reporust_rebootcancel

132,391 Commits over 4,262 Days - 1.29cph!

10 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
10 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
10 Years Ago
Updated plugins VS solution to allow compilation with XS
10 Years Ago
Merged latest wip
10 Years Ago
Rare NRE fix (RUST-970)
10 Years Ago
ProjectVersion.txt
10 Years Ago
Merge from main
10 Years Ago
Tweaked water / landmass ratio
10 Years Ago
More caves
10 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix
10 Years Ago
vertex normal fixes, collision improvements WTP Scene dressing update
10 Years Ago
Death screen: bear.prefab -> bear
10 Years Ago
Pre-merge
10 Years Ago
Merge from dungeon_art_3
10 Years Ago
Post-merge
10 Years Ago
Network++ Save++
10 Years Ago
Some tweaks to pigeon nest structure models/prefab
10 Years Ago
fixed sandbag barricade (prop version) never culling in dungeons
10 Years Ago
Scene2Prefab dungeons
10 Years Ago
Merge from main
10 Years Ago
Ration floating box: fbx, lods, col, textures and materials
10 Years Ago
Bridge tweak
10 Years Ago
Merge from save 119
10 Years Ago
Added "graphics.lso" command to enable large scale occlusion Fixed a few more bugs + simplified inspector
10 Years Ago
Tweaked default values; fixed toggling
10 Years Ago
Merge from main
10 Years Ago
set up aim throwing for bone knife updates to other throwables
10 Years Ago
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post Removed ExecuteInEditMode
10 Years Ago
Merged from large scale occlusion branch
10 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
10 Years Ago
Server compile fix
10 Years Ago
merge from main
10 Years Ago
Fixed lso compute causing leaking during blur
10 Years Ago
Fixed potential client side NRE
10 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
10 Years Ago
Building Structure - Garage doors textures/models/Prefabs Trainyard, Powerplant and WTP scene updates
10 Years Ago
decay.scale convar scales both decay delay and decay duration
10 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
10 Years Ago
Merging update for Hapis/Savas islands
10 Years Ago
Melee distance padding tweak
10 Years Ago
Fixing some material import settings (as discussed with Vince)
10 Years Ago
Mortar (need to check shader - it goes invisible when applied)
10 Years Ago
Patrol helicopter server gibs entity bounds
10 Years Ago
Fix for invisible materials in empty scenes
10 Years Ago
Industrial doors texture set and materials colour variations
10 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
10 Years Ago
Flooding protection tweaks
10 Years Ago
Increased maxflood convar default value
10 Years Ago
Updated amplify occlusion; faster/better bilateral blur
10 Years Ago
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