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274 Commits over 821 Days - 0.01cph!

3 Years Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
3 Years Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
3 Years Ago
Reset orbit when changing car camera mode
3 Years Ago
Cleanup some hardcoded values in car camera
3 Years Ago
Allow mouse look in first person car camera
3 Years Ago
Use joint onbreak handler for ropes
3 Years Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
3 Years Ago
Set reference mass for spring ropes used for balloons and lights
3 Years Ago
Don't manually destroy cars client side models, this is handled now
3 Years Ago
Car camera never includes roll in input view angles
3 Years Ago
Reset camera rot on car camera deactivate
3 Years Ago
Basic firstperson car camera (toggle with view key)
3 Years Ago
Fix breaking
3 Years Ago
Improved car sliding
3 Years Ago
Compile error
3 Years Ago
Make car sliding a bit less extreme
3 Years Ago
Car sliding and downforce attempt
3 Years Ago
Better car collision model
3 Years Ago
give car a tiny bit of friction so it doesn't slide forever
3 Years Ago
Custom car surface with no friction which makes hitting walls and landing much more forgiving
3 Years Ago
Fix car flying away when props are welded to it
3 Years Ago
Fix local eye pos in car controller
3 Years Ago
Scale air control calculations
3 Years Ago
Remove left over debug overlay
3 Years Ago
Fix inconsistent car camera when scaled
3 Years Ago
Player use distance respects scale
3 Years Ago
Add a short cooldown before player can enter car again
3 Years Ago
Only apply extra car camera pitch when car is grounded
3 Years Ago
Add car_accelspeed convar
3 Years Ago
Smooth out extra car camera pitch. Add screenshake when going very fast.
3 Years Ago
Car camera adds clamped car pitch to orbit pitch
3 Years Ago
Update CarCamera.cs
3 Years Ago
Disable self collisions on car and pickup trigger so they never interact with each other when driving
3 Years Ago
Don't ignore owner hierarchy when using tracing with physgun or gravgun Copy car model to this repo
3 Years Ago
Add pawn animator for when driving vehicle Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car Parent player to car to avoid clients jittering while driving
3 Years Ago
Disable players physics hull when driving instead of using tags, hitboxes still work when physics body is disabled
3 Years Ago
Make double sure player can't be damaged by a vehicle while driving a vehicle
3 Years Ago
Only allow air control when car is sufficient distance away from surface
3 Years Ago
Turn wheels even when stationary
3 Years Ago
Rework air control input
3 Years Ago
Car air control and uprighting when you're upside down
3 Years Ago
Slightly better car camera for all orientations
3 Years Ago
Use car driver as attacker
3 Years Ago
Fix incorrect wheel distance
3 Years Ago
Add tag to player while driving so wheel traces can filter it out
3 Years Ago
Use physics world global gravity for car grounded gravity
3 Years Ago
Resizer tool can reset scale with reload button
3 Years Ago
Car runs the base OnPhysicsCollision not just for collisions with players
3 Years Ago
Don't damage player from vehicle if they're driving one
3 Years Ago
Support scaled cars a bit better