141,175 Commits over 4,352 Days - 1.35cph!

17 Minutes Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
54 Minutes Ago
Merge from travelling_vendor_nre_fix
55 Minutes Ago
Null checking local player list in TravellingVendor
1 Hour Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
1 Hour Ago
Added Unity iteration profiler package to project (embedded)
2 Hours Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
4 Hours Ago
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rentable shop be interior split
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merge from main
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merge from /main/hackweek_techtree_multi_unlock
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merge from main
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new tech tree unlock sound and varation for repeated sounds when multi-unlocking
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combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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2 Days Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
2 Days Ago
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