127,442 Commits over 4,109 Days - 1.29cph!
Icesheet prefabs use LOD grid
Removed tree component from hemp
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
can deselect bucket instead of drinking from it
fixed NRE when swapping buckets
cannot transfer water into unheld bucket
basecombatentity ignite baseline
Removing PVT test from benchmark (crashing shit)
Updated player preview idle
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
Fixed some decor prefabs missing from asset bundles
Added delta update capability to protobuf lib
Ticks are delta'd
Added Rust.Data.Test
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time)
Touched ocean and river shaders
Unified some bush prefab settings
Added convar to toggle the shadow casting behaviour of the sun
minor emission scale changes
map costs 1 paper instead of 5
fixed not being able to bandage other players
fixed fire doing less damage to other objects based on what surface it was sitting on
slightly increased starting calories
SpeedTree billboard shadow casting toggle editor tools
fixed a bug with the bandage viewmodel giving a warning
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
Finished high level water shader refactor
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Updated facepunch.system with github version
Fixed List.Compare handling nulls
Include client version (changeset) when disconnecting because of an exception
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
Working water depth + surface; needs shore fix
Fixed world space reconstruction for logz + shore transition
Finished water logz
Fixed scattering logz
Fixed shore wetness not showing on terrain base lod=hq