userLukestercancel

189 Commits over 669 Days - 0.01cph!

52 Days Ago
merge from main
52 Days Ago
Added automated test to check all items have a phrase and description
52 Days Ago
merge from main
56 Days Ago
Removed harvesting wolf skull from all farm animals
56 Days Ago
merge from main
57 Days Ago
Added automated test to check collectable entities have a token and phrase
59 Days Ago
merge from medical_honey_bandage
59 Days Ago
Added honey bandage to primitive and hardcore tech trees
59 Days Ago
merge from main
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Adjusted the world model LODS to match the regular bandage
2 Months Ago
merge from main
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
2 Months Ago
merge from main
2 Months Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
2 Months Ago
merge from main
2 Months Ago
Minor feedback tweaks
2 Months Ago
merge from automated_testing
2 Months Ago
S2P oilrigs, excavator and gas station
2 Months Ago
New automated test to check for immortal entities starting with health <= 0.
3 Months Ago
merge from main
3 Months Ago
merge from medical_honey_bandage
3 Months Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
3 Months Ago
merge from main
3 Months Ago
merge from automated_testing
3 Months Ago
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
3 Months Ago
merge from main
3 Months Ago
Added honey bandage to medical crates and waterwell vendor
3 Months Ago
Added -5 radiation
3 Months Ago
merge from main
3 Months Ago
Merge from medical_honey_bandage
3 Months Ago
Enabled mipmaps on the icon
3 Months Ago
merge from main
3 Months Ago
merge from DeepSeaTreasure_rw_fix
3 Months Ago
Enable Read/Write on primativelootbox_gibs
3 Months Ago
Merge from main
3 Months Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
3 Months Ago
Trees additions support multiple prefabs instead of just one
3 Months Ago
merge from main
3 Months Ago
Merge from medical_honey_bandage
3 Months Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
3 Months Ago
merge from main
3 Months Ago
merge from medical_honey_bandage (again)
3 Months Ago
merge from medical_honey_bandage
3 Months Ago
Fix honey bandage effects not firing (for real this time)
3 Months Ago
merge from medical_honey_bandage
3 Months Ago
merge from main
3 Months Ago
Typo fix
3 Months Ago
Fixed effects not firing