142,699 Commits over 4,383 Days - 1.36cph!

31 Minutes Ago
merge from fix_dump_dontdestroyonload -> main
38 Minutes Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
38 Minutes Ago
Refactor dumping objects per scene into separate folders because it was copy pasted between `dump` and `dumprootobjects`
43 Minutes Ago
RRP: Add some DOTS support to Lit vertex shader
44 Minutes Ago
Fix DontDestroyOnLoad scene including all the objects in other scenes instead of all the objects not in other scenes
46 Minutes Ago
47 Minutes Ago
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
48 Minutes Ago
Switch loot panel for apartment upkeep terminal to new one
48 Minutes Ago
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent
1 Hour Ago
set electric furnace emissive HDR intensity to 1, and adjusted emissive texture to compensate
1 Hour Ago
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
1 Hour Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
2 Hours Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
1 Hour Ago
adjusted bed blankets and tweaked texture
1 Hour Ago
prototype upgrade texture update
2 Hours Ago
Clean up InstanceCreationInfo.material
2 Hours Ago
Set debug labels for indirect instancing buffers
3 Hours Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
3 Hours Ago
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
3 Hours Ago
Charity Plushie 03 setup
4 Hours Ago
Remove unintended antivehicle damage scaling
4 Hours Ago
Reapply small oilrig changes
5 Hours Ago
Fixed ghost ship loot spawning unparented and on top of each other
5 Hours Ago
Remove now empty entry in KillAllAnimals mission objective asset
5 Hours Ago
deployable_snapping_fix_2 -> main
5 Hours Ago
Fix another reference to the old wolf in the trophy data
5 Hours Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
5 Hours Ago
Cleanup
5 Hours Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
5 Hours Ago
▌▊▅▉▄▌▌ ▉▌▌▋ ▄▅█
Today
5 Hours Ago
Minor lens flare tweaks.
5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
Update manifest
6 Hours Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
6 Hours Ago
Codegen
6 Hours Ago
Merge from main
6 Hours Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
6 Hours Ago
merge from main -> apartment_complex_monument
6 Hours Ago
S2P'd some stuff to fix compact ceiling light regression.
6 Hours Ago
Reapply the increased building blocked + added safezone from the merge
6 Hours Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
6 Hours Ago
Merge from 3p_spectator_improvements
6 Hours Ago
Fix potential NRE when starting debug camera
6 Hours Ago
merge from main
Today
▆▉▇█▆▌▅█▌▄ ▅▇▊ ▍▄▌▉▄ ▆▄▌ ▄▉█▆▍ ▍▊▉▄▍▄▊█▌▋ ▇▄▉ ▆▄▅▊ ▆▊▌▍▍ ▊█▌▍█▋▆ ▆▄ ▌▅ ▆▌█▌▋ ▄▄▊▅▄▇▉ █▉▍▄▋
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Make ragdolls respect setlightingorigin input again Double bone cache limit
Today
Take scrap from the apartment every 30m for rent payment
Today
Remove TC prefab from medium apartment