userMaverickcancel

2,133 Commits over 822 Days - 0.11cph!

1 Year Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
1 Year Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
1 Year Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
1 Year Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
1 Year Ago
Constrain croc and tiger to jungle biome Increase croc population
1 Year Ago
Fix compile error
1 Year Ago
Merge from crocodile + tiger
1 Year Ago
Merge from main
1 Year Ago
Fix warning spam on tiger Remove test script from craggy
1 Year Ago
Merge from main
1 Year Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
1 Year Ago
Merge from croc (fix client/server compile errors)
1 Year Ago
Merge from tiger (to fix trophies)
1 Year Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
1 Year Ago
Previous changeset didn't go through
1 Year Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
1 Year Ago
Fix remaining client/server compile errors
1 Year Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
1 Year Ago
Increase static bite hitbox
1 Year Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
1 Year Ago
Update croc and tiger dragging
1 Year Ago
Missing part of previous commit
1 Year Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
1 Year Ago
Fix NRE when croc dragging serverside ragdoll
1 Year Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
1 Year Ago
Fix tracking accumulating error
1 Year Ago
Add failure transitions to croc to fix log spam
1 Year Ago
Fix croc diving under terrain
1 Year Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
1 Year Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
1 Year Ago
Increase blend durations
1 Year Ago
Always snap after turn
1 Year Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
1 Year Ago
Make croc snap more often at a distance
1 Year Ago
Reduce croc speed when bringing food back to water
1 Year Ago
Merge from crocodile
1 Year Ago
Port croc corpse carry ragdoll stability fixes to tiger
1 Year Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
1 Year Ago
Fix player corpse bouncing a lot when carried by the crocodile
1 Year Ago
Fix croc sliding during zigzag bite
1 Year Ago
Fix spine deform not being applied during locomotion
1 Year Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
1 Year Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
1 Year Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
1 Year Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
1 Year Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
1 Year Ago
Have croc exit dive if it happens to move out of the water
1 Year Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
1 Year Ago
Merge from main
1 Year Ago
Fix error because of OnValidate firing during gameplay