userMartyn Chapmancancel

494 Commits over 214 Days - 0.10cph!

4 Months Ago
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4 Months Ago
Codegen and localization rebuild
4 Months Ago
Merge from naval_update
4 Months Ago
Restore mission rewards rebalance lost in merge
5 Months Ago
Merge from naval_update
5 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
5 Months Ago
Merge from naval_update
5 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
5 Months Ago
Fix chainsaw hit sounds not playing in first person
5 Months Ago
Plays the correct third person deploy sound
5 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
5 Months Ago
Merge from main
5 Months Ago
Fix merge conflicts
5 Months Ago
Merge from main
5 Months Ago
Chainsaw chain now moves in third person
5 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
5 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
5 Months Ago
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5 Months Ago
Merge from blueprint_unlock_fix
5 Months Ago
Fix for workbench tech tree appearing fully unlocked, woops
5 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
5 Months Ago
Merge from naval_update
5 Months Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
5 Months Ago
5 Months Ago
Remove using
5 Months Ago
Setup for other monument types
5 Months Ago
WIP setup for playing notification sounds for monument events
5 Months Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
5 Months Ago
Merge from dlc_blueprint_warning
5 Months Ago
Merge from main
5 Months Ago
Merge from naval_missions
5 Months Ago
Merge from naval_update
5 Months Ago
Fix compile errors
5 Months Ago
Merge from naval_update
5 Months Ago
Error scan checks for more than one occurrence of an ActionEvent node type
5 Months Ago
Cleanup code for node creation search window
5 Months Ago
Move error log to where it actually is an error