userMartyn Chapmancancel

372 Commits over 183 Days - 0.08cph!

3 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
3 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
3 Months Ago
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3 Months Ago
Merge from blueprint_unlock_fix
3 Months Ago
Fix for workbench tech tree appearing fully unlocked, woops
3 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
3 Months Ago
Merge from naval_update
3 Months Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
3 Months Ago
3 Months Ago
Remove using
3 Months Ago
Setup for other monument types
3 Months Ago
WIP setup for playing notification sounds for monument events
3 Months Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
3 Months Ago
Merge from dlc_blueprint_warning
3 Months Ago
Merge from main
3 Months Ago
Merge from naval_missions
3 Months Ago
Merge from naval_update
3 Months Ago
Fix compile errors
3 Months Ago
Merge from naval_update
3 Months Ago
Error scan checks for more than one occurrence of an ActionEvent node type
3 Months Ago
Cleanup code for node creation search window
3 Months Ago
Move error log to where it actually is an error
3 Months Ago
Better node/data type registry
3 Months Ago
Progress on cleaning up all current conversation/mission changes
3 Months Ago
Merge from naval_update
3 Months Ago
Commit progress on deep sea islands mission
3 Months Ago
Shift convar values by -1
3 Months Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
3 Months Ago
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3 Months Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
3 Months Ago
Revert change to calculating distance on MissionPoint
3 Months Ago
Revert bad file change from merge
3 Months Ago
Merge from mission_create_streamlining
3 Months Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
3 Months Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
3 Months Ago
Merge from open_your_eyes
3 Months Ago
Fix issue where character eyes could remain closed.
4 Months Ago
Merge from pickup_toast_translation_fix
4 Months Ago
Rebuild phrases
4 Months Ago
Fix translations for pickup error toast messages
4 Months Ago
Merge from door_lock_pickup
4 Months Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
4 Months Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.