122,601 Commits over 4,048 Days - 1.26cph!
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
Setup server browser server types
Setup server browser gamemodes
Icons, and localisation linking
Setup tab groups on navbar
Setup tab groups on gamemodes and server selection
merge from fix_backpack_corpse_remains -> main
Fix backpack not being inserted into corpse remains if the backpack has items in it
merge from qol_train_inaccurate_turrets -> main
merge from qol_train_inaccurate_turrets -> main
Merge from large_demolishing
Merge from large_demolishing
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
Turrets are less accurate when shooting players on moving trains
- 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity)
- works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
large sail blockout mesh update
food container crates for orange/corn/potato/apples
material updates + LODs and prefabs with collision
merge from fix_corpse_limited_slots -> main
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground
- switch loot panel from generic -> generic_large to show >36 slots
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page.
Pages will be injected with query arguments based on the URL.
Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
Working graphics presets
Some layout and toggle fixes
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Turn down bootstrap image opacity
Remove flex transition from page animations
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
New standardised way to handle Rust Button tab groups.
Child class which can handle main menu or specific tab menu navigation.
Code cleanup
Added namespace to add pages/ui scripts
created WIP ceiling and floor paper viewmodels
More WIP work on floating walkways
Disable only unsupported submeshes in MeshRenderers, not all of them
Added Ping to the performance logging
Flattened terrain in jungle_ruins_c to ease transition in procmap
Merge from large_demolishing
debug command wrapped in proper infdef + codegen
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
trawler - checking in pending files
Merge from foliage_instancing
Correct invalidation offset calculation error