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1,541 Commits over 580 Days - 0.11cph!

1 Year Ago
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1 Year Ago
Refactor wolf fsm to be easier to maintain and extend
1 Year Ago
Add solar panels to a work queue
1 Year Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
1 Year Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
1 Year Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
1 Year Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
1 Year Ago
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1 Year Ago
Fix immortal wolves
1 Year Ago
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1 Year Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
1 Year Ago
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1 Year Ago
Fix wolves not comming to help their allies under some cirumstances
1 Year Ago
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1 Year Ago
Fix wolves absolutely wrecking cars with their attacks
1 Year Ago
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1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
1 Year Ago
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1 Year Ago
Potential fix for wolves jagged jumps
1 Year Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
1 Year Ago
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Fix animals walking through crates and barrels
1 Year Ago
Fix wooden covers not carving navmesh
1 Year Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
1 Year Ago
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1 Year Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
1 Year Ago
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1 Year Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
1 Year Ago
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1 Year Ago
Check if navmesh if ready on wolves, even if movement is currently disabled