142,619 Commits over 4,383 Days - 1.36cph!

9 Minutes Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
12 Minutes Ago
vendingmachine_ui_refresh -> main
12 Minutes Ago
Missed file
14 Minutes Ago
Fix 100 issues with the search bar in the sell order creator
17 Minutes Ago
merge main -> rust_relay_server
17 Minutes Ago
encryption changes
19 Minutes Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
20 Minutes Ago
merge from main
36 Minutes Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
39 Minutes Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
42 Minutes Ago
Added a test prefab for the LOD Baker tool
44 Minutes Ago
update manifest
45 Minutes Ago
added defensive upgrade icon
57 Minutes Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
1 Hour Ago
defensive upgrade textures
1 Hour Ago
post-merge compile fix
1 Hour Ago
merge from custom_item_fixes
1 Hour Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
1 Hour Ago
merge from main
1 Hour Ago
merge from dragbyangle_rebalance2
1 Hour Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
1 Hour Ago
Update: codegen Tests: none
1 Hour Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
1 Hour Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
1 Hour Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
1 Hour Ago
Merge: from main
1 Hour Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
1 Hour Ago
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1 Hour Ago
Clean: make the code clearer around maintianing packed order Using better names for vars, easier to understand ifs and a safety assert Tests: compiles
2 Hours Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Merge from main
3 Hours Ago
actually tick the save
3 Hours Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
3 Hours Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
3 Hours Ago
merge from main
3 Hours Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
3 Hours Ago
Update(tests): add TestMovePlayer - bugfix for missing to copy an extra tick/reset point in TickInterpolatorCache.MovePlayer - added more docs to StableObjectArray Tests: ran new unit test
3 Hours Ago
Fix suggestions holder overriding the selling item everytime for no reason
3 Hours Ago
Fixed some input box text areas from sometimes being offset to the right whilst typing in them
3 Hours Ago
Use hud input instead
4 Hours Ago
Prevent clicking in a vending entry input field from using a hotbar weapon
4 Hours Ago
merge from lightfixture_refresh_recovery
4 Hours Ago
merge from custom_item_fixes
4 Hours Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
4 Hours Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
4 Hours Ago
Merge from main
4 Hours Ago
Optim: replace BasePlayer.SparsePlayers with PlayerCache.Objects now that indices always match packed order Tests: 2p on Craggy with disconnects of 2nd player
4 Hours Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.