13,128 Commits over 2,831 Days - 0.19cph!
Parachute gibs are no longer affected by the wind material effect
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
Don't spawn the unpacked parachute if BypassRepack is turned on
Merge from forward_momentum_change
Start modal layout changes
Fix exception when opening help modal between missions
Updated a bunch of modal text with fixes and highlighting
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
First pass on converting the help modal into a single panel that the player cycles through
Added a custom build ping type for better clarity
Added a tutorial stage to build a roof onto the starter base
Reduce chicken and barrel count
Rework deploy pings to be a bit more reliable
Convert build target to use BaseEntityRef instead of copy+pasted id uints
Add a mission step to craft and place a key lock on the door of the base
Wrecked boat instead of a helicopter
Added a key bind to open the current tutorial help panel at any time, defaults to Y
Added some text to the objectives panel to explain the bind
Remove debug log
Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
Merge from report_npc_fix
Don't pass NPC's in range along with reports
Merge from tc_layout_update
Only allow players to place walls at the correct rotation, no soft side facing out
Split the build base objective into two parts, building the foundations and then building the walls
This allows an extra modal UI to explain softsides
Add a specific mount stage to the final mission
Harvest pings can now be changed per objective so different resources can have their own pings
Swap craft bow and craft bandages objective
Heal objective now just requires the player to use a bandage
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue
Refactored the crafting queue UI component to reduce allocations
Fix exception when finishing tutorial
Don't show bag count after placing a sleeping bag
Various typo fixes
Added auto panel closer to start of tutorial panel
Added debug.starttutorial
Fixed hunt chicken objective not completing
Merge from detailed_vehicle_dismount_times
Fixed scrap transport seats using boat dismount speed
RHIB seats now use aquatic dismount speed
Workcart and locomotive now use ground dismount speed
Merge from toggle_vending_machines_map
Merge from console_window_improvements
Fixed endless loop when running repeatcommand