274 Commits over 821 Days - 0.01cph!
Add rotation snapping to PhysGun
Merge pull request #4 from handsomematt/physgun-snap
Add rotation snapping to PhysGun
Use rust flashlight viewmodel
Add a slight flashlight toggle cooldown
Admire flashlight with attack2
Split up player logic some more
Lights and lamps play a sound when toggled on/off
Player checks for use disabled by asking the active child
Let's get rid of the car entity for now until it's remade properly
Fix drone not scaling properly
Make light and lamp ents spawnable in ent menu
Only populate spawn menu with models that have a thumbnail (this is gross but deciding what to put in the spawn menu is temp anyway)
Remove _c when listing models in spawn menu
super clean flashlight ent
leaf blower sucks with attack2
Spawn particle when something is removed with tool
Spawning an entity will put it straight into the inventory if it's a carriable
Can also pickup weapons with +Use
Give weapons a pickup trigger
Fix NRE when removing car
Fix tool hit particle not having a decay
Tool can create hit effects
Add some nice viewmodel movement
Fix Particles.Destroy typo
Destroy physgun effects on physgun deactivate
Wrap gravgun and physgun in prediction off, fixes some particle effects
Fix ragdoll collision not excluding player
Don't allow toolgun or physgun to be dropped
Discharge gun on physics impact
Don't add duplicate items to inventory
Clothes with hidden body groups
Allow some tools to interact with debris
Allow resizer tool to trace hitboxes
Break gravgun joint when there's too much linear impulse
Block player use when physgunning or gravgunning
Allow thrusters to be toggled with +use for now
body grab check uses physics group, should handle ragdolls
Gravgun throws ragdolls better
Also make sure entity has physics group
Gravgun picks up ragdolls using their main physics body
Rebuild mass of every body in physics group after resize
Copy world scale to ragdoll
Balloon tool can spawn balloon without a rope with attack2
Make wheel entities indestructible even though the prop model may not be
Balloon entity keeps maintaining gravity scale incase something external messes with it
Don't allow multiple people to physgun or gravgun the same body (although it technically works)