139,753 Commits over 4,352 Days - 1.34cph!

17 Minutes Ago
Merge from armored_ladder_hatch
22 Minutes Ago
Cleanup
33 Minutes Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
48 Minutes Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
47 Minutes Ago
imported and assigned sounds for the armored ladder hatch
52 Minutes Ago
snake 256m -> 128m
54 Minutes Ago
merge from waterwheel_deployable
55 Minutes Ago
manifest
56 Minutes Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
1 Hour Ago
grenade_molotov 256m -> 128m
1 Hour Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
1 Hour Ago
Reduce exposed stash network distance from 258 -> 128 meters
1 Hour Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
1 Hour Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
1 Hour Ago
moer charm attachment points
3 Hours Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list
1 Hour Ago
Added door controller slots to the outside of the armored hatches
1 Hour Ago
Expanded renderer bounds on the ladder hatch skinned meshes
2 Hours Ago
Fixed pivot on Kiosk E decals
2 Hours Ago
Decal work on Kiosk E
2 Hours Ago
Backpack is always showing on the 7th slot Open folder button
2 Hours Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
2 Hours Ago
(potentially) Fix signage pooling issues.
3 Hours Ago
Fix main menu manager start up error when running with main menu disabled.
3 Hours Ago
Merge from main
3 Hours Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
3 Hours Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
4 Hours Ago
Another partial fix for small hunting trophy
4 Hours Ago
partial fix for point/spot light biasing inconsistency with BiRP
4 Hours Ago
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4 Hours Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
4 Hours Ago
Add toast error for looting in safe zones
4 Hours Ago
Fixed FlexVirtualScroll on disabled gameobjects
4 Hours Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
5 Hours Ago
repro
5 Hours Ago
indirect_instancing.buffer_upload_mode NRE fix
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
m16a2 viewmodel prefab scale edit and anims
5 Hours Ago
merged main -> rust_relay_server
5 Hours Ago
pre merge (resolved packet sending issue)
5 Hours Ago
kiosk b update
6 Hours Ago
fixed check for is in lake
6 Hours Ago
S2P both oil rigs
6 Hours Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
6 Hours Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
6 Hours Ago
lots more charm attachment points
Today
Loadout widgets show belt and wearables items
Today
merge from reapply_136367
Today
Kitchen Mod Set 1 update