143,075 Commits over 4,383 Days - 1.36cph!

11 Minutes Ago
Updating pilot hazmat burst cloth constraints iterations
12 Minutes Ago
Added tint mask for apartment trims
22 Minutes Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
24 Minutes Ago
Material changes, visual polish
35 Minutes Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
44 Minutes Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
47 Minutes Ago
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56 Minutes Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
60 Minutes Ago
TestGuns maintenance
1 Hour Ago
added base decor pack sitem as required item for storage barrels in their steam item files
1 Hour Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
1 Hour Ago
penthouse apartment plaster WIP
1 Hour Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
1 Hour Ago
exported 3p drop/pickup item anims
1 Hour Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
1 Hour Ago
sprays and emojis for industrial
1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
Fixed launch site terrain
2 Hours Ago
merge from workbench_upgrades
2 Hours Ago
Codegen
2 Hours Ago
Prefab cleanup pass
2 Hours Ago
Diving wetsuit male and female adjustments
2 Hours Ago
Merge from main
2 Hours Ago
Request linear color space for render targets in UnderwaterPostEffect
2 Hours Ago
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2 Hours Ago
merge from FireRate_Tooltip
2 Hours Ago
merge from main
3 Hours Ago
low fences LODs and updated prefabs
3 Hours Ago
First pass on vehicles affecting navmesh
3 Hours Ago
Merge from main
3 Hours Ago
merge from radtown_1_lightstuff
3 Hours Ago
Fix VM camera animations on mortar
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
main -> binoculars_ui_refresh
3 Hours Ago
vendingmachine_ui_refresh -> main
3 Hours Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
3 Hours Ago
removed the interior concrete lip from the apartment core facade
3 Hours Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
3 Hours Ago
Reapply changes to oilrigs, codegen
3 Hours Ago
WB1 corpse fix
3 Hours Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
3 Hours Ago
Move PB to shared, common. WB1-3
4 Hours Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
4 Hours Ago
Merge from main
4 Hours Ago
io table
4 Hours Ago
wb3 pb setup
5 Hours Ago
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5 Hours Ago
Merge from shadow_convars_fix
5 Hours Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
5 Hours Ago
T2 bench prevent building setup