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Updated Flamethrower Particles + Fire Particles
https://files.facepunch.com/louie/1b1311b1/particles_weapons_flamethrower.vpcf%202021-07-13%2010-07-46.mp4
Added fire particles.
Merge branch 'master' of sbox-rts
Update flamethrower_smoke.vpcf
Adjusted some values
Updated Flame Particle
Improved look of particles
Updated Particles
Updated Particles to not fade in and out
Flamethrower Particle
Flamethrower particle with Control Points
Updated Countryside Map
Addition art
Minor adjustments around map for flow field
Renamed "PropDayNight" to "DayNightProp"
Renamed to copy the same name style as current ones
Removed default model parameter
Prop Day Night Entity
Entity that changed the skin on a model depending on time of day.
Updated Countryside map
Additional Art
Cleaned up some areas
Changed Fence clipping back to what it was before
Improved Plasma particles
Improved Plasma particles to be more visible
Fixed Countryside map
Fixed no shadows on light_enviroment
Updated Countryside Entities
Updated map entities to new names.
Day Nigh Cycle Window Entity
Entity for day night cycle that turns off and on window mesh when it's dawn or dusk with random delays.
Updated Countryside Map
Updated with new dynamic lighting and features.
Updated Countryside Map
Lighting adjustments
Map Clean Up
Merge branch 'master' of sbox-rts
Updated Vehicles
Simplified vehicles
Removed clutter
Updated buildings + cleanup
Replaced buildings with simplified ones
Cleaned up old assets
Merge branch 'master' of sbox-rts
Updated Countryside Map
Fixed missing texture
Added fallback ground for other modes
Updated Countryside Map
Reduced Size of map by 25%
Shuffled spaces around due to size change
Slight art.
Updated Map Countryside
Removed walls on edge of map.
Updated Map Countryside
removed some bad clipping
adjusted spacing of trees/buildings
replaced hammer mesh with models
Updated Map + Assets
Updated Map;
Larger and more open spaces
Adjusted areas for better flow
Implemented new trees which shouldn't block the players as much
Some more art
Rebuilt ground mesh to fixed problematic areas
Rebalanced resources based on feedback
Created several areas to set up forward bases
Removed old trees
Merge branch 'master' of sbox-rts
Fixed Issue misaligned buildings
Fixed Issue misaligned buildings
Updated Countryside Map
Moved entire map to be 0,0,0
Made map more squared shape
Updated Countryside Map
Additional art pass on buildings
Adjusted some areas around player start
Turret Temp Model
Turret Temp Model
Simplified Vehicle collision
Simplified Vehicle collisions
Origin Fix for buildings
Origin fix for buildings
Merge branch 'master' of sbox-rts
Improved Nav + Moved resources
Improved Nav mesh
Moved resources around
Missed clean up of old file
Missed clean up of old file
Fixed building collision
Fixed building collision
Updated Buildings
Created 2 new buildings which are more compact based on the silo and pub.
Updated Countryside map
Cleaned up Nav mesh (still needs some work)
Basic art on another building
Better shadows
Made terrain flat
Moved some resources around
Reduced the amount of trees in some areas
Cleaned up mesh work
Map Updates
1st Pass of resources
Minor art
Merge branch 'master' of sbox-rts
Update Vehicle Materials
Improved Tint on vehicles
countryside vmap
countryside vmap + prefabs
Updated Assets
Updated Rocks to include all types
Removed Metal files
Added Plasma files
Updated Collision on Trees
Simplified collision on trees
Added Vehicles
Added Vehicles with tint mask
Added Metal Models
Created new set of rock models
Updated Texture
Update Barrels_Crate_color.png
Made texture fit in better
Updated Construct + Parking garage
Updated Construct to fit parking garage
Swapped headquarters and terry factory around
Swapped headquarters and terry factory around
Added Placeholder Assets
Buildings
Trees
Rocks
Boxes
Added Nav Mesh to Construct
Construct now has a nav mesh
Fixed dev hotspot
Fixed material not looking for rect file
Construct; Added shop row b prefab and selection groups
Added shop row b prefab
Selection groups
Updated Construct vmap
Updated Construct
Separated shops into prefab
Merge branch 'master' of sbox
Updated Construct
Updated vmap for construct
Removed old prefab for warehouse no longer needed
Separated Construct small building into prefab
Small construct building in its own prefab
Update construct.vmap
Updated with basic art started
Construct .vmap
Added Construct vmap + sky map
Merge branch 'master' of sbox