userMaverickcancel
branchrust_reboot/maincancel

85 Commits over 546 Days - 0.01cph!

5 Days Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
6 Days Ago
Fix animals and naval scientists only fleeing or being passive
8 Days Ago
Fix scientist weapons floating at world origin on server
8 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
10 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
11 Days Ago
Fix naval scientist laser sight not being on during the day
11 Days Ago
Fix FSMTransitionBase.get_Senses NRE
11 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
11 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
12 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
12 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
12 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
14 Days Ago
Fix "navmesh ready" log spam
15 Days Ago
Merge from naval_cleanup_scientist_fixes
20 Days Ago
Remove leftover AI debug stuff from craggy
20 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
31 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
36 Days Ago
Merge from naval_update
40 Days Ago
Fixing more broken files
40 Days Ago
Attempt to unbork the naval merge subtraction
40 Days Ago
Merge from naval_update
3 Months Ago
Fix scientists not moving
3 Months Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
3 Months Ago
Merge from naval_update, revert oilrig scientists
9 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
10 Months Ago
Merge from tiger_death_nre_fix (again)
10 Months Ago
Merge from tiger_death_nre_fix
11 Months Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
11 Months Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
11 Months Ago
Merge from jungle_update (tiger leap NRE)
11 Months Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
11 Months Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Merge from fix_no_scientists_on_cargoship
1 Year Ago
Cherry pick 114193: Fix wolves sliding on spawn
1 Year Ago
Merge from npc_check_spawner_is_on_navmesh
1 Year Ago
Merge from fix_tick_fire_detection_log_spam
1 Year Ago
Merge from fix_fsm_endless_recursion_log_spam
1 Year Ago
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1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
Merge from ai_wolf_iteration (significant optimization)
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from admin_invis_command
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration