userMartyn Chapmancancel

1,097 Commits over 426 Days - 0.11cph!

49 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
50 Days Ago
Merge from m16a2_viewmodel_fix
50 Days Ago
Compile fix
50 Days Ago
Merge from main
50 Days Ago
Merge from monumentisland_apartments_fix
50 Days Ago
Fix empty monument island loading apartments
50 Days Ago
merge from m16a2_viewmodel_fix
50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
Supermarket scene playable in editor
50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
50 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
50 Days Ago
S2P powerplant
50 Days Ago
Merge from PlayerMaintainedMonuments
50 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
50 Days Ago
Merge from main
51 Days Ago
Compile fix 2
51 Days Ago
Merge from culling_falsepos_improv
54 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
55 Days Ago
Also fix MeshLOD spamming errors when first adding the component
55 Days Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
55 Days Ago
Update blast door blocker to use RendererLOD
55 Days Ago
Merge from MonumentBlockers2
56 Days Ago
Merge from PlayerMaintainedMonuments
56 Days Ago
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component Removed a garbage allocation in RendererLOD::NotifyLODChange
56 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
56 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
57 Days Ago
Merge from pmm_supermarket_food_freezer
57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
Merge from main
57 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
Rebuild phrases
57 Days Ago
Merge from main
2 Months Ago
Merge from m16a2_viewmodel_fix
2 Months Ago
Fix M16A2 viewmodel attack animation at low fps
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Merge from apartment_complex_monument/conversation_fixes
2 Months Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Merge from main
2 Months Ago
Merge from apartment_complex_monument/conversation_fixes
2 Months Ago
Restore thank you message change
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
2 Months Ago
Fix condition failed speech node data being wiped if the standard resulting node is unset
2 Months Ago
Add dialogue to apartment concierge for when no rooms are available Fix rooms available dialogue being invisible when there are no rooms available General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text
2 Months Ago
Merge from powergrid
2 Months Ago
Compile fix