199,294 Commits over 4,140 Days - 2.01cph!
Added group collection support condition, tweaked groups data and herd AI module
Fixed NRE in collections debug gizmos
double armored door hatch functional
smoother movement on hatch open/close
phrases
fixed the material on the 3rd person shell casings
Removed forward passes from grass shader
Updated foliage shader with barebones down version of Standard (wip)
Custom collisions for L&R armored double doors - can shoot your face through
updating max files to work with max 2016
Durational actions + UI stuff
camera turn speed increase
Fixed NPCs no longer getting hit by vehicles.
Set Obstacle Avoidance on the NPC NavAgent to NONE because otherwise vehicles cannot hit them - they simply flow out of the way no matter what the speed. With it off, stationary vehicles are still pathed around as they carve out the navmesh itself when not moving.
If we want to have Obstacle Avoidance on, we'll need to manually disable the NavMesh Obstacle vehicle component whenever vehicles are moving. And DON'T test changes in combined client+server mode, it works differently.
Initial implementation of location and mood based snapshot blending.
More UI text component replacement
Fixed pistol getting deselected in some cases when reloading in vehicles.
Cops aim in a more real-time way.
Minor fix for and issue that stopped cops from aiming in certain situations.
Balance tweaks. Made cops less accurate.
Making sure all maps somewhat support AI
Merging more AI work from Main
Enabled time.pausewhileloading by default
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
AH logs are warnings (yellow)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
Enabled forward rendering support on terrain and terrain-blend shaders
Disabled snow accum when painting is enabled (was running out of samplers)
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
* Fixed Weapon.LastShootTime being always 0 serverside
* Added Weapon.SetLastShootTime( time=curtime ), shared
* Small GitSync - TTT and default godmode setting for sandbox MP
Fix? for players getting opponent's squad
Automated Linux Build #538
Automated Windows Build #538
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume