199,321 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Workshop Skin Downloading, applying
9 Years Ago
Server compile fix
9 Years Ago
Truck cabin and truck trailer greybox models and prefabs
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Merge from main
9 Years Ago
Som random changes
9 Years Ago
Added portacabin greyboxes
9 Years Ago
gathering is now a bool
9 Years Ago
not sure why but this is changed and they were gathering from bushes \o/
9 Years Ago
SetDestination uses an array of destinations (experimental)
9 Years Ago
PlayerController drawing tweak
9 Years Ago
More player drawing/waypoint stuff, SetDestination still potentially buggy due to array refactor
9 Years Ago
▌ ▇▌▋▆▄▆ ▄▊█▄▄ ▍▊▋▊ ▉▅▉▌▅ ▄▆ ▍▉▊ ▇▊▍▅~ ▍▋▅ ▌▇▆█ ▄▍▅▌ ▉▍▍▄▍ ▊▇▍▍▆ /▍▋▌█▌▅▍▆
9 Years Ago
You can draw a cock and people will walk around it
9 Years Ago
Had a little piss about with the building shader
9 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
9 Years Ago
Disabling player eye code when in vehicles.
9 Years Ago
Scene only
9 Years Ago
Oops, removing my spammy debug print
9 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
9 Years Ago
▊▄▆▄▊▄▊ ▄▋█▅ ▋█▉▅▊▅ ▅▆▋▅▄ ▌▅▋▉ █▋▋ ▋▄▊▍▊ ▉▌▌▊▊▉ * ▋▆█▄▌ "▌▍▆▅▌▇▇▌ ▆▌▊▅▅▇▅▊▍▇▄█▉" ▌▋▍▆▌▉▉▋ ▄▌▊▌▇ ! ▌▉▆▉▌▇▊ - ▋▊▌
9 Years Ago
merge from main
9 Years Ago
Disabling animation on invisible players
9 Years Ago
▅▅▅█▇ █▇▉▇▇▍█ ▇▍▄▌▍, ▇▆▊▋
9 Years Ago
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
9 Years Ago
merge from main
bot
9 Years Ago
Automated Linux Build #456
bot
9 Years Ago
Automated Windows Build #456
9 Years Ago
More lenient vehicle exit space check. Decided not to let the player exit vehicle in ANY situation, as it allowed parking up against a wall and exiting a vehicle as a pro strat to teleport to the other side.
bot
9 Years Ago
Automated Linux DS Build #456
9 Years Ago
silencer is slightly cheaper silencer slightly reduces aimsway silencer slightly reduces recoil holosight/lasersight now use techparts smgs now require smg body component to craft rifles now require rifle body component to craft double barrel shotgun requires pipe component to craft component spawn added to radtown boxes
9 Years Ago
protocol++
9 Years Ago
added 3rd person animations for when the player is inside a car
9 Years Ago
Got basic weapon firing and reloading working on proxys again. Might be a bit of the mess but the changes are pretty simple.
9 Years Ago
▇▍█▄▇▌█▄▍▇▌▌▌▆▇▍ -> ▆█▍▇▆▊▉▆▇▉▇▄▌█▌▍
9 Years Ago
AvatarImage fallback image is now always rendered at the correct size Automatically named procedural textures now re-use names of previously removed textures (should stop "CUtlRBTree overflow!" when spamming AvatarImages/Awesomium)
bot
9 Years Ago
Automated Linux Build #457
9 Years Ago
Adding harbor_1 & harbor_2 base scene files
9 Years Ago
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9 Years Ago
harbor_2 tagged scene2prefab
bot
9 Years Ago
Automated Windows Build #457
bot
9 Years Ago
Automated Linux DS Build #457
9 Years Ago
Reduced speed of cannonballs
9 Years Ago
backup
9 Years Ago
Variable ship speed settings, auto forwards
9 Years Ago
Added forklift greybox
9 Years Ago
amplify shader ports (mostly for backup so I dont accidently break something)
9 Years Ago
backup
9 Years Ago
Shitty speed UI
9 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop