userMaverickcancel

1,352 Commits over 365 Days - 0.15cph!

12 Months Ago
Clean up vddraw
12 Months Ago
Hook visual logger to AI code and have it wrap ddraw
12 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
12 Months Ago
Make wolves eyes glow in the night
12 Months Ago
Fix wolf circling being broken
12 Months Ago
Only update the wolf's path if the new destination is far from the current one
12 Months Ago
Clean up wolf path following logic
12 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
12 Months Ago
Budget fsm tick
12 Months Ago
Fix wolf not spotting nearby preys in some cases
12 Months Ago
Disable leftover debug displays
12 Months Ago
First pass at wolf unreachable prey behaviour
12 Months Ago
Add other primitive items to bow editor loadout
12 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
12 Months Ago
Merge from main
12 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
12 Months Ago
Fix wolf not circling, add flee behaviour
12 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
12 Months Ago
Start work on wolf roam state
12 Months Ago
Fix wolf getting stuck in some situations
12 Months Ago
Prevent wolves being too synchronized by adding a random delay
12 Months Ago
Fix wolf sliding during some montages
12 Months Ago
Integrate spine animator and look animator
12 Months Ago
Fix wolves going very fast
12 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
12 Months Ago
Convert fsm to component
12 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
12 Months Ago
Add initshared and destroyshared to entityComponent
12 Months Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
12 Months Ago
Allow wolves to reprioritize their target when fighting a group
12 Months Ago
Fix compile errors in server/client modes
12 Months Ago
Allow visualization of AI senses on the client via RPCs, fix wolves attacking dead players
12 Months Ago
Start setting up wolf senses
12 Months Ago
Merge from main
12 Months Ago
Stagger wolf when damaged a lot, instead of on every head shot
12 Months Ago
Add wolf bark before coordinated attack, add proper death state
12 Months Ago
Add wolf howl
12 Months Ago
Make fsms easier to edit by exposing them on the prefab
12 Months Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
12 Months Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt
1 Year Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
1 Year Ago
Allow lightweights entity components to handle RPCs
1 Year Ago
Create lightweight components that don't have the overhead of unity components
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Submit navmesh display line material
1 Year Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
1 Year Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
1 Year Ago
Reduce navmesh draw allocs again
1 Year Ago
Further optimize navmesh drawing