reporust_rebootcancel

122,601 Commits over 4,048 Days - 1.26cph!

10 Minutes Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
17 Minutes Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
19 Minutes Ago
merge from fix_backpack_corpse_remains -> main
21 Minutes Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
38 Minutes Ago
merge from qol_train_inaccurate_turrets -> main
38 Minutes Ago
merge from qol_train_inaccurate_turrets -> main
39 Minutes Ago
Merge from large_demolishing
39 Minutes Ago
Additional check
49 Minutes Ago
Merge from large_demolishing
51 Minutes Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
52 Minutes Ago
Merge from main
53 Minutes Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
1 Hour Ago
frame mat
1 Hour Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
1 Hour Ago
large sail blockout mesh update
1 Hour Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
2 Hours Ago
merge from fix_corpse_limited_slots -> main
2 Hours Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
2 Hours Ago
Settings controls tab
4 Hours Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
4 Hours Ago
Working graphics presets Some layout and toggle fixes
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
Turn down bootstrap image opacity
5 Hours Ago
Remove flex transition from page animations
5 Hours Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
5 Hours Ago
Headers
5 Hours Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
5 Hours Ago
created WIP ceiling and floor paper viewmodels
6 Hours Ago
More WIP work on floating walkways
6 Hours Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
Today
Added Ping to the performance logging
Today
Flattened terrain in jungle_ruins_c to ease transition in procmap
Today
Merge from large_demolishing
Today
merge from erosion
Today
Item fixes
Today
debug command wrapped in proper infdef + codegen
Today
merge from main
Today
all caves S2P
Today
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
Today
merge from main
Today
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
Today
aux rebase
Today
Merged from naval update
Today
merge from main
Today
trawler - checking in pending files
Today
Merge from main
Today
Merge from foliage_instancing
Today
Correct invalidation offset calculation error
Today