) Custom notification for water leak Force light shadows while taking screenshots Baggage stack can now be placed flush with wall Can now disable auto collider population on props Ships now start with 15 water, lowered toilet water usage Made monthly contracts a little easier Monthly contract now hides after it's been completed
7 Years Ago
Fixed whats new images not getting committed due to bad gitignore
7 Years Ago
Whats New debug
7 Years Ago
Readd what's new
7 Years Ago
Remove whats new
7 Years Ago
Reimport whats new
7 Years Ago
Fixed doors not opening/closing correctly "clear_autosaves" console command Don't update save/load when saves are updated if panel doesn't have focus Doubled max weight of all balloon expansions, rebalanced lots of prop weights New monthly score objectives, generate an easy, medium and hard monthly goal if possible Unsaved Luggage monthly goal, better goal minimums Spend Money monthly objectives now reward less Fix not being able to delete destroyed props