199,294 Commits over 4,140 Days - 2.01cph!
* Fixed hlfaceposer and hlmv not workinig out of the box
dock_ground_concrete material changes
concrete_h meta resize to 1024
Automated Linux DS Build #538
Updated custom PBS lighting to match b6+
Enabled forward rendering support on grass and speedtree shaders
Updated ASE to v0.4.0, first non-beta release
Automated Windows Build #539
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
tryign to make branch shelter work
Automated Linux DS Build #539
fixed slightly off position of double door hatches
Unit protobuf, track last attacked and moved turns
you can pick branches from trees
Updatingsome procgen clutter
Adding a second large common bush
Armored doors LOD1 include the peep hole
Fixed shop, lot purchasing and network menus.
Command point prototyping
Updated Hitboxes on the fast zombie model
BuildingEditor uses AssetMenu for selection, misc other bits
Automated Windows Build #540
Small hut requires some stone again, pending asset update
BuildingView preview mesh creation improvements (supports buildings without construction mapping data)
More preview mesh simplification
Water bucket optimisation
Fixed UV errors in metal chest plate
Automated Linux DS Build #540
Removing unused fields in upgrade data, removed pelt upgrade from t1 shelter
FOR FUCK SAKE unit panel
!A UI textures