userMaverickcancel

2,133 Commits over 822 Days - 0.11cph!

1 Year Ago
Fix compile errors
1 Year Ago
Merge from main
1 Year Ago
Fix crocs dying at jungle pond
1 Year Ago
Fix croc not being able to attack dpv, boogie board, kayak and rowboats
1 Year Ago
Fix croc trying to attack cars and shelters with no success
1 Year Ago
Merge from tiger_death_nre_fix (again)
1 Year Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
1 Year Ago
Merge from tiger_death_nre_fix
1 Year Ago
Fix NRE on tiger death
1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
1 Year Ago
Add command to toggle tigers leaving clawmarks, defaults to false
1 Year Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
1 Year Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
1 Year Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
1 Year Ago
Fix tigers getting stuck in flee state Improve ai speed logs
1 Year Ago
Merge from jungle_update (tiger leap NRE)
1 Year Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
1 Year Ago
Fix typo in croc death anim footstep sound notify
1 Year Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
1 Year Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
1 Year Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
1 Year Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
1 Year Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
1 Year Ago
Fix compile error
1 Year Ago
Make fsm budget constant
1 Year Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
1 Year Ago
Fix compile error
1 Year Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
1 Year Ago
Fix shields not working on croc and tiger
1 Year Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
1 Year Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
1 Year Ago
Fix compile error
1 Year Ago
Simplify AI visibility status, improve logging,
1 Year Ago
Nerf animal hearing in general, and croc hearing even more
1 Year Ago
Fix corpse fixed update NRE
1 Year Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
1 Year Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
1 Year Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
1 Year Ago
Fix new animals sinking below tunnel entrance grate visually
1 Year Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
1 Year Ago
Fix being able to kite croc around foundation
1 Year Ago
Fix NRE in tiger and croc corpse dragging
1 Year Ago
Fix compile error
1 Year Ago
Experiment with simpler covers, fix compile error
1 Year Ago
Improve flanking algorithm
1 Year Ago
Experiment with path post process for overwatch and flank
1 Year Ago
Have tiger finish off downed players instead of leaving them to die slowly
1 Year Ago
More compile fixes (improper codegen)
1 Year Ago
Fix editor ifdef compile errors