193,462 Commits over 4,079 Days - 1.98cph!
fixed snowy checkpoint baked LOD material maps not being linked anymore
Fixed a building variant in compound not having its own baked LOD, re-linked material slots
Compound S2P
LOD distance review on bamboo scaffoldings
Restore climate values - clear was to 100%, my farm needs water
merge from vendingmachine_onlyoneuser
merge from boomerang_createworldmodel_nre
Fix modded and hapis vending machines only allowing one user to interact with them at a time
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
Scale all damage types rather than bothering with an index
▆█▇▉▋ ▅▄▆▌ ▄▌▊▄▇_▍▅▆▍▊▆▊▊▆_▉█▄█▊▅▊▊_▉▅█▊▌▉▍
▊▅▊▇▆ ▆▉▋▊▋▄▌▇ ▌▆▉▌▆ ▊▍ ██▅▅▇▇▊ ▄▌▌▆▇▋█▇▋▋, ▆▋▊▅▍▌▆▍▄ ▄▆▋▄▄█▆▄ ▆▆▄▉▄▍▊▉ ▌▌█▋▄▍▉█▋▉ ▉▄▋▉▉▌▅ ▆▇▇▆▋
Add engine_no_focus_sleep to blocked convar list
Prevent crashes with steamworks lib when called too early on SRCDS
it really needs to be queued until its ready, this at least won't crash now.
Do not run friendsID check for HLTV clients
▍▇▉▉█▍▋▆ ▄▍ █▊▇▄▅
█▇▆▇▌ ▋▆▍▊▄ ▍█ ▍▆▇ █▌ ▉▄▋▆▍, ██▆ ▅▆ █▋▅▊ ▉▄ ▉▇▉▊
▇▉█▍▄▇ ▇▊▋▌▆▇ ▇▉▄▉▄▇▆▋▇ ▉█ ▉▋▄▌▅ █▍▇▄ ▇▄▋▄▉▇ - ▍▉▌█▋█▉▍ ▉▄▆▍ ▅▆▊▋▄▌ ▅▍ ▅▍█▆▆▋█▅▄▇▋▍
▋▊▇▇▋ ▊▄▅▇ ▋▄▄_▆▍▍▊▌▉▅▉▍▋_▌▉█
▆▇▊▄▆ ▌▉▊▆▇▇▆ ▉█▆▄█▌▅▅▌ ▉▋▅ ▇█ █▊▇▋▌▄▊▍▇▍▅▊▆▆▋▇█, ▍██▆▍▌█▋ █▋▍▆▋▊▉ ▋▋ ▇ ▍▇██ ▇▉▊▄▇▌
▋▄▍▌▋ ▍▅ ▅▄▍ ▊█▌▍▉ █▍ ▆▄▋_▊▆▉▌::▆▌▉▄▄▍█▋▆▌▍▌▇▍▅▋▄ ▄▌▌▌ ▉▌▍▋▆▊▄ ▍▋▄██▅▉ ▍▇▅▅ ▅█▌▅▍▍▊▄ ▄▅▇▋ ▊█▊▍▋▍▊▆▋▇
█▋▉▌ ▉▇▅ ▇▅▇▌▍▋█▄█ ▌▄▄▆ ▉▌▊▍█▄▌▆ ▌▍▋▌▇▌▄ ▄▊▅▇ ▆ ▌▊▍ ▄▌ ▊▊▆▌▆▅▊ ▅▉▋▉▅▉, █▉▉▍█▆▉▄▉ ▍█▄▌▋▊ ▌▇▌▌▉▅▋▇▉▇, ▊▌▅▊▌▄█ ▌▄▋ ▌▊▍▆▋█ ▌▅▋▌ ▌ █▇▍▇▅▌▊▊ █▊▅▄ ▉▌▇█▇▋▌▄▅ - ▋▍▋ ▅█▊ ▅▅▆▊ ▊▋▉▅'█ ▅▆▋▅
▋▆▊ ▅▊▊▇▇▇ ▍▉ ▇▌▌▊▋█▆ ▆▊ ▆▉█▆▍▉▇ ▄▋▍▇ ▄▄ ▋▆▌▅ ▌▄ █▅▇▋▅▋ ▆▋ ▌▌█▄▍ ▄▄▍▅▋█▅
New autoturret test to cover a recent exploit
Route Boomerang catch code through modelstate - like it always should've been
merge from ziggurat_bleedfix
merge from computer_station_chat
merge from isfullyads_nre_fix
merge from fix_crocs_dying_at_jungle_pond
- compute ambient from averaged sky light over hemisphere
- ambient lighting improvements for better 3d-ness
- better shadow application on world (no longer tied to cascades, also shadows transparents)
- better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps)
- code cleanup
Allow sending sync vars to specific players
Correct send info from client -> server
Bugfix: ContinuousProfiler now atomically updates it's write indices
- internal fix in ServerProfiler.Core, based on e39afb43
- Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now)
After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug.
Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
wrong material on bamboo kit
View model camera animations for tools and items
▆█▍▊▇▇▌ ▊▋▅▍ ▌▇▉█▉▍ ▊▍▅▍▋▆▋▄ ▅▉▇ ▅▇▊█▄ ▌▍▍▋▊ ▋▇▍▅▆ ▄▆ ▊▆▆▉▊ ▊▊▋▄█▉▅ ▅▊ ▅▋▉██
Protobuf support for sync vars
Throw error if too many sync vars are defined
Developer logging and disconnect/kick for incorrect replications on both client/server
Some fixes for client authoritative queue packing