userMaverickcancel
branchrust_reboot/maincancel

85 Commits over 546 Days - 0.01cph!

55 Days Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
56 Days Ago
Fix animals and naval scientists only fleeing or being passive
57 Days Ago
Fix scientist weapons floating at world origin on server
57 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
60 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
2 Months Ago
Fix naval scientist laser sight not being on during the day
2 Months Ago
Fix FSMTransitionBase.get_Senses NRE
2 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
2 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
2 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
2 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Months Ago
Fix "navmesh ready" log spam
2 Months Ago
Merge from naval_cleanup_scientist_fixes
2 Months Ago
Remove leftover AI debug stuff from craggy
2 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
3 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
3 Months Ago
Merge from naval_update
3 Months Ago
Fixing more broken files
3 Months Ago
Attempt to unbork the naval merge subtraction
3 Months Ago
Merge from naval_update
5 Months Ago
Fix scientists not moving
5 Months Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
5 Months Ago
Merge from naval_update, revert oilrig scientists
10 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
1 Year Ago
Merge from tiger_death_nre_fix (again)
1 Year Ago
Merge from tiger_death_nre_fix
1 Year Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
1 Year Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
1 Year Ago
Merge from jungle_update (tiger leap NRE)
1 Year Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
1 Year Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Merge from fix_no_scientists_on_cargoship
1 Year Ago
Cherry pick 114193: Fix wolves sliding on spawn
1 Year Ago
Merge from npc_check_spawner_is_on_navmesh
1 Year Ago
Merge from fix_tick_fire_detection_log_spam
1 Year Ago
Merge from fix_fsm_endless_recursion_log_spam
1 Year Ago
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1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
Merge from ai_wolf_iteration (significant optimization)
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from admin_invis_command
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration