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2,421 Commits over 1,338 Days - 0.08cph!

11 Months Ago
Camera origin to bounds center for asset video
11 Months Ago
Destroy raytrace instances on resource status change instead, more reliable
11 Months Ago
Destroy raytrace instances on model deallocation, should fix RemoveInstancedEnv crash
11 Months Ago
Restore main thread render block fix.. looks like this is still needed
11 Months Ago
Video Recorder (#1100) Adds tools only video writer, used for creating asset video thumbnails.
11 Months Ago
Impl VideoPlayer.HasAudio
11 Months Ago
Impl VideoPlayer.Muted
11 Months Ago
Fix VideoPlayer.IsPaused flicking on and off when seeking (stream will temporarily unpause when seeking)
11 Months Ago
Fix video player Duration and PlaybackTime
11 Months Ago
Don't create tools triangle list for runtime meshes for now to investigate crash
11 Months Ago
VideoPlayer: Default input format to mp4 if no ext specified in url
11 Months Ago
Perform texture streaming when in main thread render block. We used to return early because we'd get crashes but now we're getting hangs with it, so disable for now and see how we get on.
11 Months Ago
Check for texture last used before running task
11 Months Ago
Decode texture frames on background thread
11 Months Ago
Fix crash in attached audio stream due to uninitialized callback
11 Months Ago
Fuck avataranimated: off and just load the animated version if they have it for avatar: (big and small versions are static)
11 Months Ago
Avatar loader supports animated steam avatars. Example: url( avataranimated:@Friend.Id )
11 Months Ago
Update texture frames when needed from bitmap, much safer than pissing around with texture handles (and less vram usage)
11 Months Ago
VideoPlayer: Stop using unique ptr for things that don't need it
11 Months Ago
ShaderGraph: Palette only displays shader nodes
11 Months Ago
Animated Images (#1074) Image loader now supports gif and webp ideally used for small animated images like icons, avatars, effects.
11 Months Ago
Refactor video read thread
11 Months Ago
Remove unused functions from video player provider
11 Months Ago
VideoPlayer: Use swscale instead of filter bullshit
12 Months Ago
VideoPlayer: Refactor to remove audio filtering bullshit, resample at 44100 2 channels
12 Months Ago
Pass in video ext from managed so we can check that for input format
12 Months Ago
Avoid threading assert in audio thread
12 Months Ago
VideoPlayer: Fix repeat not working when user doesn't output sound on a video with sound
12 Months Ago
Fix video player not playing from filesystem path
12 Months Ago
Whitelist mp4 and webm to avoid going any further than we have to
12 Months Ago
Limit input formats to mp4 and webm
12 Months Ago
VideoPlayer.Play that takes a url checks if it's actually a url
12 Months Ago
Modeldoc: Compile skeleton with ALL bones no matter if they're used in skinning or not
12 Months Ago
Fix func_voxelsurface to the new way of getting the surface face
12 Months Ago
ShaderGraph: Fix formatting on generated code
12 Months Ago
Add blendmodes.hlsl until shadergraph just generates these functions
12 Months Ago
ShaderGraph: Fix NRE when identing generated code procedural.hlsl isnt in common anymore
12 Months Ago
ShaderGraph: Only find nodes derived from ShaderNode
12 Months Ago
ShaderGraph: common/proceedural ->common/procedural
12 Months Ago
Video player (#1050) VideoPlayer class that decodes mp4 and webm from paths or urls and provides the texture and audio.
12 Months Ago
Range check Model.GetMaterials, Add Model.Materials to iterate through all mesh materials
12 Months Ago
Add Model.GetMaterialGroupIndex and Model.GetMaterials (from group index or name)
12 Months Ago
ShaderGraph: Fix formatting on generated code
1 Year Ago
ShaderGraph: Move graph serialization to it's own file ShaderGraph: Refactor codegen to keep it self contained in the compiler
1 Year Ago
ShaderGraph: Give pastes an ident so people know what it is
1 Year Ago
ShaderGraph: Copy pastes now use a gzip with base64 to make them easier to paste to people
1 Year Ago
ShaderGraph: Refactor NodeResult
1 Year Ago
Allow underscores in parameter names Refactor writing parameter options Add bool IsAttribute to Parameter and Texture nodes If true, `Attribute( "name" )` option will be added Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
ShaderGraph: Fix vec2, vec3 and Color components compiling as constants
1 Year Ago
ShaderGraph: Add object space position node (i.vPositionOs from vertex input)