224,264 Commits over 3,684 Days - 2.54cph!

8 Years Ago
Fixed missing official servers
8 Years Ago
Amplify Occlusion added to player camera but disabled because errors Ocean tweaks, foam textures
8 Years Ago
Owl - backhand stand source update
8 Years Ago
lookat uses spherecast instead of ray
8 Years Ago
BCD properties, StoreTarget mapping via enum
8 Years Ago
Ported over new SSAO implementation from Rust
8 Years Ago
Set all item views to 0.5 min interaction distance
8 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
8 Years Ago
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
8 Years Ago
Added new SSAO implementation and replaced the old one
8 Years Ago
holosight tweak
8 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
8 Years Ago
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8 Years Ago
RUST-474 - Missing concrete wall collisions
8 Years Ago
FOR FUCK SAKE tileset FOR FUCK SAKE cave wall model
8 Years Ago
Removed desire creation from CanFindBuildingMaterials (renamed)
8 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
8 Years Ago
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
8 Years Ago
Asset save
8 Years Ago
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items Refactored Building quite a bit
8 Years Ago
road sidewalk blend mask polish
8 Years Ago
Switched materials in prefab
8 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
8 Years Ago
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
8 Years Ago
IsSuitableAnimal
8 Years Ago
Fixing some EntityCondition data
8 Years Ago
- Placeholder weapons switch ability icon
8 Years Ago
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
8 Years Ago
Building 3 plan structure (data incoming)
8 Years Ago
roads misc changes
8 Years Ago
- Made weapon switching an ability button (always unlocked) with a short cooldown - Weapons now get dropped and become physics object when switching weapons - Added new key/pad binds for weapon switching
8 Years Ago
-removed HasRequiredToolCondition
8 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
8 Years Ago
Bed fixes
8 Years Ago
-condition for hasRequiredTool (not yet implementing desires) -some reordering of goals+plans for building -decision log starts up with logging enabled -readded filtering by state for buildings in entitycondition.
8 Years Ago
merge of roads and railroads progress from pre-release
8 Years Ago
merge from main
8 Years Ago
Prefab scenes update Roads dont cast shadows
8 Years Ago
Road LODs
8 Years Ago
Updated character prefabs
8 Years Ago
fixed swamp water shader
8 Years Ago
Eclipse anim setup
8 Years Ago
-formatting fix
8 Years Ago
NRE fixes
8 Years Ago
-camera keeps moving when orbiting while following
8 Years Ago
- Weapon models now get updated for both arms when switching weapon slots
8 Years Ago
added eclipse controller to temple scene and set up camera and materials on it
8 Years Ago
- Implemented weapon swapping (need to do the ability button/bind next) - Changed the way weapon slots work, equipping the weapon from one slot equips that weapon in both arms - Weapon definitions are now specific per arm
8 Years Ago
Tweaked player mats
bot
8 Years Ago
Automated Linux DS Build #143