userLukestercancel

144 Commits over 639 Days - 0.01cph!

Today
merge from main
3 Days Ago
- Apples have a very small chance of surviving (10% chance) if you dont harvest them before harvesting the tree (coconuts will have a much higher chance of surviving) - Removed the chance of fruit to fall when hitting a tree - Natural beehives will still always spawn honeycomb + the swarm when fully harvesting a tree. This behaviour remains unchanged
4 Days Ago
Restored beehives to oak_b,c and e. oak_e has 100% chance to spawn beehive (just for testing)
4 Days Ago
merge from main
4 Days Ago
merge from automated_testing
4 Days Ago
merge from main
5 Days Ago
Added automated test to check all items have a phrase and description
5 Days Ago
merge from main
8 Days Ago
Removed harvesting wolf skull from all farm animals
9 Days Ago
merge from main
10 Days Ago
Added automated test to check collectable entities have a token and phrase
11 Days Ago
merge from medical_honey_bandage
11 Days Ago
Added honey bandage to primitive and hardcore tech trees
11 Days Ago
merge from main
18 Days Ago
merge from medical_honey_bandage
18 Days Ago
Adjusted the world model LODS to match the regular bandage
18 Days Ago
merge from main
24 Days Ago
merge from medical_honey_bandage
24 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
24 Days Ago
merge from main
24 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
25 Days Ago
merge from main
27 Days Ago
Minor feedback tweaks
27 Days Ago
merge from automated_testing
27 Days Ago
S2P oilrigs, excavator and gas station
27 Days Ago
New automated test to check for immortal entities starting with health <= 0.
28 Days Ago
merge from main
29 Days Ago
merge from medical_honey_bandage
29 Days Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
29 Days Ago
merge from main
29 Days Ago
merge from automated_testing
29 Days Ago
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
29 Days Ago
merge from main
30 Days Ago
Added honey bandage to medical crates and waterwell vendor
30 Days Ago
Added -5 radiation
30 Days Ago
merge from main
31 Days Ago
Merge from medical_honey_bandage
31 Days Ago
Enabled mipmaps on the icon
31 Days Ago
merge from main
31 Days Ago
merge from DeepSeaTreasure_rw_fix
31 Days Ago
Enable Read/Write on primativelootbox_gibs
31 Days Ago
Merge from main
31 Days Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
32 Days Ago
Trees additions support multiple prefabs instead of just one
32 Days Ago
merge from main
32 Days Ago
Merge from medical_honey_bandage
32 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
32 Days Ago
merge from main
32 Days Ago
merge from medical_honey_bandage (again)
32 Days Ago
merge from medical_honey_bandage