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21,407 Commits over 1,552 Days - 0.57cph!

4 Years Ago
Balloon constraint enables collisions
4 Years Ago
Remove 14 more particle initializers
4 Years Ago
Fxed particle effects Add qcontrols to sbox_game Don't commit these Merge branch 'master' of sbox reduce grid line severity in curve editor Further particle init decimation
4 Years Ago
Update AO proxies in some objects that were rescaled Simple outline shader Disable depth prepass for viewmodels
4 Years Ago
Pass offset in ao proxy downsample viewport to fix AO being broken in scaled Merge branch 'master' of sbox
4 Years Ago
Fix local balloon attach pos
4 Years Ago
Balloon tool & entity
4 Years Ago
Particle Editor Emitter cleanup Should fix bot_add Particle Editor reloadable stylesheet Started fucking over the particle editor Merge branch 'master' of sbox
4 Years Ago
Remover tool delays delete until next frame to give physics chance to wake up
4 Years Ago
Add PhysicsBody.GravityScale
4 Years Ago
Spawn ent with just eye yaw
4 Years Ago
Fix physgun breaking when grabbed ent is deleted
4 Years Ago
Bump up SetRagdollVelocityFrom linear amount slightly Add remover tool
4 Years Ago
Parent thrusters to physics body bone instead of just the entity
4 Years Ago
Fixed styles now we have transform-offset
4 Years Ago
Viewmodel shadows 🔫👥 Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum Merge branch 'master' of sbox
4 Years Ago
Clamp works even if min and max are the wrong way around Fix transform matrix not being popped if the panel had no children Added Length.Lerp with no dimension Added translatex, translatey Added transform-origin Added Camera.LastFieldOfView translatex, translatey Border color opacity fix Name tags
4 Years Ago
Fixed crash on changelevel
4 Years Ago
Forward convars from menu to client
4 Years Ago
Added debug_playercontroller Conver type conversion uses string.ToType() Fixed Color.Lerp being internal Unstucking
4 Years Ago
Viewmodel FOV is controlled by viewmodel
4 Years Ago
UserVar support
4 Years Ago
autocomplete is a MenuCmd Added Global.IsListenServer Added Player.IsListenServerHost Added Player.HasPermission( string ) Made Command abstract Fix NRE Allow listen server hosts to run protected commands Replicated vars codegen etc Merge branch 'master' of sbox
4 Years Ago
Fix typo
4 Years Ago
Handle GlowState if it's in an invalid state when setting GlowActive Merge branch 'master' of sbox
4 Years Ago
Add glow to grabbed physgun object
4 Years Ago
Bind and implement glow Change signature Merge branch 'master' of sbox
4 Years Ago
Basic wheel tool
4 Years Ago
Fixed menu commands not working
4 Years Ago
Compile fix
4 Years Ago
Each context has its own ConsoleSystem Merge branch 'master' of sbox Cleanup
4 Years Ago
Check if entity is valid before taking damage using gun
4 Years Ago
Add ModelEntity.RenderColor
4 Years Ago
Thruster effects
4 Years Ago
Disable solid collisions on attached thrusters
4 Years Ago
Add (temp?) post physics callback so forces can be applied to thruster
4 Years Ago
Replicated vars via stringtable
4 Years Ago
Tweaked double jump noclip ConVar/Cmd cleanup pass Merge branch 'master' of sbox
4 Years Ago
Spawn thruster ent with tool (left click attached, right click unattached) Don't attach thrusters to world
4 Years Ago
Better place to call IFrameUpdate physbeam update
4 Years Ago
Rotate thruster ghost to hit normal
4 Years Ago
Fix weapons creating HUD elements for other players :S Merge branch 'master' of sbox
4 Years Ago
Add tool_thruster
4 Years Ago
View rect in ViewDesc Add a bunch of properties to transitions Delete unused Zoom viewport and ingame UI in console Merge branch 'master' of sbox
4 Years Ago
add thruster model
4 Years Ago
PhysicsBody.SetMinSolverIterations
4 Years Ago
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
4 Years Ago
Fix assert on submitting depth resolve by passing correct info Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
4 Years Ago
Fix bug where CViewSetup was being unable to be resized properly Delete a bunch of HLVR rendering code we don't use
4 Years Ago
Ingame console thread safety