userMartyn Chapmancancel

1,302 Commits over 487 Days - 0.11cph!

29 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
29 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
29 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
29 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
29 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
29 Days Ago
Adjust F1 grenade drop clear anim event timings
29 Days Ago
Merge from main
29 Days Ago
Merge from powerplant_fuse_pop_scaling
29 Days Ago
Remove redundant int for tracking inserted fuses in PowergridManager
29 Days Ago
Add settings for scaling powerplant heavy fuse decay rate based on current server pop. Convars for low pop cutoff, high pop cutoff, scale at which fuses should decay when at or below low pop.
30 Days Ago
Merge from heldentity_persist_anims_subsystems_fix
30 Days Ago
Only run fallback check against stuck persisted animations when necessary
30 Days Ago
Add persist settings to player model animations for the entities which used to have these, before these anims got replaced Add a fallback in case of us ending up stuck in an animation that we were persisting but never received a clear event for
30 Days Ago
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems - Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle
30 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
31 Days Ago
Merge from airwolf_repairable_pad 🚁
31 Days Ago
Manifest
31 Days Ago
Adjust helipad repair requirements
31 Days Ago
Merge from main
31 Days Ago
Code support for latest art assets Adjust convar behaviours
31 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
32 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
32 Days Ago
Merge from monumentisland_foliage_fix
32 Days Ago
Fixes for latest art assets
32 Days Ago
Merge from fusebox_inserted_item
32 Days Ago
Merge from main
32 Days Ago
S2P all the monuments containing fuseboxes
32 Days Ago
Remove unused clan score event on RespawnableLootFridge
32 Days Ago
Merge from main
35 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
35 Days Ago
Forgot to push localization changes
35 Days Ago
Merge from boatvendor_dialogue_fix
35 Days Ago
Merge from main
35 Days Ago
Merge from boatvendor_dialogue_fix
35 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
35 Days Ago
Merge from main
35 Days Ago
Cleanup
36 Days Ago
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36 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
36 Days Ago
Merge from distance2d_fix
36 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
36 Days Ago
Merge from distance2d_fix
36 Days Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
36 Days Ago
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
36 Days Ago
Merge from main
36 Days Ago
Merge from main
38 Days Ago
Merge from main
43 Days Ago
Allow base ResourceEntity's to spawn gibs when depleted