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132,391 Commits over 4,262 Days - 1.29cph!

10 Years Ago
Building structures - Silos models/LODs/COLs and prefabs Powerplant update
10 Years Ago
Throwable weapon anim changes, animator update & events
10 Years Ago
Added different anims for shallow and deep surface Added ligth based projection Active only on Q >= 1
10 Years Ago
Updated water prefab
10 Years Ago
Merge from main
10 Years Ago
Merged water caustics to main
10 Years Ago
Conveyor Belt crane model/LODs/COL/Prefabs Powerplant & Trainyard update
10 Years Ago
Fixed weapon attachments leaking their entities to clients
10 Years Ago
Reset all AH values on disconnect
10 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
10 Years Ago
Meat cutting sounds
10 Years Ago
More item pickup/drop ui sounds
10 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
10 Years Ago
Merged in caustics changes from wrong branch
10 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
10 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
10 Years Ago
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10 Years Ago
Updates to Throwable hatchet prefabs/animators/ironsights
10 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
10 Years Ago
Removed aim condition from stone hatchet animator Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
10 Years Ago
Fixed animator warnings on non-throwable weapons
10 Years Ago
Merge from main
10 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
10 Years Ago
deleted uneeded hatchet anims
10 Years Ago
Disabled player and projectile collision on all farmed plants
10 Years Ago
10 Years Ago
Fixed water catchers using the protection properties of metal building blocks
10 Years Ago
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead More LSO changes
10 Years Ago
Sound priority tweaks
10 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup
10 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
10 Years Ago
muzzlebrake/muzzleboost first pass broken implementation of attachments coming off weapons
10 Years Ago
icons and items
10 Years Ago
merge from main
10 Years Ago
flag fixes
10 Years Ago
broken item mods fall off weapon into player inventory
10 Years Ago
balance
10 Years Ago
Building Structure - Water tower - COLs & Prefab update Dungeons backup
10 Years Ago
Building Structure - Water tower collision adjustments LOD Distance adjustments for iconic structures
10 Years Ago
Satellite Dissh and Sphere Tank updates moving LOD component of older models to renderer LOD made ready to place prefabs out of them
10 Years Ago
Forgot this ladder prop prefab
10 Years Ago
Weapon mods can add offset to weapon stats (as well as scale them) Fixed weapon hip aim cone parameter being ignored (always 1)
10 Years Ago
Fixed that only the first weapon attachment was receiving the weapon aiming state
10 Years Ago
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
10 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
10 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
10 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
10 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
10 Years Ago
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10 Years Ago
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