12,640 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest, protobuf, codegen, compile fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set gingerbread grade skin id to 2 (a skin that doesn't exist)
Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spraycan reskin not working on some older large box skins until the player reconnects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename property to PreventDuplicatesInQueue, false by default
Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new AllowDuplicatesInQueue property for IOEntities
Prevent AutoTurrets from being added to the queue more than once
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Convar comment typo fix
Fix MapView not resizing it's team positions array and not showing all of the team markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a response with the current state when running ToggleSpectateTeamInfo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pinatas dropping too much canned tuna and low grade fuel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer pickup door from legacy shelter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added animator support for third person fractional reloading
Recut Spas12 reload animations to demonstrate new behaviour
Animator changes (for future player rig integration):
Added params:
reloadStop (trigger)
canUseFractionalReload (bool)
States:
FractionalReloadStart
FractionalReloadLoop
FractionalReloadEnd
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from confetti_cannon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better, safer fix for gibs
Remove an array allocation when spawning custom gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pinata spawning an incorrect amount of gibs when fully destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Confetti cannon can be lit via an igniter and a lit torch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Crafting cost (500 wood)
First pass on pinata loot table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some confetti when a stage is destroyed and when the pinata is destroyed
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix not being able to reload snowball gun
Fix some unintended snowball gun weapon rack interactions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Party hat is now randomised between 8 different colours
Colour is based on item uid (same technique as diver suit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest, fixed twitch props using static lod
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed rotation not animating properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass art setup, icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed arrow tips appearing offset on legacy bow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from dec_2023_redirects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rivals desk is now a skin of the computer station
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                2023 trophy is now id 
10230
Remove twitch hazmat skin item, still available via f1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update hazmat and 2023 trophy id's
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase height of line of sight check (was 0.5m, now 1m)
Makes splashing more likely to clear half walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc)
Fixes planters on the floor above getting watered when splashing a planter on a lower floor
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix missing world model outline on vampire stake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback