reporust_rebootcancel

137,791 Commits over 4,474 Days - 1.28cph!

10 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
10 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
10 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
10 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
10 Years Ago
Rocket launcher optimisation
10 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
10 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
10 Years Ago
Merge from main
10 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
10 Years Ago
Theoretical "real" fix for skins issue
10 Years Ago
Salvaged hammer optimisation
10 Years Ago
Stone hatchet optimisation
10 Years Ago
Steam SDK update
10 Years Ago
Updated facepunch.steamworks to latest
10 Years Ago
Larger, easier to see holosight reticle (including during day)
10 Years Ago
Merge from main
10 Years Ago
Larger, easier to see holosight reticle (including during day)
10 Years Ago
hydration baseline
10 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
10 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling
10 Years Ago
merge into main
10 Years Ago
reduced cost of bone knife
10 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
10 Years Ago
Back to temporary fix for skins not working
10 Years Ago
Real temporary skin fix this time
10 Years Ago
plants properly restore their age on load plant hydration-color reworked fixed stacking bug with harvesting
10 Years Ago
fixed water barrel particle effects
10 Years Ago
Add a touch more reverb tail and high end on distant gunshots
10 Years Ago
Fixed NREs Updated Manifest Phrases
10 Years Ago
Fixed some weapons culling too early when thrown
10 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
10 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
10 Years Ago
Console system cleanup
10 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
10 Years Ago
Fixed errors on maps without terrain when placing beartrap Added sky to TestPlane When using GameSetup player spawns without having to wake
10 Years Ago
Fix
10 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
10 Years Ago
Valve fixed skin issue, this is a proper fix
10 Years Ago
Limited physics.steps
10 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
10 Years Ago
Merge from main
10 Years Ago
Some ifdef SERVER
10 Years Ago
Added timescale server convar
10 Years Ago
Semi-auto pistol optimisation
10 Years Ago
Removed unused hand IK code
10 Years Ago
Fixed aim angles not being broadcast if player standing still
10 Years Ago
Added gravity server convar
10 Years Ago
Salvaged axe optimisation
10 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
10 Years Ago
Added corpses server convar