1,097 Commits over 426 Days - 0.11cph!
Fix paintball overalls always appearing white in third person
Fixes for paintball gun entity not always having the correct visual state in third person
Merge from m16a2_viewmodel_fix
Merge from monumentisland_apartments_fix
Fix empty monument island loading apartments
merge from m16a2_viewmodel_fix
Merge from PlayerMaintainedMonuments/powergrid
Supermarket scene playable in editor
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power
S2P supermarket
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Merge from PlayerMaintainedMonuments
Run S2P on outpost, launch site, and powerplant again after stomping changes from
156459 Manually disabled shadows on wire_prefab
Codegen
Merge from culling_falsepos_improv
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component
Instead just use first found renderer as LOD0
Also fix MeshLOD spamming errors when first adding the component
Implement arted up variant of powerplant fuse box
- Fuses visible in fusebox according to which slot they are placed in
- Use gib for popping out spent fuses
- Add custom loot panel for the powerplant fuse boxes
- Move powerplant fuse condition loss to a convar
Also:
- Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled
- Fix loot panels reverting to the quick craft panel when closing the entire panel
Update blast door blocker to use RendererLOD
Merge from MonumentBlockers2
Merge from PlayerMaintainedMonuments
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there
Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component
Removed a garbage allocation in RendererLOD::NotifyLODChange
Merge from PlayerMaintainedMonuments/Heavy Fuse
Update supermarket loot fridge with new freezer asset
S2P supermarket
Merge from pmm_supermarket_food_freezer
Merge from PlayerMaintainedMonuments
Fix viewmodel animations resetting on other high fire rate guns at low fps
Merge from PlayerMaintainedMonuments
Merge from m16a2_viewmodel_fix
Fix M16A2 viewmodel attack animation at low fps
Merge from apartment_complex_monument
Merge from apartment_complex_monument/conversation_fixes
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
Merge from apartment_complex_monument
Merge from apartment_complex_monument/conversation_fixes
Restore thank you message change
Merge from apartment_complex_monument
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
Fix condition failed speech node data being wiped if the standard resulting node is unset
Add dialogue to apartment concierge for when no rooms are available
Fix rooms available dialogue being invisible when there are no rooms available
General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed
Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type
Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text