142,011 Commits over 4,383 Days - 1.35cph!
▍ ▆█▇▊▆▉▄ ▆▌▊▅▍ ▄▄▋▌▆▄▊ ▊▅ ▊▊▆▇▊▆▅ █▇▇▍ ▉▆▋▆▆ ▄▉▌ ▌▍▌▋█▊▌
▇ ▍▋▅▅▇▄▉▄ █▍▇▆▉▇ ▅█▉▍▆▉▍ ▉▇▅▋▌ ▊▌▊▍
Add angle error phrase for when the mortar isn't placed on flatground
Update icon generator manifest
▇ ▋▍▆▇▌▆▉ ▉▄▍▆▉ █▉▊▋ ▅▌▊▄ ▍▌▍ ▋▅▇▅▋█ █▄▍█▉▉▄ ▌▆▋▄█▄▆▅ ▄▍▌ ▉▇▇▄▌ ▌▇▇
merge from mortar_prototype
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Update: implement StableObjectArray.Repack
- update unit tests to better track consistency of the state
- expand StressTest to validate Repack
Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long
Tests: ran StableObjectArrayTests
▊ ▇█▅▅▉▄▄ ▍▅▆▇▄▌▄▉ ▊▄▋▋▇ ▊▍▅▆ ▍ ▄▄▇█▊▋▍▇▋▇ ▍█▇▌ ▆▄▆▊█▊
Fix inconsistent mortar mounting on terrain
main -> vendingmachine_ui_refresh
Added Large Apartment Kitchen Models and Textures
Setup Large Apartment Kitchen Material and Folders
industrial electric furnace
- texture wip updates
- adjusted materials
Apply a mitigation for compression bomb in networking
* Thanks to the people who reported the details of the exploit
Minor changes & cleanups
Apply a mitigation for compression bomb in networking
* Thanks to the people who reported the details of the exploit
Adjust airboat flashlight
* Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV
More nullptr checks for when at entity limit
* Stalker, Combine Cannon effects
More cleanups for consistency
Disallow physics functions on players
* Is there any reason to allow this?
Add VPROF scope to IsPhysicsObjectValid
Deleted old battering ram temp prefab (fixes manifest error logs)
Implement surplus upgrade.
Industrial Large Furnace - texture updates and added charcoal
merge from mortar_prototype
Synced male skin set with dye beard hair set (alphabetical)
reverted player model back to male/female skin sets
This fixture was messed up and missing all mesh LODs
Skinning pass for cocoknight armour
More shadow light cleanup.
merge mortar_prototype to main
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Fix client predicted reloads not stopping on mortars
Update(tests): add StressTest unit test
Next up going to try to figure out how to support Repacking
Tests: ran unit tests
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
adjusted wooden shutter collision
Added walk footstep events
Fix crash when shooting mortar :facepalm:
merge from Electric_Furnace_Workshop
Add spotilight and pulsing support
Bone club Inventory sounds and Icepick tap sound changes
▆▍▆▄▇▌█ ▌▋▌▊▌▋▉▌ ▇▌▄▍▆ ▉▉▌▅▌█▇▅ ▅▆▆▇ █▊▋█▆ █▄█▉▊█▆ ▋▉▌ ▋▊ ▍▄▄▆▇▅ ▋▅▅ ▆▌▉▇▋▉▉ ▇█▄▌▇▄ ▇ ▄▉▊▌▄ ▊█▆▊ ▊▉▅
Roof structures LODs, colliders and prefabs
Tweaks for updated light fixtures.
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
▍ ▄▆▍ ▌▄▍▌▉▅▇▄▌▇ ▌▄▊▌▊▇▆▄ ▅▊▌▄▋▍▇▆▉ ▋▇█▆▄▍▊▇ ▋▌▍▋▄ █ ▋█▉ ▊▊▍ ▉▍ ▇▅▍▌▊ ▅▋▇▄▉▇ ▉ ▉▊█▅▌▄▄ ▉▍█▇▇ ▄▆▅▊▅▇ ▋▇▄▋▄▆▇▅ ▇▉▉▇▌▇▇▉ ▌ ▅▍█▌▉ ▍▄▍▌ ▌▊ ▌█ ▄▅▅ ▋▌▄▉▌▉▅ ▋▊▋█▍▉ ▊▍ ▍▉▇▍▊▋█▅█ ▄▋▆█ ▋▇▌ ▉█ ▅▅▉▇▍ ▄▉▌▊▅▋█▄█▆ ▌▊▆▅▄▉ █▆▊▉▉ ▄▇▊▄▇▍▌▉█ ▉▇▉ ▉▆▇ ▋▄▇▇▍▍▇▄▉ ▄▄▋▉▌ ▋▍▍ ▌█▄▆▅▉▋ ▌▊█ ▍▋ ▉▅▋▌▊▌