userJarryd Campicancel

14,071 Commits over 2,772 Days - 0.21cph!

7 Years Ago
Fixed another build error
7 Years Ago
New water supply stat, Water Tank prop Added tech tree icons Standardised prop preview thumb generation
7 Years Ago
Build fix
7 Years Ago
Added a hud element that shows your current team and the HP of the other team's boss NPC
7 Years Ago
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
7 Years Ago
Added infinite mana cheat
7 Years Ago
Spell casting now uses the cast and release animations
7 Years Ago
Forgot to save
7 Years Ago
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
7 Years Ago
Sped up casting progress bar so it could keep up with new spell speeds
7 Years Ago
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7 Years Ago
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
7 Years Ago
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7 Years Ago
▇▅▅▇█ ▌▆▆▄▄ ▄▇▊▉▉▍ - ▆▊▇▇▄ ▇▌▍▍▇▆▇ ▋▌▅▌ ▄▍▇▌ ▇ ▊█ ▊, ▅▅▋▅ ▍▇▄▌ ▉▅▊ █▊▅▍▄ ▇▆█ ▅▊▌▉▅ ▌▅▆▋▅▊ ▊▉▅ ▊▆▌▉▊▄▉ ▇▇▋▉▆▊▅▍▍▇▉ (▅▆▇ ▄▆▊▊▆▋▄▆▋▍▉▅▇▍▍▄▉ ▊▆▌▌▆▅ ▍▍ ▅▄▇▌▌▅█ ▆▋▊▍▆)
7 Years Ago
New vending machine model and size
7 Years Ago
Added a text component that shows the current key binding to each belt bar slot Removed reload binding
7 Years Ago
Cleaned up some logs
7 Years Ago
Added new fire sprinklers prop Automatically puts out fires in range
7 Years Ago
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
7 Years Ago
Fixed being able to cast more than one spell at a time Default bind Use to F (was E)
7 Years Ago
Fixed a voice exception with the playermodel? Clearing bindings now triggers a cfg save New default bindings: Equipment slots are now mapped to Q,E,R,C Can also trigger slot1 and slot 2 with mouse wheel up/down respectively Crafting menu shortcut is now Z
7 Years Ago
Some conditions refactor/cleanup Simplified radial indicator WIP dynamic conditions for more interesting repeatable contracts
7 Years Ago
Don't show healing combat log lines when self-healing
7 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
7 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
7 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
7 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
7 Years Ago
Fixed armour protection being counted twice when calculating damage
7 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
7 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
7 Years Ago
Codegen
7 Years Ago
Refactoring a heap of stuff, dynamic contracts WIP
7 Years Ago
Wrapped spell debug stuff behind spells.debugvis convar
7 Years Ago
Another layer change
7 Years Ago
Fixed some cone spell issues
7 Years Ago
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
7 Years Ago
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
7 Years Ago
Spell target will no longer change while a spell is channelling Can now hold RMB to target yourself Fixed some client compile issues
7 Years Ago
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
7 Years Ago
Unsaved change
7 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
7 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
7 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
7 Years Ago
Might have fixed blood fx playing when the player blocks a hit
7 Years Ago
Can now unlock paints via tech trees
7 Years Ago
Generate Build info, print it in-game
7 Years Ago
Update Facepunch.Unity
7 Years Ago
Fix build error
7 Years Ago
Print build fails into slack
7 Years Ago
Don't close prop purchase UI on RMB Added feedback button to pause menu