130,419 Commits over 4,140 Days - 1.31cph!
merge from decor_lighting_dlc
ContainerIOEntity now has a isLockable field
Made the wall cabinet lockable
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positioned lock empty in wall cabinet
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
package modifications
- built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters
- made lib editor only
- compatibility changes for new version
- removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
gunshot_network_range_improvements -> main
- Import UniTask
- Run navmesh generation on a background thread
- Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
fix for double audio trigger bug
Ensure the AK variants have the same sound range as the base ak
Floating city scene cleanup
Medical bay progress
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
Floating walkways set dressing WIP
Improvised walkway roof corner pieces for medical bay tent
Set shadowcasting on tarps to 2 sided
moved mannequin body part prefabs to their own folder so theyre easier to find
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Staging wipe
network++
save++
added CoACD package locally to allow modification
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Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Merge: from benchmark_demo_clean
- Clean: removal of dead functionality for demo benchmarks (not supporting it)
Tests: compiled in editor
Clean: remove expired editor-only upload endpoint
Tests: none, trivial change
Clean: remove full-server-demo benchmark demo uploading
FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code.
Tests: compiles in editor
Instanced terrain cell renderer setup
tweaks to torso and hand so there's less clipping on some clothing items
Re-prefabbed floating walkways for set dressing pass
pulled mannequin's wooden leg down so it's same height as the foot
merge from fix_jackhammer
merge from gesturebind_log_fix
merge from admin_invis_misc_fixes
merge from scene_warmup_fixes
merge from spas12_vm_ironsights
merge from Attackheli_Buildvolume
merge fix_invoke_handler_errors to main
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
head_lookdown_debug -> main
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
beanbag chair sounds
mannequin sounds
chandelier sounds
orientable spotlight sounds
wall cabinet sounds
merge fix_hp_post_restart to main
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.