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896 Commits over 1,126 Days - 0.03cph!

1 Year Ago
Skinned "tight ponytail"
1 Year Ago
Applied UV fix to Citizen LOD0
1 Year Ago
Citizen: updated skinning on LOD0 This fixes almost every single tiny thing that had come to bother me over the past 12 months of posing & animating this character. There are currently a couple of tiny issues that have cropped up with the head mesh, we're looking into them. I'm pushing this part now so that you don't have to keep seeing a seam.
1 Year Ago
Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass Citizen: LOD levels 2/3 don't cull elbow & knee helpers anymore
1 Year Ago
... resaved as .max 2021
1 Year Ago
Citizen skinning update source files
1 Year Ago
Citizen: new skinning pass (torso, pelvis, kneecaps, elbows) Improvements around the pelvis-to-legs, pelvis-to-spine, and spine-to-neck areas. General softening of the torso. Slight topology changes around the kneecap and elbow helpers to improve volume retention further. (LOD0 only for now.)
1 Year Ago
Citizen source updates
1 Year Ago
Citizen/animgraph: updated Pistol_2H_Pose_Crouching_01
1 Year Ago
Citizen/animgraph: updated attachments & small graph updates
1 Year Ago
Compiled content
1 Year Ago
Set physics substeps to 4, to prevent ragdoll "stretching" issues
1 Year Ago
Readded zombie attack facial expressions
1 Year Ago
Better handling of reload/lower_weapon states
1 Year Ago
Rescaled locomotion speeds so that the character takes longer, slower strides, instead of equally-fast but small strides
1 Year Ago
Increased number of physics substeps
1 Year Ago
Adding a bit of graph-side damping to 1D move_groundspeed values
1 Year Ago
Animation improvements (part 2)
1 Year Ago
Animation improvements
1 Year Ago
Modulating walks by move_groundspeed
1 Year Ago
Animation speed tweaks
1 Year Ago
Zombie animgraph fixes (IK disable, walk fixes)
1 Year Ago
Zombie attack/idle/walk selectors
1 Year Ago
Barebones gutted animgraph for the zombies (not very functional yet)
1 Year Ago
Zombie animations Merge branch 'main' of HackWeek_TerryHorror
1 Year Ago
Fixed forked material paths Update citizen_horror_fork.vanmgrph
1 Year Ago
Moved citizen fork to avoid asset stomp & implemented b_weapon_lower on pistol holdtype
1 Year Ago
Commit of current Citizen sources to do a fork on this hack week gamemode
1 Year Ago
Revenge voice lines
1 Year Ago
100 brand-new announcer voice lines (recorded with love)
1 Year Ago
Citizen/animgraph: fixed NoclipStart state
1 Year Ago
Citizen/animgraph: greatly simplified the graph around the central poses & center delta Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
1 Year Ago
Citizen/animgraph: moved facial animation to a subgraph + more cleanup
1 Year Ago
Citizen/animgraph: big restructuring update The graph structure should be a lot clearer to read and understand now.
1 Year Ago
Army Jacket skinning pass
1 Year Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
1 Year Ago
Cargo pants skinning pass
1 Year Ago
Hawaiian shirt skinning pass
1 Year Ago
Citizen/animgraph: updated Rifle/SMG branch to use new deploys & fix IK (Also fixed a weightlist error.) Merge branch 'master' of sbox
1 Year Ago
Citizen/animgraph: added aim pitch component for movement animations See comments inside the animgraph group for thorough explanation.
1 Year Ago
Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits
1 Year Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
1 Year Ago
Citizen: recompiled AO proxies
1 Year Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
1 Year Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
1 Year Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
1 Year Ago
Citizen/animgraph: hooked up swimming idle anim
1 Year Ago
Citizen source updates
1 Year Ago
Citizen: fixed LOD3 eyes + more animgraph comments
1 Year Ago
Citizen/animgraph: added new parameters