134,605 Commits over 4,293 Days - 1.31cph!

11 Minutes Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
33 Minutes Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
34 Minutes Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
36 Minutes Ago
boatai_leftover_logs_2 -> main
40 Minutes Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
1 Hour Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from sprinkler_vis_refactor
1 Hour Ago
Remove mobile splashables from mobilePositions when deregistering
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Merge: from main
1 Hour Ago
boogieboard ejectorseat and raft idle updates
2 Hours Ago
rigged wallpaper and intial setup. Need martyn to look at
2 Hours Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
3 Hours Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
3 Hours Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
3 Hours Ago
Increased deep sea buoy flare LOD distance
3 Hours Ago
Fix a couple of bugs with boat health after loading
3 Hours Ago
Last deep sea wipe alarm now loops
4 Hours Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
4 Hours Ago
Fix respawn position issue when boats are saved during dying
4 Hours Ago
Increased deep sea exit portal map marker size
4 Hours Ago
set frame textures to 2k
4 Hours Ago
Portal buoy lights change depending on deep sea state
4 Hours Ago
Merge from boat_inside_test
5 Hours Ago
merge from main
5 Hours Ago
merge from naval_update
5 Hours Ago
Set the new ramp colliders to wood material
Today
merge from ScientistPlushie
Today
merge from HeavyScientistPlushie
Today
Fix foliage placement orientation on rotated islands
Today
Merge from naval_update
Today
More accurate shootable collision on small ramp
Today
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Today
Merge from naval_update
Today
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Today
Merge from main
Today
Merge from sprinkler_vis_refactor
Today
SceneToPrefabTag can now be used on LOD components that are are part of a CuillingVolume to ensure they are part of the final generated HLOD mesh Fixed an order of execution issue with CullingVolumes and LODMasterMesh when an entity with these components was spawned as part of map load (likely only an editor only issue), resulting in LODComponents getting toggled before they are initialised, which would cause the LOD to fall back to default bounds and consider itself small Fixed a couple of curtain prefabs in the casino that were broken The exterior curtain now appears in the HLOD mesh S2P all floating cities
Today
Add profiling marker to terrain render
Today
merge from main
Today
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Today
merge from naval_update
Today
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Today
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
Today
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Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
Today
Shutter Frames WIP