144,906 Commits over 4,444 Days - 1.36cph!
fix shader bug causing GPU crash (RRP)
Lighting prefab & related files
Increase mailbox texture size from 1k -> 2k
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merge from streamermode_fix
merge from bradley_inactive_error_fix
merge from large_furnace_place_effect_fix
merge from spawngrid_spacing_fix
merge from catapult_ragdoll_error_fix
merge from spraycan_reskin_refactor
merge from pool_analyzer_non_caching_methods
update apartment_complex_monument/prototype/mailbox
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Cherrypick CS
153556 (compile simulator fix)
Debug position dot now shows on the map during control, not just when locked in.
Modified cap hair conditional to work with miners hat
Cache last successful sample position, check it first on next thruster fire.
Fix scientist chasing into water
merge from skinviewer_fixes_june26
merge from store_background_fixes
merge from cartbutton_friendlist_fix
merge from menu_notifications
Modified conditionals to not clip with certain hats
merge from console_focus_fix
merge from strobelight_flags_fix
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
Further cleanup, boolean gating for lookup creating
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
Fixed skin item modal not updating when using the arrow buttons to navigate
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument