3,544 Commits over 1,433 Days - 0.10cph!
Rust ambient sounds
Big download
correct path for box sound component
Sound Box component + scene
box shape in soundscape scene
trimsheet models .meta files
Added trimsheet material category
Trimsheet planters; Hammer mesh to model
Trimsheet Doors; Hammer mesh to model
Add Setclass to PanelComponent
Table, Door and Planter
Metal Details Material (WIP)
Start turning mesh into models + collision set up + material groups
Material blend preview cube
Additional model block outs
Remove test concrete trimsheet
Add an random U offset to tiling hotspots UVs
Updated trimsheet rect to use tiling
Added Tiling option to hotspot
Tiling regions are defined in the SubRect tool
https://files.facepunch.com/louie/1b1111b1/hst.png
Grass weeds cluster set
Leak decal
Adjust blend mask on corrugated metal
Ivy moss decal
Remove metal texture from concrete trim sheet
construction wall blend hotspot
https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg
rect file
cobble stone blend
https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
Remove skins from plastic crate
Remove halo gizmo from light ents
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
Created Industrial stair material (not sure where it went)
Fixed numerous prefabs and tilesets + a few new tilesets
Bare concrete additional layer
concrete floor tile
Angled fence panel
Bare concrete colour adjustment