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21,396 Commits over 1,552 Days - 0.57cph!

4 Years Ago
Bind EngineServiceMgr
4 Years Ago
Sandbox.Manage isn't used anymore (kind of)
4 Years Ago
bind ISceneView.GetMainViewport Changed RootSize to RootBounds
4 Years Ago
Hovering Clicking Citizen crouch blend
4 Years Ago
Added Texture.Update( IntPtr, ... ) Added UI2 Added UI2 Tests Added Vector2.Distance Changed float.Lerp to float.LerpTo Merged Color with ui2 version, adds more advanced parsing, webcolor names Moved Length to Sandbox.System Merged Rect with UI2 Rect No need for this time class now Added Rect+Vector2 Added RenderContext class Styles.Set allows multiple styles Don't crash if renderer doesn't provide a text block Interop: Fixed cref not working with ref Bind Plat_ScreenToWindowCoords, Plat_WindowToScreenCoords Added EngineLoop.HandleInputEvent - allow managed to take the first chomp at input UI2Test Update RenderingManager.cs
4 Years Ago
Add stub ReadEVfxFile Iterate on postprocess base Pass color buffer RT to post processing layer Use FindOrCreateMaterialFromResource instead of the JIT method for post processing base Remove debug PP creation from postprocessmanager Merge branch 'master' of sbox
4 Years Ago
CoreCLR startup, add the platform runtimes folder to the search path Include System.Drawing.Common Merge branch 'master' of sbox
4 Years Ago
Allow subrect texture updates
4 Years Ago
Initial support for updating texture data
4 Years Ago
Fixed NRE on death
4 Years Ago
Fixed rendering everything in translicent pass
4 Years Ago
Disabled the rest of the ApplyScaleAndMirror stuff that is making modeldoc all wrong
4 Years Ago
Fixed GetAttachment returning uninitialized bullshit when attachment not found Added Drop, View, Menu to InputButton SceneObject DisableRendering if EF_NODRAW Fixed animgraph crash when setting model to null and back r_drawviewmodel works More viewmodel work, still hate it
4 Years Ago
Added BaseWeapon Merge branch 'master' of sbox
4 Years Ago
Strip some bullshit from image format enum
4 Years Ago
Ensure texture config has at least 1 mip level
4 Years Ago
Clean up texture api from feedback Texture.Make2D() should be Texture.Create( width, height, format optional default to rgba8 ) The .AsRGB8() stuff should be .WithFormat( formatenum ) The .Mips should be WithMips() .Create has a lot of info on it that should probably be on the builder, like .WithData(), .WithName()
4 Years Ago
Update sandbox.client.win64.vdf Do stackalloc in DrawQuad
4 Years Ago
These dlls and pdb's are in sbox_game - so don't include in repo add cl_predicty toggle
4 Years Ago
Add AsRGBA8 to 2d texture config
4 Years Ago
Allow managed texture to be passed through to binds that use resource handles
4 Years Ago
Test textures work and can be rendered (they do)
4 Years Ago
Allow texture data to be passed through create func of texture config
4 Years Ago
Make config stubs for the other texture types (3d, array, cube)
4 Years Ago
Add render target flag when creating render target textures
4 Years Ago
Add multisample modes to TextureRenderTargetConfig
4 Years Ago
Rename TextureCreationConfig to TextureCustomConfig
4 Years Ago
Add the other texture usage modes
4 Years Ago
Initial support for creating textures (of any type) in managed
4 Years Ago
Fix sunlight shadows not working without -tools
4 Years Ago
Fix AccessControl NRE on generic return types (maybe some others)
4 Years Ago
Cleanup ModelEntity Remove ViewModel layer flag if no longer wanting to draw on that layer Viewmodel Experiments
4 Years Ago
Added TransmitType.Owner - to only transmit to entity owner Clothes fixups Pistol Viewmodel fixups If deleting a client entity, delete its children too
4 Years Ago
semi auto pistol viewmodel fixes Replicate entity's properly Added Entity.EnableViewmodelRendering to render shit in the viewmodel pass Don't create viewmodel in native, we got this Added Entity.GetAttachment( name, worldspace ) Added Game + Player.PostCameraSetup
4 Years Ago
Cleaned up assettypes
4 Years Ago
Entities maintain a list of their children
4 Years Ago
Removing a bunch of vehicle + teamplay stuff - if we can't recreate these in c# we failed Changed UserCommand forward, side, up to vector PlayerCommand isn't used anymore Merge branch 'master' of sbox
4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes
4 Years Ago
Player shouldn't take damage from native code (will have to route physics damage etc via managed at some point) Default binds: Q = menu, g = drop, v = view
4 Years Ago
Increase default sound distance
4 Years Ago
Screenshots save as jpg by default, in game/screenshots/ Bind F5 to screenshot by default
4 Years Ago
Just use endpos of the trace for thirdperson collision
4 Years Ago
Add collision to thirdperson camera
4 Years Ago
Add Trace.Radius for sphere traces
4 Years Ago
Add look at camera
4 Years Ago
Allow joints to attach to and from ent with body index or name or directly to a physics body
4 Years Ago
Add BodyCount and GetBody (from index or name) to PhysicsGroup
4 Years Ago
Bind GetJointHandle from physics aggregate
4 Years Ago
Ignore screenshots folder
4 Years Ago
Rust semi pistol Pistol hold anims Pistol Holdtype Gun shooting setup Muzzleflash setup Allow particle systems to attach to ModelEntity attachments Allow set int params on animator Temporary holdtype switch test Merge branch 'master' of sbox