reporust_rebootcancel

137,856 Commits over 4,505 Days - 1.28cph!

11 Years Ago
11 Years Ago
11 Years Ago
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
11 Years Ago
Subtracted crappiness.
11 Years Ago
Merge from main, yo!
11 Years Ago
Updated crash reporter URL
11 Years Ago
Holmzy's Law: When admins give items, announce it to the whole server in chat
11 Years Ago
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
11 Years Ago
Fixed missing textures on key lock
11 Years Ago
Fixed rock particles from colliding with player collider
11 Years Ago
Baseline
11 Years Ago
added semi auto rifle
11 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
11 Years Ago
fixed semi auto rifle ironsight offset
11 Years Ago
Fixes
11 Years Ago
Building core prefabs
11 Years Ago
Water2 parity changes from before; improved distant fog
11 Years Ago
forgot meta
11 Years Ago
Fixed skin ambient lighting
11 Years Ago
Fixed invisible collectables (placeholder models)
11 Years Ago
Fixed using blueprints as ammo
11 Years Ago
Large water catcher is researchable
11 Years Ago
Don't receive voice chat when dead
11 Years Ago
Removed some un-needed errors
11 Years Ago
tweaked semi-auto reload
11 Years Ago
Merge from main
11 Years Ago
chat.Broadcast spacing
11 Years Ago
11 Years Ago
Building deployable prefabs
11 Years Ago
Barricade prefabs
11 Years Ago
Generic deployable prefabs
11 Years Ago
Retired LODBatch (use RendererBatch)
11 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
11 Years Ago
Include mesh upload time in load balancing considerations
11 Years Ago
Print command line during bootstrap
11 Years Ago
Command line -connect test
11 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
11 Years Ago
Skip LODs that use multiple submeshes (for now)
11 Years Ago
Batched mesh readonly fix
11 Years Ago
Updated default border
11 Years Ago
MeshCull plays nice with batching
11 Years Ago
Water specular and smoothness control (doesn't affect SSR)
11 Years Ago
Updated water and river materials
11 Years Ago
Automatic batch splitting when vertex count limit is reached
11 Years Ago
Merge from main
11 Years Ago
Compile fixes (CLIENT / SERVER)
11 Years Ago
Merge from uber-batching
11 Years Ago
Fixed seams in foam noise texture More foam options; parity
11 Years Ago
Fixed error spam on connect
11 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)