141,194 Commits over 4,352 Days - 1.35cph!

27 Minutes Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
29 Minutes Ago
Oven Textures and LOD0
38 Minutes Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fix repair item target for the base industrial wall light (only did the variants before)
1 Hour Ago
merge from main
1 Hour Ago
Merge from test
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
merge from new_console-ui
1 Hour Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
1 Hour Ago
Fixed console never creating new bucket entries based on time
2 Hours Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
2 Hours Ago
Fixed info not being copyable in the player info panel
2 Hours Ago
merge from main
4 Hours Ago
Merge from main
5 Hours Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
5 Hours Ago
Merge from paint_pool_fix2
5 Hours Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
Today
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
Today
Merge from travelling_vendor_nre_fix
Today
Null checking local player list in TravellingVendor
Today
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
Today
Added Unity iteration profiler package to project (embedded)
Today
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
Today
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rentable shop be interior split
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merge from main
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