3,487 Commits over 1,371 Days - 0.11cph!
Research Lab upgrade temp model
Fixed Radar Scan Ability from not showing particle correctly
Breakable skin for rocks.
Updated 4s map
Updated temp barrel texture
Removed unused props.
Updated Obstacle to be in entity group and tool tip added.
Removed Duplicate textures.
Radar Scan Particle
CP1 Controls radius
CP2 Controls colour
Fixed missing particle in destruction effect
Updated Headquarters with 2 levels of upgrades.
Added 4 player RTS map.
Map designed for 4 player games.
Updated foliage material to be more performant
Updated greenlands with model material changes.
Fixed Move particle not working correctly, updated model textures and tool textures.
Fixed default env_cubemap_fog texture
Added default light cookies.
Movement Confirmation Marker Particle
with colour cp1
Cleaned up Hammer rts entities
Added tool tips.
Entity groups for FlowField stuff.
Updated material on FlowField Blocker.
fixed missing face on tank
Updated building icons to be give more information
trading centre temp model
Merge branch 'master' of sbox-rts
Fixed Drone particle being offset on rotations
Temp Dev Textures
Temp Models for Greenlands map
Merge branch 'master' of sbox-rts
Updated Greenlands with new sound entities, Updated Sounds
improved plasma particle
Merge branch 'master' of sbox-rts
reduced the size of drone particles
Made drone particles more distinct from each other
Day night audio starts as soon as the player joins
Drone Temp Particles
Drone snapshot particles.
https://files.facepunch.com/louie/1b1211b1/s%26box%202021-08-12%2007-09-44.mp4
temp fix to animation on drones
temp fix to animation on drones
Drone animation fix
Merge branch 'master' of sbox-rts
Drone Hub Temp Model
Drones Temp Models
Day Night Cycle Audio
Ambient sounds play during day and night.
1v1 Map Update with more resources and day night sounds.
RTS Greenlands Map
Map created with the tile editor, designed for 1v1 gameplay.
Increased resources around the map
Improved lighting on Day & Night cycle
Added lights around base
Updated collision group to debris on explosion particle
Should be a tiny increase in performance on the gibs.
Made building blocker more translucent
Was almost opaque hard to work with.
Updated Airstrike to use correct particle
Building Blocker Material
Fixed colour on the Ice particle
Plasma grenade trail particle
Ice and Shock Ground particle effect
Nuke and Missile Temp Models
Fixed Issue with SAM Site Look At
#7 Fixed This problem.
Added dynamic expression to bubble material