225,615 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Merge from main
8 Years Ago
- Loot container changes
8 Years Ago
Remove debug log
8 Years Ago
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
8 Years Ago
Scene improvements.
8 Years Ago
Fixed some bugs.
8 Years Ago
Add VM testing stuff.
8 Years Ago
Started adding mouse driven front end
8 Years Ago
Merge from main.
8 Years Ago
Merge from main.
8 Years Ago
Pre-merge
8 Years Ago
Remove dead units from UnitCollections
8 Years Ago
- Quick leaderboard testing class
8 Years Ago
Updated Owl controller - now has multi height smash and can transition from hit to run
8 Years Ago
Updated all species unit collection params data
8 Years Ago
Data save
8 Years Ago
Unit reproduction code split to partial UnitCollection draft impl Moved fields out of PlayerCamera+Input, exposed double click delay time in params
8 Years Ago
Owl controller has smash blends
8 Years Ago
Checkin just in case.
8 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
8 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
8 Years Ago
backup
8 Years Ago
merge from pre-release
8 Years Ago
merge from pre-release
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
- Fixed bug with level generation when restarting
8 Years Ago
- Weapon switch ability button now shows the correct button text when using gamepad
8 Years Ago
Special meter sounds Ingame text notification sounds ("great serve", etc) Footsteps, bodyfalls, and racket sounds for Igor Wing flap sounds for Owl Improved footscuff sounds
8 Years Ago
- Slowed down glue projectiles - Fixed gamepad button display text for pickup weapon
8 Years Ago
Random flintstones meat.
bot
8 Years Ago
Automated Linux DS Build #193
8 Years Ago
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****) - Increased size of enemy mini map markers - Reduced spawn budget for smallest rooms
8 Years Ago
forgot to commit these materials
8 Years Ago
added ADS animations for the viewmodels
bot
8 Years Ago
Automated Windows Build #193
bot
8 Years Ago
Automated OSX Build #193
bot
8 Years Ago
Automated Linux Build #193
8 Years Ago
Prioritise GMA contents over stock VPKs (whoops)
8 Years Ago
- Reduced speed of spikeys - Increased size of all enemies
8 Years Ago
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
8 Years Ago
- Door test stuff
8 Years Ago
PFX folder stuff. Scene file.
8 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
8 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
8 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
8 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
8 Years Ago
Elvis - Forehand dive source update ( to use same system as other characters )
8 Years Ago
Going home. More hacky VM shit.
8 Years Ago
These mats shouldn't be pink.