136,960 Commits over 4,444 Days - 1.28cph!

11 Minutes Ago
Merge from apartment_complex_monument
13 Minutes Ago
Serializer fix
13 Minutes Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
20 Minutes Ago
Compile errors
32 Minutes Ago
Remove master key from bandit town vendor
1 Hour Ago
Fixed door zfighting on Rentable Shop B
4 Hours Ago
merge from apartment_complex_monument
4 Hours Ago
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
4 Hours Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
5 Hours Ago
merge from darts_game -> game_room_dlc
5 Hours Ago
fix proto after merge, codegen
5 Hours Ago
Revert to an old version of deployable snapping that didn't break every two seconds
5 Hours Ago
Fix raid window widget showing the wrong time
5 Hours Ago
merge from game_room_dlc
5 Hours Ago
Add gather rate and raid window details to the softcore changelog section
5 Hours Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
5 Hours Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
6 Hours Ago
ui fix
6 Hours Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
6 Hours Ago
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
6 Hours Ago
possible fix for clients needing to remount once after joining to throw darts
6 Hours Ago
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
6 Hours Ago
increased triangle count font size and made it left aligned
6 Hours Ago
fix scoreboard crash
Today
Merge from clan_bugfixes
Today
Enable clan system by default, except in hardcore
Today
More fixes. S2P.
Today
merge from main
Today
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
Today
More fixes & polish. S2P.
Ensure demo compatability is false to start (ensures it prompts you everytime)
Today
Volume polish
Mid floor corridor z-flickering fix
main -> game_room_dlc
Today
removal of unused meshes and textures
Today
satellite lods
Today
▍▇▇▆▇█▉█ ▌█▌▄▇
- More shot animation work - More debugging
Today
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Today
Fix BuildActionResult NREs hopefully
Today
Lighting on its own dedicated culling volumes instead of with furniture.
Today
Fixed missing door in Rentable Shop B when it's not rented
Halloween Costume setup
Today
Founders Door - fixed guide mesh
Today
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
Today
over-fitting basement terrain volumes
Today
Lighting cullers progress.
Merge from /main to /halloween_costume_2026
Today
Culling tests.
Today
Styling fixes for search/scrub/filtering