reporust_rebootcancel

133,782 Commits over 4,293 Days - 1.30cph!

15 Minutes Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
29 Minutes Ago
fix large lightup frame not having interact menu with hammer
31 Minutes Ago
Ornate frame character limit, fix large frame text behind mesh
41 Minutes Ago
Switched wanted posters canvas texts to 3D texts
51 Minutes Ago
removed shadow proxy's capsule colllider on oil rig leg
59 Minutes Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
1 Hour Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
1 Hour Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
1 Hour Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
1 Hour Ago
paintable reactive target health and protection fix, now matches existing reactive target
1 Hour Ago
Paintball FX files Work scene backup
1 Hour Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
2 Hours Ago
armor box lods and gibs
2 Hours Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
2 Hours Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
3 Hours Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
3 Hours Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
3 Hours Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
3 Hours Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
3 Hours Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
3 Hours Ago
Reserialize_Prefabs_2 -> main
3 Hours Ago
p26 - DONE
4 Hours Ago
p25
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p24
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p23
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p22
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p21
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p20
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p19
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p18
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p17
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p16
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p15
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p14
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p13
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p12
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p11
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p10
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14k files to go
4 Hours Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
4 Hours Ago
p8
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p7
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p5
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p6
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p2
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p3