userMartyn Chapmancancel
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1,176 Commits over 457 Days - 0.11cph!

1 Year Ago
Merge from naval_update
1 Year Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
1 Year Ago
Merge from naval_update
1 Year Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
1 Year Ago
Fix chainsaw hit sounds not playing in first person
1 Year Ago
Plays the correct third person deploy sound
1 Year Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
1 Year Ago
Merge from main
1 Year Ago
Fix merge conflicts
1 Year Ago
Merge from main
1 Year Ago
Chainsaw chain now moves in third person
1 Year Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
1 Year Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
1 Year Ago
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1 Year Ago
Merge from blueprint_unlock_fix
1 Year Ago
Fix for workbench tech tree appearing fully unlocked, woops
1 Year Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
1 Year Ago
Merge from naval_update
1 Year Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
1 Year Ago
1 Year Ago
Remove using
1 Year Ago
Setup for other monument types
1 Year Ago
WIP setup for playing notification sounds for monument events
1 Year Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
1 Year Ago
Merge from dlc_blueprint_warning
1 Year Ago
Merge from main
1 Year Ago
Merge from naval_missions
1 Year Ago
Merge from naval_update
1 Year Ago
Fix compile errors
1 Year Ago
Merge from naval_update
1 Year Ago
Error scan checks for more than one occurrence of an ActionEvent node type
1 Year Ago
Cleanup code for node creation search window
1 Year Ago
Move error log to where it actually is an error
1 Year Ago
Better node/data type registry
1 Year Ago
Progress on cleaning up all current conversation/mission changes
1 Year Ago
Merge from naval_update
1 Year Ago
Commit progress on deep sea islands mission
1 Year Ago
Shift convar values by -1
1 Year Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
1 Year Ago
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1 Year Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
1 Year Ago
Revert change to calculating distance on MissionPoint
1 Year Ago
Revert bad file change from merge
1 Year Ago
Merge from mission_create_streamlining
1 Year Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
1 Year Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
1 Year Ago
Merge from open_your_eyes
1 Year Ago
Fix issue where character eyes could remain closed.
1 Year Ago
Merge from pickup_toast_translation_fix
1 Year Ago
Rebuild phrases