userJarryd Campicancel

13,104 Commits over 2,831 Days - 0.19cph!

1 Year Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
1 Year Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
1 Year Ago
Stripped out rig controller into it's own prefab for easier merges Added per spine bone look at weights
1 Year Ago
Add animation rigging package (third times the charm) Add new Facepunch.BoneJobs plugin BoneJobs is a stripped down, simplified way of using Animation Rigging without having to use the cumbersome RigController (and espensive) rig handling system that the package depends on Currently only has a single component, the AimSpineComponent Instead of relying on a selection of loose rig controllers, this component does exactly what we need in a single place - adjust all of the spine bones to look at a given target with a variable rotation offset so we can account for 3/4 stance poses on a per weapon basis The advantage of still using the underlying tools in the Animation Rigging package is that the core math is really fast and runs in jobs so we can in theory move all of our IK and bone manipulation handling to threads It also has quite a bit of functionality we want and all of the math already done (quaternions are confusing), so next steps will be porting over some more components that we need
1 Year Ago
More work, still nothing working
1 Year Ago
Attempt 2 at implementing the animation rigging package
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
1 Year Ago
All access supplies mission stages are now mandatory
1 Year Ago
Remove reference to boat
1 Year Ago
Fixed craft button highlight not updating after crafting an item
1 Year Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
1 Year Ago
Merge from io_budget_health
1 Year Ago
ProcessInterferenceQueue null checks
1 Year Ago
Made a slight change to how we handle the spine offset vector that's declared on weapons Still not quite working the way we need it (particularly on the head bone), but it is an improvement
1 Year Ago
Merge from main
1 Year Ago
Manifest, code gen, protobuf
1 Year Ago
Merge from tutorial_island
1 Year Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
1 Year Ago
Refactors Set client weather when starting tutorial
1 Year Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
1 Year Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
1 Year Ago
Fixed first mission help
1 Year Ago
Update UI prefabs
1 Year Ago
Removed any orphaned tutorial videos/images after latest changes
1 Year Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
1 Year Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
1 Year Ago
Fix leaking entity list in UpdateNearbyTurrets
1 Year Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
1 Year Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
1 Year Ago
Make the item description scrollable if it's too long for the text box
1 Year Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
1 Year Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
1 Year Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
1 Year Ago
Fix player markers staying visible after disabling togglespectateteaminfo
1 Year Ago
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1 Year Ago
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1 Year Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
1 Year Ago
Cherry pick 90919
1 Year Ago
Fix for GetEntityDecayDuration NRE
1 Year Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
1 Year Ago
Fixed bad merge on kayak item def
1 Year Ago
Furnace, workbench, kayak updates
1 Year Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
1 Year Ago
Merge from tutorial_island/new_help
1 Year Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
1 Year Ago
Manifest, protobuf, codegen, compile fixes
1 Year Ago
Merge from main