139,886 Commits over 4,352 Days - 1.34cph!

17 Minutes Ago
merge from autoconnect_menu_fix
17 Minutes Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
23 Minutes Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
27 Minutes Ago
merge from deployvolume_fixes
27 Minutes Ago
Fix fish trophy no longer placeable on walls
37 Minutes Ago
cinematic textures for hamster water wheel
54 Minutes Ago
merge from hatch_collider_fixes
54 Minutes Ago
Hopefully the last seal now
59 Minutes Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
1 Hour Ago
fix for "Back of water wheel very dark in shadows"
1 Hour Ago
Reduce console input size, reduce size of auto complete entries
1 Hour Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
1 Hour Ago
Merge from main
1 Hour Ago
Applied old console prefab
1 Hour Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
1 Hour Ago
Merge from s2p_particle_flatten_fix
1 Hour Ago
moved packet AddReference
1 Hour Ago
WIP decals on rentable kiosk D, E, F (cont)
1 Hour Ago
Fix for Visual and collider gap on Armored triangle hatch
1 Hour Ago
Restore loadout save button
1 Hour Ago
edited anim controller and latest m16a2 anims exported
1 Hour Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
1 Hour Ago
Green variant fixes.
2 Hours Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
2 Hours Ago
Siren lights
2 Hours Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
2 Hours Ago
Updating CAML skinning
2 Hours Ago
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3 Hours Ago
fixed offset holstered wooden shields
3 Hours Ago
fixed offset piano sitting mount
3 Hours Ago
fixed offset obsidian knife
3 Hours Ago
fixed offset frontier hatchet holster position
3 Hours Ago
Add crafting speed test item
3 Hours Ago
Removed some mockup prefabs
3 Hours Ago
Fixing bunny suit female A not having skeletonSkin script
3 Hours Ago
main -> new_console-ui
3 Hours Ago
put back some greybox materials on the apartment building interiors for readability
3 Hours Ago
skybox_slider_fix -> main
3 Hours Ago
Fix skybox slider not working in workshop editor
3 Hours Ago
First pass on disconnected navmeshes (eg tropical islands)
3 Hours Ago
Updated Camping Cooker Textures
3 Hours Ago
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3 Hours Ago
set most weapons to 0.75 charm scale
3 Hours Ago
some polish on the base of the building and other bits
3 Hours Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
3 Hours Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
4 Hours Ago
Updating CAML skinning
4 Hours Ago
merge from waterwheel_deployable
4 Hours Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
4 Hours Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3