1,148 Commits over 457 Days - 0.10cph!
Add support for initiating NPC conversations over telephones
Add achievement for killing a player with a mortar shell
Add achievement for renting an apartment
- Add new achievement for inserting a heavy fuse into the power plant
- Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player
- Cleanup some of the new clan achievements code
Fix paintball gun item data not updating colour upon being equipped
More null guards, including against sounds
Guard against accessing null particle systems in PowergridEngineFx
Fix for paintball guns appearing with wrong colours which keeps player last applied colour the preferred option
Disabled playOnShow on blocker stage change particle FX
Add some prevent movement colliders to the barrel blockers which persist between destruction stages
Fix potential mismatch of enabled colliders on server and client on monument blockers
Fix collapse blocker holding invalid reference to one of its colliders
Merge from setflag_remove
Fix SetFlagLocal compile error
Merge from setflag_remove
Remove obsolete SetFlag and replace existing usages with the disposable pattern
Setup the viewmodel drop animation that's been unused for years on various grenades
Hook up damage state change FX on all blockers
Better handling of clan score
Adjust conversation readout timings again
Initial setup of repairable helipad at bandit camp
Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons
Once repaired stays repaired for the wipe
Placeholder art whilst helipad is under construction
Setup 3 new clan related achievements
Merge from MonumentBlockers
Fix blocker mesh issues flagged by automated tests
Merge from MonumentBlockers
S2P military tunnel, oilrig, launch site
Fix desks blocker not rendering due to unassigned LOD component
Reduce health on the chonkier blockers
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent.
- Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not
- Adjust time to kill rates and resource outputs on all the blockers
Merge from powerline_power_change
Merge from m15_modslots_fix
Merge from m15_modslots_fix
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached
Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
Misc code improvements for StagedRendererLOD
Merge from PlayerMaintainedMonuments
Merge from pole_entity_delete
Manifest
Commit meta files from new recycler variant prefabs
Delete powerline pole entity
Add comment component to powerline_pole_a
Merge from powergrid/tentative_recycler_fix
Cherrypick from
160554 (heavy fuse lifespan changes)
Merge from PlayerMaintainedMonuments/powergrid