21,407 Commits over 1,552 Days - 0.57cph!
Balloon constraint enables collisions
Remove 14 more particle initializers
Fxed particle effects
Add qcontrols to sbox_game
Don't commit these
Merge branch 'master' of sbox
reduce grid line severity in curve editor
Further particle init decimation
Update AO proxies in some objects that were rescaled
Simple outline shader
Disable depth prepass for viewmodels
Pass offset in ao proxy downsample viewport to fix AO being broken in scaled
Merge branch 'master' of sbox
Fix local balloon attach pos
Particle Editor Emitter cleanup
Should fix bot_add
Particle Editor reloadable stylesheet
Started fucking over the particle editor
Merge branch 'master' of sbox
Remover tool delays delete until next frame to give physics chance to wake up
Add PhysicsBody.GravityScale
Spawn ent with just eye yaw
Fix physgun breaking when grabbed ent is deleted
Bump up SetRagdollVelocityFrom linear amount slightly
Add remover tool
Parent thrusters to physics body bone instead of just the entity
Fixed styles now we have transform-offset
Viewmodel shadows 🔫👥
Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum
Merge branch 'master' of sbox
Clamp works even if min and max are the wrong way around
Fix transform matrix not being popped if the panel had no children
Added Length.Lerp with no dimension
Added translatex, translatey
Added transform-origin
Added Camera.LastFieldOfView
translatex, translatey
Border color opacity fix
Name tags
Fixed crash on changelevel
Forward convars from menu to client
Added debug_playercontroller
Conver type conversion uses string.ToType()
Fixed Color.Lerp being internal
Unstucking
Viewmodel FOV is controlled by viewmodel
autocomplete is a MenuCmd
Added Global.IsListenServer
Added Player.IsListenServerHost
Added Player.HasPermission( string )
Made Command abstract
Fix NRE
Allow listen server hosts to run protected commands
Replicated vars codegen etc
Merge branch 'master' of sbox
thumb_up
445
thumb_down
0
Handle GlowState if it's in an invalid state when setting GlowActive
Merge branch 'master' of sbox
Add glow to grabbed physgun object
Bind and implement glow
Change signature
Merge branch 'master' of sbox
Fixed menu commands not working
Each context has its own ConsoleSystem
Merge branch 'master' of sbox
Cleanup
Check if entity is valid before taking damage using gun
Add ModelEntity.RenderColor
Disable solid collisions on attached thrusters
Add (temp?) post physics callback so forces can be applied to thruster
Replicated vars via stringtable
Tweaked double jump noclip
ConVar/Cmd cleanup pass
Merge branch 'master' of sbox
Spawn thruster ent with tool (left click attached, right click unattached)
Don't attach thrusters to world
Better place to call IFrameUpdate
physbeam update
Rotate thruster ghost to hit normal
Fix weapons creating HUD elements for other players :S
Merge branch 'master' of sbox
View rect in ViewDesc
Add a bunch of properties to transitions
Delete unused
Zoom viewport and ingame UI in console
Merge branch 'master' of sbox
PhysicsBody.SetMinSolverIterations
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
Fix assert on submitting depth resolve by passing correct info
Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
Fix bug where CViewSetup was being unable to be resized properly
Delete a bunch of HLVR rendering code we don't use
Ingame console thread safety