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137,785 Commits over 4,474 Days - 1.28cph!

10 Years Ago
Order stuff when generating code, to make it more deterministic
10 Years Ago
10 Years Ago
Double barrel shotgun optimisation
10 Years Ago
Fixed command line not running
10 Years Ago
Skinnables wip
10 Years Ago
Console fixes
10 Years Ago
disabled shell protection on ladder hatch removed 60 second suicide delay for admins waterballs more intelligently distribute water planters require less trips to saturate soil LiquidContainers can only fill buckets/bottles from their tap
10 Years Ago
Merge from world_serialization
10 Years Ago
Better error when trying to batch mesh that is not readable
10 Years Ago
Console updates
10 Years Ago
Fixed NRE in TerrainQuality.OnEnable on server
10 Years Ago
Satchel charge optimisation
10 Years Ago
Continue when saving / loading world fails for any reason
10 Years Ago
ConsoleSystem.Index.Dict is public, for modders
10 Years Ago
Console fixes
10 Years Ago
Updated Newtonsoft.Json
10 Years Ago
Fixed context menu options not being sorted
10 Years Ago
Sped up player turn rate when moving
10 Years Ago
Added LZ4 compression library World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
10 Years Ago
Skinnable fixups
10 Years Ago
Skinnables replaced ItemType
10 Years Ago
Thompson optimisation
10 Years Ago
eoka skinnable
10 Years Ago
removed Ik targets from Double shotgun entity
10 Years Ago
Better FindMissingScripts / FindInvalidColliders
10 Years Ago
Removed SteamInventory debug
10 Years Ago
Tweaked physics.steps / physics.minsteps valid range
10 Years Ago
Physics crash test
10 Years Ago
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
10 Years Ago
Added Tools/Find/Convex Colliders
10 Years Ago
Added Tools/Find/Trigger Colliders
10 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
10 Years Ago
Initial spawn also checks convars
10 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
10 Years Ago
Barrel mesh colliders are no longer marked as convex
10 Years Ago
Player and animal colliders are no longer marked as triggers
10 Years Ago
Fixed pumpkin helmet getting culled too early Fixed poncho material Censorship cubes are culled
10 Years Ago
Added missing physic materials to crate prefabs
10 Years Ago
Added missing physic materials to junkpile_d washing machines
10 Years Ago
metal chestplate skinning tweaks
10 Years Ago
Combat log includes unique ID of attacker and target
10 Years Ago
Fixed convar text output somtimes being odd
10 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
10 Years Ago
Data export command supports water map
10 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
10 Years Ago
Fixed echo Analytics
10 Years Ago
Checksum tweaks
10 Years Ago
10 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
10 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders